this post was submitted on 12 Jul 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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an analysis of historical video game availability shows that only 13% of classic video games are currently commercially available across consoles and time periods, and only 3% of games prior to 1985

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https://zenodo.org/record/7996492

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[–] [email protected] 26 points 2 years ago (10 children)

As much as I support and endorse game preservation, this doesn't seem like a shocking number. I wonder what percentage of those games are actually worth playing?

[–] [email protected] 4 points 2 years ago (2 children)

I'm actually a bit surprised by how high it is.

[–] [email protected] 3 points 2 years ago (1 children)

@bilb
@Mugmoor
that's fair. I think they are approaching it as archivists rather than as gamers - preserving cuktur artifacts regardless if they're good or not

[–] [email protected] 1 points 2 years ago

@[email protected] @[email protected] @[email protected] Right, "commercially available," "freely available," and "safely, but privately archived," are different things.

I think one set of examples that really push the boundaries of "is this really worth preserving?" are all of those GBA cartridges that just had really compressed videos on them. https://en.wikipedia.org/wiki/Game_Boy_Advance_Video

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