this post was submitted on 04 Jul 2025
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[–] [email protected] 1 points 1 day ago (2 children)

Like I said...you don't know what DLSS is, or how it works. It's not using "AI", that's just marketing bullshit. Apparently it works on some people 😂

You can find tons of info on this (why I told you to search it up), but it uses rendering tables, inference sorting, and pattern recognition to quickly render scenes with other tricks that video formats have used for ages to render images at a higher resolution cheaply from the point of view of the GPU. You render a scene a dozen times once, then it regurgitates those renders from memory again if they are shown before ejected from cache on the card. It doesn't upsample, it does intelligently render anything new, and there is no additive anything. It seems you think it's magic, but it's just fast sorting memory tricks.

Why you think it makes games better is subjective, but it solely works to run games with the same details at a higher resolution. It doesn't improve rendered scenes whatsoever. It's literally the same thing as lowering your resolution and increasing texture compression (same affect on cached rendered scenes), since you bring it up. The effect on the user being a higher FPS at a higher resolution which you could achieve by just lowering your resolution. It absolutely does not make a game playable while otherwise unplayable by adding details and texture definition, as you seem to be claiming.

Go read up.

[–] [email protected] 1 points 19 hours ago (1 children)

It actually doesn't do what you said anymore, not since an update in like 2020 or something. It's an AI model now

[–] [email protected] 1 points 17 hours ago

The docs I linked to LITERALLY explain what it is, how it works, and the mechanics behind it. Not until DLSS 4 released earlier this year do the docs mention any kind of way to employ the use of of models to anything at all.

[–] [email protected] 2 points 1 day ago* (last edited 1 day ago) (1 children)

I 100% know what DLSS is, though by the sounds of it you don't. It is "AI" as much as any other thing is "AI". It uses models to "learn" what it needs to reconstruct and how to reconstruct it.

What do you think DLSS is?

You render a scene a dozen times once, then it regurgitates those renders from memory again if they are shown before ejected from cache on the card. It doesn’t upsample, it does intelligently render anything new, and there is no additive anything. It seems you think it’s magic, but it’s just fast sorting memory tricks.

This is blatantly and monumentally wrong lol. You think it's literally rendering a dozen frames and then just picking the best one to show you out of them? Wow. Just wow lol.

It absolutely does not make a game playable while otherwise unplayable by adding details and texture definition, as you seem to be claiming.

That's not what I claimed though. Where did I claim that?

What it does is allow you to run a game at higher settings than you could usually at a given framerate, with little to no loss of image quality. Where you could previously only run a game at 20fps at 1080p Ultra settings, you can now run it at 30fps at "1080p" Ultra, whereas to hit 30fps otherwise you might have to drop everything to Low settings.

Go read up.

Ditto.

[–] [email protected] 1 points 1 day ago (1 children)

I 100% know what DLSS is, though by the sounds of it you don't. It is "AI" as much as any other thing is "AI". It uses models to "learn" what it needs to reconstruct and how to reconstruct it.

No, you don't. https://en.m.wikipedia.org/wiki/Deep_Learning_Super_Sampling

This is blatantly and monumentally wrong lol. You think it's literally rendering a dozen frames and then just picking the best one to show you out of them? Wow. Just wow lol.

Literally in the docs: https://raw.githubusercontent.com/NVIDIA/DLSS/main/doc/DLSS_Programming_Guide_Release.pdf

What it does is allow you to run a game at higher settings than you could usually at a given framerate, with little to no loss of image quality. Where you could previously only run a game at 20fps at 1080p Ultra settings, you can now run it at 30fps at "1080p" Ultra, whereas to hit 30fps otherwise you might have to drop everything to Low settings.

No it doesn't. It allows you to run a game at a higher resolution for no reason at all, instead of dropping to a lower resolution that your card can handle natively. That's it.

Keep claiming otherwise, and you're just literally denying reality and the Nvidia link to the docs right in front of you.

[–] [email protected] 1 points 1 day ago (1 children)

Linking to an 81 page document isn’t helpful. What specifically in there are you referring to?

No it doesn’t. It allows you to run a game at a higher resolution for no reason at all

Other than the reasons like I said - running it at higher settings while maintaining a playable framerate. The point is you don’t have to lower settings as much with DLSS.

You fundamentally don’t understand what it is and what it allows you to do.

[–] [email protected] 1 points 1 day ago (1 children)

You didn't read up on it huh?

Hilarious.

[–] [email protected] 1 points 18 hours ago

I know what DLSS is, I want to know exactly what you think in there says what you think it does.

So are you going to actually substantiate your claims with evidence/proof or no?