this post was submitted on 23 Mar 2025
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Very likely will be a launch game for MS's new handheld console.

Hopefully it will launch on Steam ex aequo.

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[–] [email protected] 18 points 1 month ago (33 children)

How many years of development has this game had? I wonder if it's another case of Microsoft Mismanagement™ or if it's actually so huge and detailed that it's actually worth all of this time spent in the works.

[–] [email protected] 35 points 1 month ago (5 children)

Mumblings originally in 2017, job openings at the studio in 2018, officially announced in 2020. October 2022 Andrew Walsh, a senior writer from the Horizon Forbidden West team joined the Fable team. June of 2023 had an in-game trailer.

To be honest, that seems to be a reasonable timeframe, especially given the pandemic in the middle, if you aren't following the "rush it out the door ASAP, fix it after release, if you ever do" approach.

[–] [email protected] 5 points 1 month ago* (last edited 1 month ago) (4 children)

To be fair, I don't think any of the MS releases ever suffered from bugs at launch. At least from my experience, they always worked pretty consistently on release, aside from maybe a few exceptions - I remember ReCore having excruciatingly long respawn times, Redfall suffering from stuttering and inconsistent framerate, and Ori 2 not being as fluid as the predecessor on console when it released, but all these were still perfectly playable at launch.

I feel like their problem is always the quality and quantity of the content. I wonder if the middling reception of Avowed convinced them that the game requires a bit more work to compete in the crowded and very competitive landscape of open world RPGs.

[–] [email protected] 3 points 1 month ago* (last edited 1 month ago)

I would say Forza Motorsport reboot had its issues, Flight Simulator 2024 had issues with cloud infra and Red Fall had various bugs and T poses.

They were playable so I agree with you on that, except FS24

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