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Hi Mark, for those of us who don't understand magic as well, can you explain what you meant in a previous answer when you agreed that the "central color" of the clans were shifted in this set?

In Khans of Tarkir, each clan had a center color. Jeskai, for example is blue/red/white. Normally, a wedge set would be focused on the enemy color of the trio, red in Jeskai's case, but we couldn't do that in Khans of Tarkir block, as we wanted the clan to run through the whole block and Dragons of Tarkir was an ally-colored set.

For Khans of Tarkir, the Jeskai clan's center color was blue. That meant we leaned on it thematically and built the set such that it was the focus of the clan. For Tarkir: Dragonstorm, we were remaking the clans, so we had the ability to center them in the enemy color. The one caveat is we kept the main motivations and symbols of the original clans, and those are built around the old center color.

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Just saw these yesterday, what do you all think? Seems like a fun take on basic lands, but it also sort of makes me question what a basic land even is at this point 😝

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Djinn of Fool's Fall looks a lot like a Tarkir Djinn: here

Smirking Spelljacker and Haughty Djinn don't look anything like the Djinn from Tarkir, though, they're much more human-like in face shape: here and here.

Are those ones from somewhere else?

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Maro’s Tarkir: Dragonstorm Teaser

Before previews for Tarkir: Dragonstorm officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information. 

First up, here are some things you can expect:  

• A cycle of Dragonstorm enchantments

• Two planeswalkers

• Some counters in the set: decayed, lifelink, and time

• A card that can tutor for one of two other cards

• A legendary enchantment

• A Hydra that uses a clan keyword

• A common archetype theme gets an ability word

• An instant the generates five effects

• Dragons get a new typal enchantment based on a popular Zombie one

• A new instant and sorcery subtype

Next, here are some rules text that will be showing up on cards:  

• “Whenever you cast a Turtle spell, untap this creature.”

• “As long as there are three or more different kinds of counters among creatures you control,”

• “You may cast it without paying its mana cost if that spell’s mana value is 8 or less.”

• “If you put +1/+1 counters on five Dragons this way, you win the game.”

• “Whenever a creature you control enters, if you cast it, destroy that creature”

• “At the beginning of combat on your turn, if you’ve case both a creature spell and a noncreature spell this turn,”

• “Then if creatures you control have total toughness 20 or greater,”

• “During your end step, Warrior tokens you control have ‘This token can’t be sacrificed.’”

• “Whenever this creature deals combat damage to a player, you may search your library for a card named , reveal it, put it into your hand, then shuffle.”

• “Spells you cast have delve.”

Here are some creature type lines from the set: 

• Creature – Dog Monk

• Creature – Elephant Druid

• Creature – Yeti

• Creature – Djinn Cleric

• Creature – Zombie Advisor

• Creature – Kirin

• Creature – Snake Shapeshifter

• Artifact Creature – Chimera

• Artifact Creature – Ape Snake

• Legendary Creature – Zombie Snake Warlock

Finally, here are some names in the set: 

• All-Out Assault

• Cruel Truths

• Desperate Measures

• Dragonologist

• Hundred-Battle Veteran

• Lightfoot Technique

• Rescue Leopard

• Seize Opportunity

• Stillness in Motion

• War Effort

 Tune into the Tarkir: Dragonstorm Debut stream on March 18th! Watch it on twitch.tv/magic at 10am PDT (Don’t forget, this weekend is Daylight saving time! So the US will shift their clocks forward 1 hour and the start time may be different than you expect as a result.)

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