CapitalEx

joined 2 years ago
 

A new wiki page has been started to show case example programs in various catlangs.

[โ€“] [email protected] 2 points 1 year ago

Ohhh, they've got a bit of a GUI framework ๐Ÿ‘€ My interests is peaked.

[โ€“] [email protected] 2 points 1 year ago

It's probably one of the more powerful piping syntaxes I've seen. It's also nice that variable assignment can be placed in the pipeline.

 

Funktal is a programming design to explore functional programming to the limited specifications of Uxn.

 

cross-posted from: https://infosec.pub/post/747125

Lambda Calculus made fun: dive into reductions!

 

A talk demonstrating the Factor programming language. This was the talk that got me into writing stuff with Factor. It's really hard to go back to writing code when you can't constantly interact with it.

The gist of Factor is that it's an extensible, stack-based, and compiled programming language.

 

A lecture that goes over concatenative programming, it's main ideas, history, and approach to implementation implementation.

 

An article going over different ways to achieve memory safety through a programming language's type system.

[โ€“] [email protected] 3 points 2 years ago

Having my first initial be X now feels so cringe. I used to go by just the letter...

[โ€“] [email protected] 2 points 2 years ago (2 children)

I will say Juan is exceptionally bad at public communication, and personally, I'm glad he has been working on passing the torch to other people in the project (especially since too many projects rely on The Guy Who Can Do It All). Guy is a bit confusing to follow and I tend to go to other members for info.

Now, I can be convinced that Godot has management issues. Godot 4.0 was a pie in the sky goal filled with over estimation of ability to finish things. The engine underwent a re-write to almost every system and feature. It was a development hell as when A got changed B need to be updated, when B got update C need to be fix, and so on.

But, I'm not concerned that it was "all a scam" as major mile stones did see progress. I cannot stress how incredible the work on bi-direction text was. BiDi text is hard. It was messy. It was complex and complicated. Even big engines like Unity have spent a decade getting nothing done. Additionally, I remember how rough 3.0 was and 4.0 was an even bigger leap. 4.0 was trapped in development hell, and hopefully it'll result in the Godot project learning from that trial by fire.

This forum post reads a bit like someone suffering from burn out. Even I had to clock out of following 4.0's development until the team decided to push towards release. It was a fucking slog of development. With tons of features being pushed back because it would break 3.X compatibility or couldn't get done in time for 4.0. I couldn't imagine putting the amount of time and money into Godot that they have.

 

Bruijn is a programming that implement pure lambda calculus using De Bruijn Indexes. This article discuss the ideas behind the language, it's implementation, and the properties of binary lambda calculus.

 

cross-posted from: https://lemm.ee/post/651342

According to Akien, this will be the final release candidate if there are no sudden major issues! Prepare to pop champagne!

 

Seems like zig is about to take on a massive task. I'm curious how well they'll reach their goals.

 

I've been doing some personal studying on game AI recently. During my search, I found a very easy to follow set of lessions on Implementing an array of flocking/steering behaviors. I just wanted to share it here.

 

A cool project I wanted to share. People have done some impressive things like porting it to the DS or even making legally-not-tetris with it.

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