this post was submitted on 11 Jun 2025
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It’s silly to compare Switch 2 sales to Steam Deck sales.

The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.

Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.

Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.

But that’s exactly the point.

PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.

That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.

So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.

It won by changing the landscape.

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[–] [email protected] 14 points 1 week ago (2 children)

Exclusives are a bad thing. The fact that you're asking to be fed the same regurgitated ip slop gives them the idea that maybe, $80 games are underpriced. Maybe they can bump that up to a base $90, $100 for physical. Nintendo keeps exclusives out of greed, worse than even Sony. There shouldn't be exclusives. Ridiculous.

[–] [email protected] 2 points 5 days ago

Exclusives are good for the company making them, but they are anti-consumer. I'd be open to buying Switch games if they were available on PC. But I'm not buying a whole separate piece of hardware (complete with various accessories) so that I can play whatever exclusives that I'm interested in. I'll just pass on it.

[–] [email protected] 2 points 1 week ago (5 children)

Exclusives are a good thing if you want to justify a $400 hardware purchase. :) "What can I play here that I can't play elsewhere?"

If you can play it elsewhere, why blow $400?

[–] [email protected] 7 points 6 days ago

Well for one thing, playing online games (that aren't F2P) on PC does not require me to pay a monthly subscription for the privilege of using my own internet connection that I already pay for. That is the most odd subscription to have to pay for - doubly so on Switch where most games of their FP games are ironically P2P, last I'd heard.

I also like being on an open platform where my games will generally continue to follow me as I upgrade. The only one who actually holds even somewhat of a candle to this is Microsoft with their Xbox backwards compatibility program, but there are no guarantees with that. If I had to pick up the PC I used in 2007 to play Portal, I'd be pretty upset given how hardware degrades over time (especially in the realm of handhelds - ie batteries). If I want to play the Nintendo Wii version of Animal Crossing however on an official supported Nintendo console, I'd have to buy another Wii given that when I moved out I didn't steal the Wii from my other siblings who were still growing up. Thankfully I can emulate it on PC (such as my Steam Deck), but I wouldn't want to gamble on emulation being possible, similar to Xbox's BC program.

The money spent on the hardware in the PC ecosystem also go further than just playing games. I work from home, and am able to use that same hardware to do my job. Funnily enough, I thought I was going to end up having to dock my deck to do a shift due to a failing drive - meanwhile I can't even open Spotify on a Switch to listen to some music. If I even tried that on a NS2, Nintendo wants to permanently brick the entire device, no thanks.

So no, I don't need a "Haha! I can have this game and you can't!" to justify a hardware purchase. There are plenty of reasons for me to justify my purchase of PC hardware that won't just be used to harm me.

[–] [email protected] 2 points 6 days ago

It's not what I can play, it's how I can play it. The Steam Deck is a super convenient way to play thousands of games either portably or on the TV without lugging a laptop or PC tower around. If you always just play games on PC at a desk, there's no reason to get a Steam Deck and it wasn't made for people who play that way.

[–] [email protected] 10 points 1 week ago

I spent a few grand on my gaming PC. I can play those games on other hardware, but the hardware I bought plays those games the way I want to play them. The same goes for a Steam Deck compared to any other handheld gaming device.

[–] [email protected] 4 points 1 week ago (1 children)

You're the perfect consumer, bud.

[–] [email protected] 3 points 1 week ago (1 children)

I just like good games, I'm platform agnostic.

[–] [email protected] 3 points 1 week ago (1 children)

If you want to play it, then you can buy any console. This creates competition, hopefully decreasing or at least maintaining prices for consumers.

[–] [email protected] 4 points 1 week ago (1 children)

For example, games like Jedi Survivor. Very popular. Not an exclusive. You can play it on Xbox, Playstation, PC, whatever. If all games weren't exclusives and could be played on anything, then the only reason to buy or not buy a console would be the console performance and company behavior. This would definitely increase game sales and availability as well.

[–] [email protected] 2 points 6 days ago* (last edited 6 days ago) (2 children)

Novel interactions and consistency remain a factor, though.

Xbox is essentially straight and standard, but Nintendo and Sony games often make use of controller features (gyroscope, touch, IR sensors) which, while not exactly widely utilized, allow for interesting methods of interacting with games that are not typically found on multiplatform releases that mostly support only features common between all platforms.

And with that in mind, you can safely make some of those novel interactions into core features of first party games when you can safely assume everyone is using the same input devices and has the same hardware.

This is basically a very minor nitpicky consideration, but as an example, gyroscopic aiming was born out of first-party games. If you've played a game with gyro aiming, it's very cool and nice to have, but it will never become a standard part of most third-party games if only a subset of users have hardware capable of supporting it.

[–] [email protected] 2 points 6 days ago* (last edited 6 days ago)

The gyroscope and touchpad of the PS5 controller have actually been really useful for setting up games designed for M+K on the TV via my Steam Deck. Kind of funny, since those features go completely unused by me on the console it was designed for.

[–] [email protected] 1 points 6 days ago

I'm almost entirely an Xbox user, I do have a decent amount on pc and switch. Thanks for your perspective.