this post was submitted on 20 Feb 2025
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Microsoft says it has developed a new generative AI model that can produce "complex gameplay sequences."

The Xbox maker's Research Game Intelligence team debuted the World and Human Action Model (WHAM), which it has nicknamed Muse, earlier today and described it as a "generative AI model of a video game that can generate game visuals, controller actions, or both."

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[–] [email protected] 27 points 2 months ago* (last edited 2 months ago) (5 children)

Muse is currently capable of generating visuals at a resolution of 300x180 pixels

"Please, just give us more money so we can hyperscale enough for this to be useful" lmao

What would be significantly more useful for game developers is AI generated 3D models or something they actually ask for.

[–] [email protected] 7 points 2 months ago (2 children)

A stable diffusion plug-in or something to export 3d models for blender would be awesome. I've been waiting for something like that.

[–] [email protected] 8 points 2 months ago (1 children)

You can literally just generate .obj files from AI and have been able to for like a year.

They open in Blender no problem, but you would want to retopo, rig, and texture them for any real use.

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

Very much related:

LLaMA-Mesh by nv-tlabs on Github | Unifying 3D Mesh Generation with Language Models. Create 3D meshes by chatting.

meshgen by huggingface on Github | A blender addon for generating meshes with AI. This initial release contains a minimal integration of LLaMA-Mesh in Blender.

[–] [email protected] 5 points 2 months ago

Something that would actually help you? Lol. No. We can't afford that.

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