this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 4 points 9 months ago (2 children)

I wonder what the source of the RTS conventions was. Ctrl num for making groups. Double press to centre on group. X for scattering units. A to stop them. Pretty sure these predate C&C but the only one before that I can think of is dune.

[–] [email protected] 2 points 9 months ago

Dune was the second RTS ever though

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[–] [email protected] 4 points 9 months ago* (last edited 9 months ago)

How about the flowing hair on Lara Croft in Tomb Raider 2 and later?

From my understanding, they wanted to have that working for TR1 but missed the deadline, so Lara got a static hair bun in TR1.

[–] [email protected] 4 points 9 months ago (1 children)

Im pretty sure the actual, physical Trading card games like MtG and Pokemon gave us all these games with card mechanics in the late 90s/early 2000s.

Culdcept (1997), Baiten Kaitos (2003), Kingdom Hearts - Chain of Memories (2004). Then the card games weren't as popular for a bit, then the digital ones died out.

And then Blizzard released Hearthstone in 2014. I haven't played the other ones to know for sure, but I believe Yu-Gi-Oh Master duels crafting system can directly trace it's roots to it. Trade cards for dust of a specific rarity, dust from 3 can form a new card, Shiny cards give enough dust on their own for any card, etc. .

[–] [email protected] 2 points 9 months ago (1 children)

I really thought hearthstone came out much easier than 2014.

[–] [email protected] 2 points 9 months ago (1 children)

I think it had like a year long beta where people were playing before full release. I know I was personally playing in 2013.

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[–] [email protected] 3 points 9 months ago (2 children)

Dark/Demon Souls. Elden Ring

Rolling to evade incoming enemy attack.

Always thought it being a strange way to do this. Bloodborne and Sekiro dodges seem more realistic.

Hope Vaati explains.

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[–] [email protected] 3 points 9 months ago

Gothic had NPC pathfinding and behavior routines before Bethesda did it with Morrowind (and Gothic did it better).

[–] [email protected] 3 points 9 months ago
[–] [email protected] 3 points 9 months ago (1 children)

Minecraft singlehandedly created a genre called “Survival”.

I think most of the games around 2005’s Indie Game Boom created lots of brilliant mechanics that’s been copied still.

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