Furry Programmers

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English-language general programmers community

Please treat pawb.social’s rules as though they were the rules of this community, even if you’re posting from another instance!

founded 2 years ago
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Funktal is a programming design to explore functional programming to the limited specifications of Uxn.

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cross-posted from: https://infosec.pub/post/747125

Lambda Calculus made fun: dive into reductions!

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A talk demonstrating the Factor programming language. This was the talk that got me into writing stuff with Factor. It's really hard to go back to writing code when you can't constantly interact with it.

The gist of Factor is that it's an extensible, stack-based, and compiled programming language.

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A lecture that goes over concatenative programming, it's main ideas, history, and approach to implementation implementation.

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An article going over different ways to achieve memory safety through a programming language's type system.

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This project is a usable Linux display server that reinvents human-computer interaction for all kinds of XR, from putting 2D/XR apps into various 3D shells for varying uses to SDF-based interaction.

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Tantan (one of the fews rust game develoeprs i know) shows us how he implemented a data-driven architecture for a tower-defense game he made using rust macros to implement the automate stuff

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I found this one on top of hackernews: Raylib is a simple library for creating videogames: i've only heard good things about it so far, and it seems like the perfect lib for learning game programming: has anyone ever used it?

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Bruijn is a programming that implement pure lambda calculus using De Bruijn Indexes. This article discuss the ideas behind the language, it's implementation, and the properties of binary lambda calculus.

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cross-posted from: https://lemm.ee/post/651342

According to Akien, this will be the final release candidate if there are no sudden major issues! Prepare to pop champagne!

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Covers programming language design, gamedev, voxels, ray tracing.

I'm surprised by how simple Lobster is, but reading through the docs has made me very unhappy with Python... I want that flow-based type checking!

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Seems like zig is about to take on a massive task. I'm curious how well they'll reach their goals.

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Title: after pouring lots and lots of hours into your project, how do you decide the name for it?

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cross-posted from: https://programming.dev/post/266503

Yes, who haven't had a glass of red wine, relaxing music and some inline assembly....

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I've been doing some personal studying on game AI recently. During my search, I found a very easy to follow set of lessions on Implementing an array of flocking/steering behaviors. I just wanted to share it here.

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A cool project I wanted to share. People have done some impressive things like porting it to the DS or even making legally-not-tetris with it.

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I noticed this Lemmy instance didn't have a general programmers community, so i decided to create one aimed at discussing programming more in general.

Wether you're a senior or junior dev, C user or Javascript user, everyone into programming is welcome here, the only rules to follow (so far) are the same ones used by this instance.

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Neat video for those interested in getting into Rust

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This seems like a good rundown of most rendering algorithms used in graphics programming, so i thought i'd share it