this post was submitted on 04 Dec 2024
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Eh, I get it. There’s an overwhelming abundance of choice that’s growing faster than the average time it takes to form a connection with any one game. Why deal with the FOMO and misbuys if you know what works for you.
That doesn’t stop me from purchasing way too many (non-refundable) indie titles on the Switch, though. And I’m glad to say some of those feel like they’ll keep me hooked for a good while.
Still, nothing can ever top my love for one classic game in particular: AOE 1 (definitive edition). Why? (It’s unfair to the rest.) Years ago I used to play against my dad over LAN. It’s some of the most fun we had together. Standing outside while he took a smoke break mid-game, I’d explain how I was about to wipe his whole civilization off the map in ways he couldn’t possibly imagine. Sometimes when I miss him, firing up AOE lets me feel closer to him again.
All this to say, nostalgia is a tough bar for any new game to beat.
That's so sweet bonding with your dad over that game. May you retain that memory forever ❤️
I'm with you. The concept of gaming as a disposable medium never really worked for me either. The idea of going through my wishlist like it's a watchlist—beating a game only to move on to the next was just never really for me.
If I don't think a game is built to be organically replayable, I'll probably just lose interest in buying it.
I wonder what separates games from movies as disposable media, especially with games that are meant to be cinematic/telling a story. Like Spec Ops is loosely based on Heart of Darkness and has a strong narrative, but without that is just a sort of middling shooter. So once you know the story it doesn't have a ton of replayability, but it's still impactful in the way a good movie is.
Hmm… I think it's definitely a spectrum. Even arcade games have stories. It's not what drives them, but they still do.
When you start considering something like Bandersnatch, the spectrum gets even wider.