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A community for discussion, questions, tools, or advice regarding being a Dungeon Master (or Game Master) for Dungeons and Dragons or RPG's in general

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founded 2 years ago
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Sometimes you just don't want to prep. Sometimes you get a last-minute call to run a session. Maybe it's your first time DMing and you don't know where to start.

Whatever the reason, prep may seem like a mountain to climb. Well, allow me to help you! I remember when I was first trying to figure everything out and I stumbled across The Wild Sheep Chase. It's a fantastic One-Shot by Richard Jansen-Parkes that you can get for free over on the DMsguild. The only issue at times can be how do I convert this pdf into an actual session?

Some DMs have a gift, they can read it once and go from there, some are masters at improv, storytelling, and off-the-cuff humor. Well, I unfortunately don't fit that boat and I'm sure many others out there are just like me. I need a ton of notes; because once I've got things organized, then I feel comfortable taking things in new directions.

So welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! Onboarding new DMs should be easy and I hope with this I can help grease the wheels!

Without further ado:

Included in The Complete Collection are:

  • A Word document with all my notes including a link to music tracks for ambiance and fights
  • Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
    • A complete spell list for Noke which gives full details so you're not bouncing around for info.
  • A map of Shinebrights tower. I use this as a reference when drawing out the map for my players
  • A handout for The Scroll of Speak with Animals

Index:

Other Fully Prepped One-Shots, Adventures, and Campaigns:

As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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Overall it seems like Larian made an improved version of 5e. I almost want a PHB based on these rules. It's like an Advanced 5e.There's definitely some things that wouldn't transfer to the table top as well like handling 4 boons and buffs to every roll.

I really like the camping supply cost to long rests and the weapon special abilities recharged on short rests.

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I'm a beginner DM running Lost Mines of Phandelver for a group of 4 newbies, and they have a party "familiar" who is really just one of those goober characters that the party thought was funny and convinced them to join.

His name is Goblin Jr, appropriately named that because he's about half of the average height of a goblin. He poofed into existence as a joke to be a referee in a wrestling match against Klarg, the bugbear from Chapter 1 of LMOP.

The party had to leave him in Phandalin when going to Cragmaw Castle, and didn't have time to pass through the town again on their way to Wave Echo Cave so he is still there. Sildar and Gundren departed at the beginning of the dungeon (to make my life easier), and the party requested Sildar to convince Goblin Jr to make a journey from Phandalin to Wave Echo Cave and reunite with the party. I thought this would be a great idea for a one-shot, and it would help my players explore other classes/characters since most have only ever played their current one.

I was hoping for some general advice for designing and DMing one-shots, and was hoping we could brainstorm some ideas. Alternatively pointing me in the direction of any resources for this would be helpful too!

I'm also wondering if a certain party member should play Goblin Jr? I feel like they should have their own unique characters, but then I don't really know what to do with him. Him being a DMPC makes the most sense but I like to avoid those if there are better alternatives.

Any ideas?

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submitted 2 years ago* (last edited 2 years ago) by koinu@lemmy.world to c/dm_academy@lemmy.world
 
 

For those of you who don't know about this yet, this is Fast Character! Quickly generate a DND 5e character for your campaign! As a DM, I've been using it to make NPCs in an army that my characters are fighting against.

I hope you can find it as useful as I did :)

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Do you have a list of tasks you do every in-game morning as a DM? For example:

  • roll for weather
  • keep track of that curse time bomb
  • roll for encounters for the day
  • check for public holidays
  • ....

I want to make my game more consistent and feel more alive. I'm wondering if there are things I should be tracking to achieve the feeling that the world is moving no matter what the players decide to do that day.

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I've only DM'd for ~3 times so far, and only once in person (this past weekend). I was introducing two friends to the game, and we're all excited to continue.

Originally planned for a one-off (we're doing Mines of Phandelver. I aimed for it to be more introductory but the PCs are interested in continuing with what we have!)

So, with the second session booked, I'd like to scale up my setup to help be more immersive. I have a lot of work ahead (reading, notes) so I'm in a better position. I've discussed with a DM friend of mine with decades of experience, and I'd love to hear what people suggest.

Currently, I am aiming to purchase:

  • "wet" battle map (dry-erase)
  • tokens for characters/creatures (hoping to find dry-erase ones here, too)
  • basic 'tiles' set for when the the scenery is more generic (optional)
  • figurines for the PCs (optional)

I was thinking the figurines would be unpainted, and I'd love to find a company that sells them individual, with generic designs for race/class, that I can go back to again and again as my campaigns diversify.

Am I heading down the right path? Any other suggestions?

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Welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

The Lost Mine of Phandelver is a classic, one of the very first Mini-Campaigns that new DM's run. Hell, it's part of the starter set after all! The issue though, as with many other Campaigns, is that it doesn't describe the best way to transform the contents of the book into an actual session. The Book to session conversion can be difficult. Between figuring out when things should happen, to understanding motivations and even balancing encounters.

Well fortunately for you 99% of that work is done! Only a few things are really left:

  1. Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign you'll have to make tweaks here and there. (Bonus points if you include your players' backstory)
  2. These notes aren't meant to be end-all be-all. Tweak to your heart's content and don't consider any of what's written to be set in stone. For me, having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience though, so don't freak out and enjoy the journey!

Without further ado:

Included in The Complete Collection are:

  • A Word document with all my notes including a link to music tracks for ambiance and fights
  • Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
    • An additional PDF with Sildar's stats should he join the party as an ally
  • A map of Cragmaw Hideout. I enlarged and printed this out for my players as a battle map!

Index:

The Lost Mine of Phandelver Index

  • Part 1 - Intro and Cragmaw Hideout
  • Part 2a - Phandalin (Coming Soon)
  • Part 2b - Redbrand Hideout (Coming Soon)
  • Part 3a - Reign of Iron (Coming Soon)
  • Part 3b - Ruins of Thundertree (Coming Soon)
  • Part 3c - Cragmaw Castle (Coming Soon)
  • Part 4 - Wave Echo Cave (Coming Soon)
  • Part 5 - Side Quests (Coming Soon)

Other Fully Prepped One-Shots, Adventures, and More:

As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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I want to have my players travel through the Elemental Plane of Fire for a short period of time. None of them are immune to fire damage. How could they prepare themselves to survive this ordeal?

We have a wizard, a bard and a monk. They will be traveling with a Fire Giant to guide them.

I found the Resilient Sphere spell that the wizard could learn. I could drop that in as a boon for an earlier quest so that they have it handy... but I'd like some other ideas.

How would you handle this?

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How do you all handle ready action for your players? Do you only allow calling of a single scenario or multiples?

I’m think of implementing a rule at my table where a player that readies an action can calls out a scenario and a “otherwise” option. The reason is that, we as players, often think about our options on our turn and strategize - simulating a character deciding what they would do in that moment.

An example of how I’d see this idea in use: Your character is next to a monster but there are a couple of enemies closing in that could choose you or a teammate. You ready an action so that you use Dodge if the enemy closing in reaches you to attack OTHERWISE you will attack the creature you’re engaged with when it makes their next attack.

Thoughts?

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The party in my game (8 12th level characters who have a lot of items) stole some items from one of Mammon's vaults in Minauros. Now there are bounty hunters after the party. One is an Arcanaloth, and another is an Ultraloth, but I'm trying to flesh out the rest of the group. I'm trying to think of interesting additions, or maybe gear they might have. Anyone have any suggestions?

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