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An important detail regarding exclusivity. What made a ton of people pissed off (and justifiably so, in my opinion) is that they bought exclusivity for games that were kickstarted which resulted in the option for Steam keys being removed for these games.
Heard this had even killed projects
Please stop with this horseshit. Valve and GOG had both done third-party exclusives before EGS was even a thing. Epic absolutely in no way "brought [them] to PC gaming for the first time.
Yes, they did make them a pillar in their strategy to try to enter a marketplace that was dominated by an 800-pound gorilla - which is a perfectly legitimate approach to take - which neither of the other two did, but they 100% categorically did NOT bring the practice to PC first.
Wow, you're just full of misinformation on this post. They have constantly been updating their store since day one. No, it's not on parity with Steam (and it likely never will be), but to just flat out say that they haven't spent anything on improving it when there has been a steady stream of improvements over the years is ignorant at best and actively disingenuous at worst.
Which games did valve pay to be exclusive to steam?
Darwinia.
And before you even go there, yes, it was a long time ago, no, they haven't really done it since then. But the discussion here is about whether or not Epic did it first, which they did not. By about a decade and a half.
Darwinia still sold copies through their site. Steam didn't even support macos or linux back then yet the game did and that was how you got those versions. It wasn't exclusive.
Tell me you didn't click the link without telling me you didn't click the link.
Straight from the linked forum post:
So, yes, they were still selling boxed copies - because it was 2005 - but Valve made them stop selling digital copies from their own site and even made them take down their own demo.
Again, same quote as above:
Not sure how you're getting "it wasn't exclusive" from a post that explicitly says that they signed their game up for Steam exclusivity.
As you said, it was 2005. Physical sales were the norm.
So just because it worked out for both parties, that means it doesn't count?
The claim was that Epic created exclusivity on PC. You seem to be acknowledging my point that Valve did it years before EGS even existed, but then you're digressing into "BUT IT'S OKAY BECAUSE REASONS!!!1"
Focus. Valve did it before Epic. GOG did it before Epic. Think what you like about the circumstances surrounding all of these, but admit the incontrovertible fact that Epic didn't start this.
Yes, and Valve was trying to establish their upstart digital store against the big established sales leader by buying exclusive distribution rights to a game they didn't make...
🤔
Exclusive distribution rights how? The physical edition wasn't just a steam code, otherwise I'd agree with you.
Since you are being a bit nitpicky here: The people you replied to did say „exclusives“ and „games“, so…
Careful you don't throw your back out helping them move those goalposts!
For real, Steam literally took off because they made HL2 exclusive to it. It doesn't matter that it's a first party game, the effect and intent was identical. They could've made it generally available but chose not to. They forced people to use their proprietary product to install a game.
It's crazy how many people shill for valve on Reddit and lemmy when they've already done most of the shit Epic gets accused of.
I don't think getting freebies from them counts as supporting them
I think it's funny how people create accounts only to never actually spend any money on this platform
Of course it's part of the equation.
It's part of the equation on Steam and GOG, too.
So unless you bought a physical copy of this game and kept it off the internet (not sure if anyone is collecting any data through FO3 itself), or got it gifted to you through GOG and you don't have an account there, you're in the same boat. Except you paid for the game with money in addition to data.
I do. Some examples off the top of my head:
There are probably other ways in which it supports them. Those are just the first ones to come to mind.
Ok, but they give free games so it's cool. They'll surely make a lot of money off of my "never pays us" behavioural data
I was going to say. This is probably the opposite. Unfortunately once epic goes down. Because of their awful launcher you won't actually be able to use it
It's not a free game. It's a license to access a file through the epic launcher. They really shouldn't be able to sell it as a game. It's inaccessible without epic.
But it's not a sale. It's a game, and it's provided for free, and as of right now there is no end date where your access to the game will expire. No money leaves your wallet.
I still don't understand.
Is this some sort of coping mechanism by people who paid for the game 10 years ago?
... because unless you bought it from GOG over Steam (which is my preferred place to buy digital games, not Epic), you're in the same boat: Haven't bought a game, you've bought a license. Except with Epic, it's $0.00 today.
Ultimately, if you want a free game and have no issues with Epic, then hurray, you get a free game. Some of us don't like Epic and prefer to give them nothing (including our data), even if it means passing up on free games. I have no shortage of games to play, so I won't be missing a free copy of FO3 or whatever else they decide to offer up.
Mate I got it. I have all the free games from epic.
My point was that it's not a "game" in the traditional sense. Anything online that requires a launcher is a licence.
Similar to me "purchasing" a film on prime. I don't actually purchase the film, I purchase a license to access the file solely through their system.
They can revoke or lose that license and I lose access. Different to me buying a DVD and I can use it whenever I want as long as I have a DVD player.
I agree. I was just following on the point from above. It is shit that we can't buy from company. I bought the game 10 years ago. Bit of double dipping. I've rebought a bunch of older games.
It's definitely a game in the modern sense. If you want games in the traditional sense, your choices are pretty much GOG and physical copies. And even those aren't a guarantee, with things like...
For a lot of gamers, "licenses to games" or any of the above cases make up the majority of the games they play. Yet we still call them gamers, we still call them games, and we still call it gaming.
Again I don't disagree. I think untill gamers or consumers lobby the industry, we will keep getting shafted. None of those things listed help the consumer. Maybe patches and new updates but not if it doesn't ship with a completely unbroken game
Found an interesting post from steam steam support stating contingency plan for users ive also seen another post that was in a discussion outlining the same contingency plan
That doesn't seem to be a contingency plan; just a claim that there will be one.
I totally disagree with the exclusives point.
So, so many games can only be brought on steam. It's always been that way.