this post was submitted on 02 Jul 2025
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[–] [email protected] 17 points 3 days ago (3 children)

Make a timeline comparing the rising cost of games, rising unemployment, addition of tariffs on exports from Japan and this. Notice a pattern?

[–] [email protected] 3 points 2 days ago

Its funny that people had more time at home and remote work and the games industry had a massive boost. Now people can barely afford to eat, need to commute hours every day, have the looming threat of being thrown in a concentration camp and maybe even a civil war on the horizon. Why aren't people buying $100 games???

[–] [email protected] 7 points 3 days ago

Tariffs would likely have very tiny influence on this statistic since most video game spending nowadays is digital, and digital products are protected from tariffs since tariffs are only attached to physical goods.

[–] [email protected] 2 points 2 days ago (1 children)

Tbf, games were $60 for 30+ years...

[–] [email protected] 1 points 2 days ago (1 children)

GameCube games were $50 or $20 for player's choice titles

[–] [email protected] 1 points 2 days ago

Yeah there has always been sales and "greatest hits" type shit, but go back and look at how much they were charging for the NES and Super Mario Bros. 3 back when they came out. Then adjust them for inflation.