this post was submitted on 03 Jul 2025
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I think the real answer is going to be an evolving server side anti-cheat. If you do it client side, they will always find a way round it.
But that idea puts their servers at risk if the code is bad.
Somehow ... not an issue for client-side ...
Yes. But this is precisely the reason I won't play games that need kernel level anti-cheat. I barely trust game devs to run usermode code on my machine. I sure don't want to let them near kernel mode.