this post was submitted on 03 Jul 2025
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Linux Gaming

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Embark | Dusty @NAMA

Hey guys! There are no plans to drop support for SteamOS/Proton/ Wine and/or Steam Deck, despite us not officially supporting the platform. We will do our utmost best to maintain your ability to play!

Embark | tvandijk

Just to add to what Dusty just said, we're working pretty closely with CodeWeavers to QA every release we put out there since about Season 5, and I don't see a reason to stop that. It's not exactly a collaboration, but we do catch issues with SteamDeck early because at the very least they do a pass on the game before we release a patch. Do we miss some things once in a while, absolutely. It's not our primary platform after all, but we understand there is a pretty passionate and growing playerbase on SteamDeck. Please keep reporting issues here, to our support, or report them to the Proton devs directly, and we will investigate what we can do to fix things...

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[–] [email protected] 10 points 1 day ago (1 children)

I think the real answer is going to be an evolving server side anti-cheat. If you do it client side, they will always find a way round it.

[–] [email protected] 3 points 1 day ago (1 children)

But that idea puts their servers at risk if the code is bad.

Somehow ... not an issue for client-side ...

[–] [email protected] 6 points 1 day ago

Yes. But this is precisely the reason I won't play games that need kernel level anti-cheat. I barely trust game devs to run usermode code on my machine. I sure don't want to let them near kernel mode.