this post was submitted on 09 Dec 2023
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That's the problem I have with their flavor of procedural generation: While there was some thematic difference between some planets, exploring them always felt like being on the same place.
Oddly enough I never felt this way with Minecraft and I can't say why...
I agree with you 100%. The difference could be in the "uncanny valley" of proc gen... Minecraft is blocky, so you suspend judgement and just find the attention to detail a wonder, while perhaps realistic-looking proc gen games are not quite realistic enough.
I expect the great leap forward in LLMs and AI art to dramatically change this at some point. They can already write pretty interesting plot with OK prompting, surely only a matter of time before someone is able to wrap that in a game.