this post was submitted on 21 Mar 2025
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[–] [email protected] 58 points 1 week ago (2 children)

Simple reason - dependencies.

Modern devs dump any dependency and sub-dependency under the sun into their project and don't bother about optimizing it. That's how you end up with absurdly large applications. Especially electron is a problem in this regard.

You can still write optimized and small software. However, for most businesses, it's just not worth their time. Rather using an additional couple hundred megabytes of dependencies on the client system.

[–] [email protected] 1 points 2 days ago

Tree shaking should fix this to a large degree though

[–] [email protected] 18 points 1 week ago (3 children)

In terms of programming, absolutely some bloat there.

But I would wager a majority (or plurality) would actually be high(er) res media assets, embedded animations and video etc.

[–] [email protected] 2 points 6 days ago (1 children)

The only sector where that is applicable is games.

[–] [email protected] 4 points 6 days ago

Tell that to my banking apps!

[–] [email protected] 9 points 1 week ago
[–] [email protected] 7 points 1 week ago (1 children)

I’d wager it’s the multilevel dependency of countless prebuilt components when devs are only going to use a small fraction of their capabilities.

[–] [email protected] 10 points 1 week ago

I don't get paid to optimize, I get paid to implement features.