this post was submitted on 23 Jun 2023
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[–] [email protected] 20 points 2 years ago (10 children)

This game gets universal praise and I'd love to play it but as a PC gamer I refuse to as I wouldn't want to support a dev who not only never does sales but raises the price because of "inflation"

[–] [email protected] 43 points 2 years ago* (last edited 2 years ago) (2 children)

Me, I wish more games respected my time like that, instead of costing 40$ and going on 20% sale every few weeks, leaving me to hunt bargain bins to be able to get it at its "efficient" price.

[–] [email protected] 12 points 2 years ago (4 children)

For me the major red flag is the price going up for inflation. The game went up in price when it left Early Access already and that was 3 years ago. But now the game is being sold as a full game sure it might get updates but one can expect a finished product to at least stay the same price, not go up.

As for sales, at least on PC games are pretty much always on sale either through steam directly or from sites like humble or greenmangaming. You can pretty much pickup any not recent game for 20% off at anytime if you search gg.deals or a similar service.

[–] [email protected] 34 points 2 years ago* (last edited 2 years ago) (2 children)

Well, inflation is real. And they are using sales income to fund current development. That's as fair as it gets.

Would you be happy if they released it at 60$ and had periodic 60% sales?

[–] [email protected] 7 points 2 years ago* (last edited 2 years ago) (1 children)

If wages are stagnant like they have been for a while (at least in USA), money has less purchasing power and people have less savings/spending money. So I wouldn't call that fair, or at least not the in the sense that "we're just adjusting it". Raising the price in economic situations like this is squeezing the customers (whether it's intended or not), and I doubt most prices hikes with successful things are just to keep the lights on.

[–] [email protected] 7 points 2 years ago (2 children)

I think this was my main problem with the reasoning being inflation. Everyone focusing on the value of the game itself. My problem is when someone blames something on inflation I think everything goes up in price except my wages lol.

[–] [email protected] 6 points 2 years ago (1 children)

My problem is when someone blames something on inflation I think everything goes up in price except my wages lol.

But that's not the factorio developers problem, that's your governments problem. So it's a bit unfair IMO to assign the 'blame' to them.

[–] [email protected] 2 points 2 years ago (1 children)

He didn't assign the blame for his wages not increasing to Factorio, though.

[–] [email protected] 2 points 2 years ago

That's not quite what I meant, I meant blame assigned for them increasing their price.

[–] [email protected] 2 points 2 years ago

The devs aren't exactly billionaires either, I'm sure their groceries went up as well.

[–] [email protected] 6 points 2 years ago (3 children)

Well yes, if you do the math it would be cheaper then the $30 price point it's been for years. Actually it adds up to the same as a 20% sale of the $30 price.

I get the point you make. I can accept a game that never goes on sale. The main problem I have is it increasing price after 3 years out of early access.

[–] [email protected] 15 points 2 years ago

The game has gotten continuous updates increasing the scope, mod-ability, stability (to an absurd degree, even cross play between Switch and PC), target new platforms (it runs on Apple silicon natively now and they did a whole bunch of work to make it work well on steam deck), etc. of the game for those same 3 years. Yes, they did come out of early access, but their approach to the game hasn't changed significantly and it continued to get better with time.

They could have called this game done way earlier and released the work they've done since as DLC, but they didn't. Instead they have massively increased the value in the game over nearly 7 years since initial early access release at $20 and have since raised the price a total of 75% to reflect this. They even gave advance notice of the both price increases.

Wube is still working on the next release of the base game, and are also working on an expansion they say will be as big as the base game. Perhaps your argument against price increases holds sway as the expansion isn't being added to the base game, instead it will be $30 (or maybe $35 given the base game increase).

I have played this game far longer than any other, and keep coming back to it when it updates or for new modpacks which completely change the experience. I would gladly pay $35 for what is in the game right now. I can understand if the game isn't for you or the price increase turns you off, you don't have buy it. In fact, unless you can afford to not sleep for the next 3 days you shouldn't, as the factory must grow and you are running low on iron.

[–] [email protected] 7 points 2 years ago

While we disagree severely, I am grateful to hear the "other side" in a civil discussion. I suspect the no-downvote policy of Beehaw enables this discussion and hope to find more of it.

[–] [email protected] 1 points 2 years ago

I agree more with your earlier comments, and add that inflation is only one part of the equation.

Wages have been stagnant for a while meaning you may have the same income as back then that now has less purchasing power, and with rising prices you have less spending money.

[–] [email protected] 15 points 2 years ago

Afaik it's not done being developed. Wube is working on another update for it still, while at the same time ironing out remaining bugs. Of course it's not as fast is it was before 1.0, but they're still chugging away at it.

[–] [email protected] 13 points 2 years ago

Your red flag is a green flag for me. It tells me the dev set a realistic and fair price in the first place, and i don't mind the increase in price specifically because it's so cheap per gameplay/hour compared to any AAA title.

If the price was $100 it would still be the best value game i've every purchased... and i think i've spent at least that much buying copies as gifts

Not to mention the mods essentially infinitely expand the base game.

Everything about how the dev has done this has been a green flag in my book, as a consumer.

[–] [email protected] 9 points 2 years ago

I'll support any company who makes an incredible game and charges a fair price without implement IAP and such.

[–] [email protected] 6 points 2 years ago (1 children)

I dunno, I don't really see it as "respecting my time." Historically, games like this have been hit or miss for me, so I never wanted to blow over $20 on it, and I certainly don't feel like $35. I would much rather just play something else I already own or can get for cheaper until I can buy the game on a whim instead of having to commit and play "check every nook and cranny for deal-breakers during the refund window."

I would also far prefer something like what BattleBit Remastered is doing. Game came out for $15, it's one of the best shooters I've played in years, so I bought the $20 supporter pack for some in-game cosmetics. Low entry price and rewards for further support. I fundamentally disagree with raising prices on existing products and hate this idea of price FOMO that has extended past early access.

[–] [email protected] 17 points 2 years ago

Factorio is one of the very few games that has a demo though.

The free demo allows you to figure out if you enjoy the mechanics of the game, and if you don't, you do not end up with more bloat in your library.

[–] [email protected] 15 points 2 years ago* (last edited 2 years ago) (5 children)

I don’t really understand your take. They sold the game cheap after 7 years of development and it’s still a really good value after the increases in price. I couldn’t praise the developers and how they run this game / business enough.

Factorio returns an ever increasing value for the money due to the continuous effort the developers have put in especially on modding, and on the ever expanding quality and amount of mods that gives you a whole new game many times over.

I cannot think of a game that has better value for money than Factorio.

The only downside is that you will spend an indeterminate amount of time playing the game and when you think your finally done, there is another game changing mod that will give you another full and even longer gameplay, for free.

There’sa free demo you can download to try it out and see if it’s something you’d value.

[–] [email protected] 6 points 2 years ago (1 children)

I cannot think of a game that has better value for money than Factorio.

Rimworld. It's the only other one I can think of that people play for insane hours, it's still my most played game and I've barely touched it in a long while, I think I have 1400ish, my boyfriend has over 3.5k hours

[–] [email protected] 2 points 2 years ago

I agree big time. Rimworld is so replayable and totally worth the price of admission. Strangely enough, it's another indie game that never goes on any significant discount.

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[–] [email protected] 14 points 2 years ago (3 children)

Why did you put inflation in quotes like it isn't real?

https://www.rateinflation.com/inflation-rate/usa-inflation-rate/

At $35 right now the game is reasonably priced for the amount of value you will get out of it. I believe there is an expansion on the way as well...

[–] [email protected] 7 points 2 years ago (1 children)

$35 being reasonable is an understatement. Most people take 50h to get through their first "full playthrough" and the replayability is limitless. Then there's free workshop content that'll take abase game and add another 200h onto it (Space Exploration, Krastorio, Sea Block, Bob's, Angels, etc)

Plus: They still have a free demo with no time limit too. You get exposed to the core loop within five minutes of playing and you'll know if it clicks or not for you before you even have to buy.

I bought the game at $25 but I'd buy it again at $35 and not regret anything...

[–] [email protected] 7 points 2 years ago* (last edited 2 years ago) (2 children)

I have like 400 hours and have never launched a rocket, used logistic bots, or made a train, lmao fml but I adore this game

[–] [email protected] 3 points 2 years ago (1 children)

Lol. I basically only do rail worlds now or heavy mods (I'm like 75h into a space exploration run and just started going to other planets).

But no logistics bots? You mad man

[–] [email protected] 2 points 2 years ago (1 children)

I have a bad habit of restarting all the time, and I've always loaded up on mods.. I've just never expanded enough to figure out logistic bots which kinda intimidate me.

[–] [email protected] 2 points 2 years ago (3 children)

Bots are straightforward:

Storage is storage. This is where the bots put things you deconstruct and where the bots grab things to build.

Requestor chests use bots to attempt to always have the amount(s) you set in them at all times.

Active providers attempt to be empty all the time. Logistics bots will move items out of these chests into storage.

Passive providers are like active providers but don't need to be empty all the time. Bots will take out of a passive provider before storage (even if storage is closer to the destination)

Buffer chests are weird. I don't fully understand them but i believe they're basically normal chests until you get over X amount in them then they turn into active providers? You can set an option on requester chests to request from buffers and then i believe that it then ignores whatever buffer settings you have... I never use them...

An important nuance is that the network will try to keep the same item in the same chest so if you have wood in a storage chest in the north bots will fly PAST empty storage to go to that specific chest that already has wood in it. Also bots will never put items back in a provider and will never take out of a requestor even if the items inside are no longer requested by the chest.

Basically throw down a lot of storage chests in one place. Put passive providers as the output for stuff you build. Put requestor chests as input for assemblers (if you copy an assembler with a recipe you can paste it onto a requestor to automatically request the ingredients). Do not put gears in your network it's just easier to move iron around and make gears where you need it.

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[–] [email protected] 3 points 2 years ago (1 children)

Logistic bots are a game changer. For real.

[–] [email protected] 4 points 2 years ago (1 children)

Nah, logistic bots are just a matter of convenience. While it helps with compact builds, most of the time they simply are a substitute for belts.

Construction bots are where its at.

[–] [email protected] 2 points 2 years ago

Right you are, apologies, construction bots are a game changer. Logistic bots can be convenient though.

[–] [email protected] 5 points 2 years ago (2 children)

The quotations was due to the fact that no other digital only game increases it price after release because of inflation. I get the devs are updating the game still, but the price of the base game shouldn't go up with time. But that's just my opinion.

[–] [email protected] 4 points 2 years ago (1 children)

Off the top of my head, Rain World did it too.

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[–] [email protected] 3 points 2 years ago (2 children)

Is it that different than adding expansions? The only difference is they aren't charging current owners for all the new content.

[–] [email protected] 1 points 2 years ago

My later replies clear up my thoughts better but I will say, expansions are not the same as you don't need to buy the expansion to play the game. I've seen games give expansion for free to existing then paid for anyone new but the base game is still purchase that you can buy by itself.

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[–] [email protected] 3 points 2 years ago* (last edited 2 years ago) (1 children)

They probably used quotes because it's only one part of the equation. If wages are stagnant like they have been for a while (at least in USA), money has less purchasing power and people have less savings/spending money.

Raising the price in economic situations like this is squeezing the customers (whether it's intended or not), and I doubt most prices hikes with successful things are just to keep the lights on. Which is the big issue now with rising inflation and record profits.

[–] [email protected] 5 points 2 years ago (4 children)

Wube is Czech, located in Prague, it's not like their grocery bills got smaller. Inflation figures actually don't make up for that the Crown is quite stable against the USD, both are dropping against the Euro, and Eurozone countries are Czechia's main trading partners, by, like, an enormous lot. Me buying some Czech beer doesn't really make up for importing Spanish and Italian tomatoes.

If you want to complain about rising prices blame Nestle et al as well as real estate speculation.

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