copacetic

joined 2 years ago
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The gaming industry is huge and nearly all the big guys are from the US (Epic, Valve, EA, etc).

From EU, there is Ubisoft (Assassins Creed), CD Projekt Red (Cyberpunk 2077, Witcher) and Embracer (Kingdom Come).

Nintendo is non-US at least.

 
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ACKS II Review (mythlands-erce.blogspot.com)
[–] copacetic@discuss.tchncs.de 18 points 1 month ago (1 children)

Why should it be a bot? It could be a feature built into Lemmy itself.

You could request it here: https://github.com/LemmyNet/lemmy/issues

[–] copacetic@discuss.tchncs.de 1 points 2 months ago

Not quite a review in the traditional sense: Dan Felder‘s podcast The GM‘s Guide reviews his self-made campaign and how he made it. As a professional game designer, he brings quite some depth to it.

[–] copacetic@discuss.tchncs.de 4 points 2 months ago (1 children)

Dread is commonly recommended but I haven't tried it myself yet.

Trophy is another one. Listening to their podcast, I found it creepy indeed.

[–] copacetic@discuss.tchncs.de 6 points 2 months ago* (last edited 2 months ago) (1 children)

Apocalypse World, the PbtA origin, uses harm.

However, in the "message from the designers" it says "moving away from HP and damage dice in favor of conditions". Both the designers used "conditions" in their previous games (Chasing Adventure, Against the Odds), so I would assume they plan to reuse that.

From Chasing Adventure:

Conditions represent wounds, exhaustion, frustration, curses, and more negative effects that afflict a PC as they adventure. They often occur when Moves mention ‘harm’ or ‘blows’, or similar.

When a PC receives a condition, they choose one of their stats and write down the fictional reason for the condition (the PC chooses both of these). Some especially formidable dangers can inflict multiple conditions at once.

When a PC makes a roll using a stat that has a condition, that roll has Disadvantage, but also gives them 1 XP after the roll is resolved (see the Level Up Move on Page 16).

When a PC’s last stat gains a condition, they Crumble. Conditions can be healed when you Settle In, when you use items like Supplies, or through special Moves or abilities. See the Peripheral Moves on Page 16 for more details.

Example Conditions

  • STR - Weakened, Nauseous
  • DEX - Dizzy, Shaky, Stunned
  • WIS - Confused, Exhausted, Blinded
  • INT - Dazed, Forgetful, Concussed
  • CHA - Scarred, Grumpy
[–] copacetic@discuss.tchncs.de 2 points 3 months ago (5 children)

What is the problem with jobs? The statistics look good to me.

[–] copacetic@discuss.tchncs.de 3 points 3 months ago (1 children)

We have been in session 5 of a Mausritter campaign.

Three mice and a hireling ventured beyond the big gate to figure out what happened to the legendary city of Amberfount (actually "Funkenquell" as we play in German). At the end of the last session we just reached the top of the clockwork tower to free Ari (cliche female mouse in distress) and encountered an old techno-necro-mouse with time-magic powers who rules over the swarm of cockroaches we justed passed.

One of the three heroes managed to flank the evil one and hurt him, while the others where slowed down and then had to defend against roaches coming from behind. The necro-mouse got to give a little bad-guy monologue and fell down the tower like a Disney villain.

Meanwhile the roaches managed to kill one of the heroes though! With the overlord gone, they accepted a truce and the remaining mice got to carry their dead comrade out. With a ceremonial push-into-the-well that was the end of that character.

I found it rather hilarious that the GM actually tried to give us opportunities to revive the dead hero. However, we failed all dice rolls and were too skeptical after previous necro-shenanigans. Also, the player was fine with losing his character.

After some discussion, we decided to try a new meta-rule: If your character dies, you become the GM next session. Let's see how that will play out. The campaign will take a break over christmas.

[–] copacetic@discuss.tchncs.de 14 points 3 months ago (7 children)

I know plenty of senior C++ devs who would love to use Rust professionally. Maybe most Rust jobs simply fill easily internally and don't get reach the public?

[–] copacetic@discuss.tchncs.de 4 points 4 months ago

You definitely can do without a language spec. I heard in aerospace another approach is common: They use whatever compiler and then verify the binary. That means different tradeoffs of course.

[–] copacetic@discuss.tchncs.de 5 points 4 months ago (2 children)

In SIL world, the C++ issues would not be considered bugs but maybe change requests.

The SIL philosophy (as far as I know it from ASIL) is "unsafe unless convinced otherwise". That seems like a good idea when the lifes of humans are on the line. Without a spec how would you argue that a system/product is safe?

(Aside: Software in itself cannot be safe or unsafe because without hardware it cannot do anything. Safety must be assessed holistically including hardware and humans.)

[–] copacetic@discuss.tchncs.de 2 points 4 months ago

Fair enough. In practice, we resolve it recursively with a higher level specs and at some point it is just "someone wants that". In commercial software development (where SIL is used) that is a customer who pays for it or some executive.

[–] copacetic@discuss.tchncs.de 6 points 4 months ago

Welcome to the real world. /s

[–] copacetic@discuss.tchncs.de 15 points 4 months ago (7 children)

The specification does not make anything happen but it enables you to say "the implementation is wrong". Of course, you can say that without a spec as well but what does "wrong" mean then? It just means you personally disagree with its behavior. When "wrong" means "inconsistent with the spec" everybody involved can work with more clarity and fewer assumptions. Wrong assumptions can kill people flying rockets.

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