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Those pieces don't say at all what you (or the OP, I suppose) are implying. The first one is about working conditions and harassment, the others are about management choices, not at all in-fighting or jealousy among writers. Incidentally, that last one sucks. Go find better games reporting, holy crap, I promise you it exists.
Honestly, it's a neverending source of fascination to see what people who don't work in the industry perceive as the internal logic of these things. I used to think it was a problem of transparency, the industry not doing enough to show things behind the scenes or explain how games are made. But man, that part has improved A LOT. There are lots more resources now to help you wrap your head around it, but the weird fantasy world people imagine is still exactly the same. It's very frustrating.
Wow, that's very rude how you came off and dismissive as well. I think you came into this just wanting to find something to argue about based on your tone here.
To the point though. They do support the idea put forward that the person could have been pushed out. Now whether that be from jealousy, ego, office politics no one knows for certain except them. But it IS a common issue in the games industry and my entire point was that it's not that outlandish to assume it as a possibility.
The sources I provided paint a clear picture that over 50% of writers in the games industry are subject to or have seen work place Harrassment and bullying (that's a shockingly high amount). Followed by an actual ex-bioware employee talking about how there was resentment towards the writers in the company.
The final source involves an interview with another bioware employee that brings up how there is a "“black-ball style environment,” where dissenting viewpoints are reportedly squashed and punished." and how people in higher positions of the company prioritize a certain agenda and make moves to dissuade dissenting opinions of those agendas.
As well for that final source I have to say your reaction to it is childish and rude. How does it suck exactly? Please elaborate. You don't get to just throw away a source I provide just cause you don't like them. There were other games journalists sites covering that interview as well so if you don't like that one then go find it on another site. If your issue is with the actual interview itself then articulate that and express why you dislike it.
Finally the issue I take most with your comment is your final paragraph. What is up with that? You make it sound like you're either in the industry or that your opinion is better than everyone else's, it's insufferable.
You act like the idea of pushing someone out of a job in a creative industry is some fantasy land level plot. When in reality it is far too common in most creative driven industries and even in non-creative driven ones. It's a common enough practice to be given a euphemism that we understand and know to be a potential part of office politics.
As well from sources provided, we can see that to not consider it is to skip over a logical through line where we even see this has happened previously in this same studio from a current and ex-employee where they outline the hallmarks of such type of treatment in an industry known for having high levels of co-worker Harrassment and work place bullying.
Explain your reasonings and back up your claims. So far the only thing you've provided in terms of a dissenting view point is the equivalent of "nuh-uh you're stupid for thinking that" whilst you then philosophically wax with some weirdly placed smuggness over how much better you think you are than the common person. It reads like a mid-2000's cringe r/atheist reddit comment
Guy really came into this conversation with massive "What did you just say about the Navy Seals" energy. You know, the type of energy that kinda gives away that they aren't actually in the Navy Seals but they like to think or act like they are lol.
Thank you for providing sources and backing up your claims, I hope this issue can be spotlighted more and hopefully get resolved or under control before too many in the industry are forced out.
Yeah, well, if I wanted to tell you who I am I'd write a bio, and I have no obligation to educate or reality check people one by one, which doesn't work anyway.
You're right, though, it's dismissive and kinda rude and definitely not worth having the conversation because it won't change any minds. Which is why people don't have the conversation in the first place.