this post was submitted on 23 Mar 2025
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Minecraft

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Basically title, this thing with two editions of the game slows down development because they now have to write the same thing twice and it splits the userbase. They also don't want to make Bedrock edition for Linux for some reason.

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[–] [email protected] 18 points 2 days ago* (last edited 2 days ago) (18 children)

TBH, Minecraft development has always been extremely conservative. Even basic "hard" features like a modding API, cubic chunks, LoDs or an optimized renderer were too extensive to do.

Bedrock is basically Microsoft sicking a whole team onto a C++ rewrite for their business purposes, not Mojang's core devs deciding to do it.

This is not bad, per se. Their careful, slow direction stopped JE from getting enshittified, bloated, buggy, things like that. But it’s been kinda frustrating, too, given Minecraft’s enormous user base.

[–] [email protected] 19 points 2 days ago (10 children)

That's not true, bedrock started before Microsoft was ever involved; it was the console and mobile version.

[–] [email protected] 5 points 2 days ago (5 children)

Ah, right.

Point still stands though. JE development has been extremely conservative and cautious.

[–] [email protected] 6 points 2 days ago* (last edited 2 days ago) (1 children)

I mean, yes and no. They have (I believe) slowed down, but for quite a while they were making MAJOR refactors every release and the internals were rapidly changing despite not much being visible on the surface.

I think a lot of that stopped with dinnerbone taking a step back ... but I'm also not as involved with the scene anymore so I'm not entirely sure if that's true.

But yeah, they regularly used to screw modders up redoing internals to make things dynamic instead of hard coded and refraction tons and tons of stuff.

I miss the days when they were ambitiously pursuing an official API for mods; now they've kind of resigned to letting the community projects handle that. Which is not a terrible approach, but it's not a great one either.

[–] [email protected] 1 points 2 days ago (1 children)

But yeah, they regularly used to screw modders up redoing internals to make things dynamic instead of hard coded and refraction tons and tons of stuff.

This was always controversial because the ostensible reasons, optimization and future features, seemed to pale in comparison to what random modders were doing hacking at the code. And Minecraft JE, feature wise, hasn’t changed that much.

[–] [email protected] 1 points 2 days ago (1 children)

Has bedrock edition changed much? I remember they had VR at one point, but in general they've kept the features pretty much identical AFAIK

[–] [email protected] 2 points 2 days ago

Last I checked its still missing some gameplay features JE has, but generally tries to keep parity with JE, yeah.

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