this post was submitted on 20 Aug 2024
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[–] MossyFeathers@pawb.social 41 points 7 months ago (2 children)

Please stop putting RGB on everything? Can we return to the cool colored plastics for a bit and see what modern technology can do? I bet you could do some wild shit with modern plastics.

[–] jay@mbin.zerojay.com 3 points 7 months ago

Not a huge fan of RGB either but I'd prefer the option is there and I can disable it than not have it at all.

[–] technomad@slrpnk.net 18 points 7 months ago (1 children)

Why are d-pads so easy for companies to fuck up.

[–] jay@mbin.zerojay.com 12 points 7 months ago (2 children)

Patents they have to dance around.

[–] ms_lane@lemmy.world 6 points 7 months ago

Patents only last 20 years, You can copy the SNES dpad...

[–] technomad@slrpnk.net 2 points 7 months ago

Ah, good call.

[–] ms_lane@lemmy.world 17 points 7 months ago (1 children)

Dual Pads - check

Ergo bumps on back of case - check

Not Intel - check

Symmetrical Sticks - check... but not like this - the center of gravity will still be out of whack and you'll get sore wrists after a while. They need to be up top, like the WiiU Gamepad and SteamDeck. (somehow Nintendo got worse between WiiU > Switch, Switch is terrible for ergo all round)

[–] Eggyhead@lemmings.world 8 points 7 months ago

Not a fan of whatever that D-pad is. I’m also curious about the battery life.

Thrilled to see twin touchpads though.

The more handheld PCs get made, the more I become aware of just how ahead of the curve Steam was with their deck design. I actually thought it looked gaudy as hell when it launched, but since using it, I can’t get over just how unexpectedly handy anything is. I just wish there were better haptics, since I’m kind of a sucker for that kind of stuff.

[–] subignition@piefed.social 8 points 7 months ago (1 children)

I'm not too familiar with the handheld PC space, but one thing that stuck out to me was the IR webcam. I wonder whether that will enable some neat things in the same vein as the Nintendo Switch's IR sensor.

[–] Damage@feddit.it 6 points 7 months ago (1 children)

Nintendo special features are pushed by Nintendo into its software... PC developers aren't going to invest into something maybe one customer in 10000 will use

[–] subignition@piefed.social 3 points 7 months ago

Well, sure, but with this device there's maybe the potential for indie developers to do something unique with that hardware I suppose?

Not really sure what the barriers to entry are for an indie dev to develop for the Switch. Maybe it's not as difficult as I imagine it is. /shrug

[–] IsThisAnAI@lemmy.world 2 points 7 months ago (2 children)

Who the fuck wants a 120hrz screen on a portable 🤣

[–] jay@mbin.zerojay.com 2 points 7 months ago (1 children)

Having the option for 120hz on the ROG Ally was a game changer. Especially combined with AMD Fluid Motion Frames 2 which just released and variable refresh rate on the screen. It's hard to go back to anything without them now.

[–] IsThisAnAI@lemmy.world 1 points 7 months ago (1 children)

I honestly can't imagine too many games that can be driven past 60fps with this hardware besides 2d stuff. I'm sure there are a few but I imagine it mostly just burns battery for most people.

[–] jay@mbin.zerojay.com 2 points 7 months ago (1 children)

Again, AMD Fluid Motion Frames 2. And when there are cases where your game cannot hit whatever threshold needed for 120fps, that's where the variable refresh rate comes in.

[–] IsThisAnAI@lemmy.world 1 points 7 months ago (1 children)

You think fluid motion is just going to make games perform at 120 fps or near that? Especially without artifacting or fidelity? That's highly optimistic.

Also I'm not sure why you keep on mentioning vrr, it has nothing to do with a 120 hrz screen wasting battery power chasing on paper metrics. Power is still allocated and not dynamic on this device.

[–] jay@mbin.zerojay.com 2 points 7 months ago

Everything I'm running gets between 100-120+ fps with AFMF2 with far less artifacting than previous AFMF1. I'm mentioning VRR because it means that if a game doesn't hit 120FPS, it stays perfectly smooth so frame dips are far less noticeable. I'm using an ROG Ally X, so I don't spend much time worrying about battery power at all anymore unlike the previous ROG Ally. I get about 2-3 hours playing the bigger games on it and for anything that I want to basically play forever (2d stuff), I can set screen to 720p, lock screen to 60fps (or less) and lock TDP to 7 watts and get 10 or so hours out of it.

If you aren't interested in trying the driver with AFMF2 (which is not yet officially released for the handheld Windows devices yet but can be sideloaded), you can also play with Lossless Scaling on Steam which can also do frame generation up to 4x.

[–] zaemz@lemmy.world 1 points 7 months ago

Being honest, and I know this isn't a laptop or some productivity device, but I personally very much dislike using any screen under 100Hz now, even for just simple desktop use. I think I get your point, that it would have made more practical sense to use a more economical display.

I just know I personally wouldn't spring for something like this if it only had a 60Hz display, though.