this post was submitted on 25 Apr 2025
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[–] [email protected] 11 points 2 months ago (1 children)

I think this one's going to sell quite well once word-of-mouth spreads.

I've played several hours of this already and the deeper I get, the more it makes me think of Dark Souls. It has that same sort of cadence in the dungeons, just turn-based instead, with a party. What's wild is even with how derivative the concept is, it's a brilliant, fresh-feeling idea for dungeon design. I've been feeling like JRPG dungeons have been stale for a while now, and I'm loving both how dangerous the dungeon trash is and how there isn't a ton of it. Normally by this point in a more traditional Japanese-style RPG I'm starting to skip around in boss rush mode. Not here. I'm wanting the challenge.

It's nowhere near as difficult as a Souls-like though. I've seen many complaints about how not-optional the dodge/parry system is, but at least so far, I think there are ways around it. I'm not even through Act 1 and there are already enough tools that even people that miss most dodges can find busted builds to offset with (and I'm sure I've missed a lot of helpful Pictos and other loot already).

I have some nits to pick, but it's been a great game on the whole so far. The soundtrack and voice acting in particular are top-notch.

[–] [email protected] 1 points 1 month ago

I just bought it last night and this is quickly becoming one of my favorite games. Everything just hits so well.

I haven’t had a story draw me in like this one in years.