this post was submitted on 03 Jul 2025
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Linux Gaming

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Embark | Dusty @NAMA

Hey guys! There are no plans to drop support for SteamOS/Proton/ Wine and/or Steam Deck, despite us not officially supporting the platform. We will do our utmost best to maintain your ability to play!

Embark | tvandijk

Just to add to what Dusty just said, we're working pretty closely with CodeWeavers to QA every release we put out there since about Season 5, and I don't see a reason to stop that. It's not exactly a collaboration, but we do catch issues with SteamDeck early because at the very least they do a pass on the game before we release a patch. Do we miss some things once in a while, absolutely. It's not our primary platform after all, but we understand there is a pretty passionate and growing playerbase on SteamDeck. Please keep reporting issues here, to our support, or report them to the Proton devs directly, and we will investigate what we can do to fix things...

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[–] [email protected] 4 points 2 days ago (1 children)

This was their reasoning for kernels based anti-cheat:

Security

With every big update comes a renewed commitment from our Anti-Cheat team:

Cheat makers operate in a low-risk, high-reward world. They profit by selling cheats, oftentimes packing them with malware that harms their own customers, and they face very little consequences for their actions.  Meanwhile, players who use their cheats risk losing everything: their accounts, their money, their time, and their chance to participate in events and competitions. 

Our strategy for combating this is simple: raise the cost, difficulty, and time required to develop and distribute cheats. 

As mentioned in the 7.0 patch notes, a lot of cheats these days use a kernel-driver to read and write memory to gain an unfair advantage. This means that they run in a privileged mode in the Windows operating system, making it unlikely and in some cases impossible to detect via Anti-Cheat in the game client. The technical solution to combat this is kernel-driver Anti-Cheat. We believe that this is, and will be, a requirement for every competitive multiplayer game for the foreseeable future.

We’re also using machine learning to analyze player behavior, and we have been doing so since the launch of THE FINALS. Machine learning provides valuable insights, especially when detecting cheats such as aimbot usage.

In the coming months, we will also begin an incremental rollout of a new kernel-based anti-cheat solution, intended to significantly raise the bar for cheat makers. 

Cheat makers exploit everyone: players, developers, and the community itself. We’re committed to protecting fair play and adapting to new threats. 

Despite claims from cheat developers that they’re “undetectable,” every cheat leaves breadcrumbs and we’ve been following them. Closely.

[–] [email protected] 4 points 2 days ago (1 children)

Honestly, the game had so many bugs in its lifetime so far I fear running their buggy code on the kernel level will irreversibly kill my operating system.

[–] [email protected] 2 points 2 days ago (1 children)

Damn, at least you won't have to play it anymore, right?

[–] [email protected] 3 points 2 days ago (1 children)

I've got over 1000 hours in the game. I can't stop. Please send help.

[–] [email protected] 2 points 2 days ago

You and me both brother.