this post was submitted on 17 May 2024
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[โ€“] [email protected] 1 points 11 months ago (1 children)

Star Wars only has no diplomacy if you reduce it to Empire and Republic. If you do more factions like Empress Zeta, Gapes, Hutts, ... then you have diplomacy.

[โ€“] [email protected] 3 points 11 months ago

No other faction has any meaning at the scale of The Empire and the mess that is how The Republic/Rebels/New Republic/Whatever is portrayed as. That is why games like Empire at War more or less made a super crime syndicate that controls most of the other crime syndicates.

The Hutts are full of infighting and bickery. But even if they WERE united... they would still not be a significant threat in any Total War style campaign. I could see something treating the crime syndicates and smaller factions as akin to Rome (different families/sub-factions that are expected to take over the rest eventually) but that still doesn't work when The Empire is the size of the entire super-faction as of Turn 1.

Star Wars as Terra Invicta would be fucking amazing and a really good fit because espionage, guerrila warfare, and insurrections are a thing. I could even see a case for Star Wars as Crusader Kings. But Star Wars as a Total War or a Europa Universalis just doesn't work.