MS-DOS gaming

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A place to discuss anything DOS related. From DOSBox to actual retro hardware and FPGA emulation. From old games and software to new running on DOS. We also allow source ports of games originally on DOS.

::: spoiler Rules:

  1. Be Respectful
  2. All post must be about or directly related to DOS Gaming
  3. No Spamming, Harassing or violence
  4. No Illegal downloads and/or links. Abandonware IS allowed
  5. NSFW content should be tagged as such

founded 2 years ago
MODERATORS
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cross-posted from: https://kbin.social/m/Emulation/t/547700

Emulator of x86-based machines based on PCem.

Gravis UltraSound fixes by @lemondrops in #3664
Fix GDB stub builds due to undeclared symbol by @Theldus in #3655
Update language module by @kzmidze in #3649
GDB stub small fixes: out-of-bounds and wrong packet reply in 'qfThreadInfo' by @Theldus in #3666
Update actions/checkout to v4 by @jriwanek in #3677
Add new 4.0 dependencies to RPM spec file by @rderooy in #3672
Disable the softfloat checkbox when no FPU is selected by @lemondrops in #3694
Assorted fixes by @lemondrops in #3695
Machine table fixes by @lemondrops in #3702
Init LPT before Network to fix PLIP mode. by @yishayv in #3706
SCSI changes and fixes: by @TC1995 in #3698
fix flags for serial passthrough on unix by @adh in #3691
Video, Storage and MCA changes/fixes. by @TC1995 in #3713
Fix compilation. by @TC1995 in #3714
GHA changes by @jriwanek in #3720
Assorted fixes by @jriwanek in #3719
qt: Add a warning when cpu_override is enabled by @lemondrops in #3724
Assorted Cleanups and fixes by @jriwanek in #3722
Updated Simp. Chinese and Japanese translations by @EmpyreusX in #3725
Remove several unused variables by @jriwanek in #3730
Fix Japanese translation (Win32 and Qt) by @EmpyreusX in #3729
GHA: Enable mac builds, homebrew fixes by @cold-brewed in #3731
Revert a testing change that shouldn't have been there by @lemondrops in #3735
Update the bug report template by @dhrdlicka in #3741
More video fixes: by @TC1995 in #3745
README update: Remove unmaintained managers by @cold-brewed in #3738
Issue template tweaks by @lemondrops in #3752
Future support for higher clocked CPU's + A little more lint by @jriwanek in #3753
Remove the C/C++ standard flags from the toolchain files by @lemondrops in #3754
Compaq Plasma fixes: by @TC1995 in #3756
VGA/XGA memory fix. by @TC1995 in #3761

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

I never really figured out how to play this game back in the day. It still lingered with me.

It's pretty good. Combining strategy with city building. The city building is pretty deep and satisfying. The stragety is there, but nothing to write home about. Just have the biggest baddest army and you'll win.

https://www.mobygames.com/game/1588/caesar-ii/

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Man this game was complicated, no wonder I never really figured out how to play it lol. I did enjoy mixing the monsters though!

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This game is not hard, but it is fun. Take your hovercraft racing, shooting everyone you see. Be mindful to refuel and stock up on ammo, and you'll do great.

It's on the short side, and can be finished in an hour or two. But I keep coming back to it.

https://www.mobygames.com/game/2208/hi-octane/

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

This game was on everybody's naughty list. And that's why everyone wanted to play it. It's not the best racing game, with floaty handling, and moon inspired physics, but it was amazing with it's localized damage model, and the option to win a race not by racing fast, but destroying your opponents or even killing every pedestrian on the map (but who had the time and/or patience for that?)

If you had A Voodoo card this game would look even better, with full 3D acceleration.

https://www.mobygames.com/game/367/carmageddon/

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

This game is ridiculous in the way only Shiny can produce. It will also make you scream at your keyboard because of the underwater levels. Boy are they hard.

I used to love the cartoon from the 90s based on this game.

https://www.mobygames.com/game/2927/earthworm-jim/

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This game takes a simple premise, going to the exit, and makes it hard. Not at first, but the difficulty ramps up pretty hard as you go.

https://www.mobygames.com/game/23765/stone-age/

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This is my all-time favorite game. I love this game. I play it on every hardware I can. It's the one game I always come back to. This is top-tier DOS Gaming. Ageless fun in a macho package.

https://www.mobygames.com/game/365/duke-nukem-3d/

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This game is great. Weird sound effects and great music. Interesting weapons. It's also free on GoG.

https://www.gog.com/game/jill_of_the_jungle_the_complete_trilogy

https://www.mobygames.com/game/774/jill-of-the-jungle/

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This game is tough as nails. I love it dearly and hate it with a passion.

The cars are rendered full 3d,while the tracks are all FMV. You can, and should, use all weapons you can get your hands on to win.

Lance Boyle, the host in the game, is lovably ridiculous and his assistent is there to be ditzy. But this game will make you hate the video when you lose.

https://www.mobygames.com/game/1049/megarace-2/

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It's not the best game, but considering he was a teen when he made this, still an impressive feat.

Later on he made the Build engine after seeing Doom and saying to himself: "I can make that". This was notable enough that John Carmack, inhuman programmer of id software, gave him a call to ask how he achieved looking up and down in the build engine.

https://www.mobygames.com/game/388/kens-labyrinth/

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Kill them, launch them. Kamikaze. Rock out on the wormsong about Boggy B.

https://www.mobygames.com/game/340/worms/

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These games were always on the top of my lists to install on a fresh DOS install.

Great games with true fps 6 degrees of freedom.

https://www.mobygames.com/game/692/descent/

https://www.mobygames.com/game/694/descent-ii/

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help (lemmy.zip)
submitted 2 years ago by [email protected] to c/[email protected]
 
 

In my childhood, during computer lessons in school, we played a game which I don't remember the name. It was a guy with a jetpack that goes forward over different stages. Any clues?

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It has everything you want from the 90s: Blood, gore, lots of weapons and smooth gameplay. Except music. They didn't do music.

https://www.mobygames.com/game/5897/alien-rampage/

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Lemmings went 3d. It's not the best way to play this classic game due to the clunky controls and camera, but it's still fun once you get past that. The controls just give lemmings 3d an extra difficulty.

https://www.mobygames.com/game/2926/lemmings-3d/

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Need for speed SE improved on an already impressive game and made the first steps at becoming the well known franchise it is today.

https://www.mobygames.com/game/654/the-need-for-speed-special-edition/

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

This game has eaten away many hours of my life. A cute little dinosaur needs to go to the exit for 100 levels.

https://www.mobygames.com/game/23765/stone-age/

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Truth: DOS has been multitasking since the early 1980s.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

This game is great! If you somehow never played this, it has my seal of approval.

https://www.mobygames.com/game/2106/supaplex/

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Part 1 discusses mostly abandonware. It's a great read! Part 2 here.

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We all love our "Doom"," Command & Conquer", "Commander Keen" etc.

But what is a game that you love that no one seems to know and/or like? What is that one gem that makes you type your "C:>cd games" just that little tiny bit faster?

I'll go first. My pick is Normality from 1996 by Gremlin Interactive. A 3D first person point and click adventure with FMV Cutscenes. It's goofy and weird but perfectly playable. I highly recommended anyone who loves point and click adventures to try this one out. It's basically Doom Point 'n Click

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This game is amazing, and makes you feel like you're actually in the original Star Trek series.

This is actually the sequel to Star Trek: 25th Anniversary. And is using the same engine.

I actually never really knew what to do because you need the manual for this game, and my manual was in black and white, so I couldn't read the star systems. Mind you, this was an official release.

These days the color manuals are more easy to find thanks to the internet. And I finally got to play it.

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