this post was submitted on 25 Mar 2025
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That's still not as intuitive as actual shape tools on any other software.
If average casual user get confused to it, then it's a bad UX.
Trying to cater to some mythical "average casual user" and avoiding some vague concept of "bad UX" at all cost is how you get unusable garbage like Gnome and Teams.
I'm not saying it has to be GNOME or Teams. Gnome is too limiting (I also don't like it), while Teams is... whatever.
It's just have to be great for advance user, while easy to user for first-time user.
Let me give you some example of bad UX, that fixed in other software:
Almost all of the UX problems here are recognized by the dev, even actively discussed on how to fix them!
You can make advance application while still catering towards newbies! For example: Clip Studio Paint. They have multiple layout and UI for different use case and audience.
Mythical? You realize people like this exist, right? This is why programs like this exist. Take Audacity for example, it was made with non-professional audio people in mind. Just people who have odds and ends to do with audio. It's simple enough that someone with no prior knowledge can start poking around and figuring things out, and it's advanced enough that it can get the job done for most people who need to work with audio files.
I'm not saying that GIMP needs to prioritize the first time user experience. If making the UI/UX more approachable for new users would necessarily make it worse for established users, then it may be a decent tradeoff. Denying the existence of people who just need to edit an image here and there is absurd though.