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Dungeons & Dragons will release its 2024 ruleset under a Creative Commons licence
(www.dicebreaker.com)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
I don't think more rules necessarily mean more like reality. You can have a bunch of rules for grappling, and create a system that anyone who actually does hand-to-hand stuff would say is nonsense.
That said, I think a lot of people would enjoy lighter systems than d20. Maybe not the people who get a kick out of the "lonely fun" of reading about builds online, but the people who just show up to play and the people who are there for a story? They'd probably be happier in Fate.
I do agree. The most fun I've ever had with a TTRPG is as a player in a Monster of the Week game, which is super rules-light. And we do get a very good representation of real life using these mechanics, but that's because thw GM is really good at making decisions about how mechanics work for a particular PC abilities, and then sticking to it.