this post was submitted on 24 Aug 2024
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Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It's true they've always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I was a kid and I had all the time in the world.

These days I'm not a kid anymore and so when I game I tend to look more for memorable experiences instead of mindless grinding. Obviously I remember Valve as the experts in creating memorable experiences and I would like them to keep fully exploring those talents. They don't have that many employees, but they do have all the money in the world, no external pressure, no publisher to shit on them, it's just their developers and artists and a vision. But then they use all that and create this. An Overwatch looking moba shooter, really? I'm sure people will like and play it, but is this the results of the vision and ambition of a company like Valve?

It doesn't have to be Half-Life. I remember them saying that they dont want to do another one in the series because they are looking to innovate and make something truly original. My body is ready, give me anything. I can't imagine a moba shooter really fits with this description. I'm wondering how such a low hanging concept even becomes a real product at a company as ambitious as Valve.

I hear people are having fun with the new game and I'm happy for them. I am no longer the target audience and I wish them good luck with it. In the mean time let me hear your thoughts on it. Would you like to see another single player experience from Valve?

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[–] [email protected] 75 points 7 months ago (1 children)

I'd love to get another singleplayer game as well, but I've accepted that Valve is just unpredictable. I'm sure they haven't given up on Singleplayer and we'll get another singleplayer game... at some point. Their previous game was the fantastic Half-life Alyx after all.

[–] [email protected] 9 points 7 months ago (1 children)

I mean, stuff has leaked about a possible new Half Life game, I guess we'll see soon™

[–] [email protected] 13 points 7 months ago

Stuff has been leaking about the next Half Life game since Episode 2 came out, and not much of it had anything to do with what we ended up getting with Alyx. Don't get your hopes up newbie.

[–] [email protected] 58 points 7 months ago

Valve is not a normal company. As far as I know they still have their fluid work structure in place where projects are dictated by what the devs themselves feel like doing and are inspired by.

Icefrog (who was the lead developer of Dota 2 - and Dota 1 for many years before that) is lead developing Deadlock as I understand it. It has his fingerprints all over it, at least. It seems enough other people at Valve liked his idea of a twist on the MOBA concept to turn it into a full project.

I feel your frustration but there isn't really any opportunity cost lost here. It's not that they decided to make "a game" and chose this one out of all available options. If they felt like they had enough ideas to make Half-Life 3 (or any other single player game) then they would have. It's just that this is the game they want to make right now.

[–] [email protected] 51 points 7 months ago (1 children)

For what it's worth, Robin Walker and his team are working on the next half life after Alyx. Will that ever come out? I have no idea and I'm not expecting anything. Deadlock however is a game designed by one of the grandfathers of the moba genre, and has had over 20k concurrent players at any given time, and it wasn't even announced with it's existence only known through word of mouth. That's insanely impressive and shows how huge the moba genre really is and how those players are thirsty for a new game from a big company. It sucks and I wish we had more sp valve games but I'm content with the work they've done on proton, steamos, the steam deck, steam itself, and half life alyx. They haven't been sitting on their hands not doing anything, they've been putting their focus on more technical areas versus making games and that's ok.

[–] [email protected] 8 points 7 months ago* (last edited 7 months ago) (1 children)

For what it's worth, Robin Walker and his team are working on the next half life after Alyx.

Got a source for that? I'm genuinely interested in reading more, but I don't remember seeing anything about it in my usual places.

[–] [email protected] 21 points 7 months ago (1 children)

https://www.eurogamer.net/more-evidence-of-fully-fledged-half-life-game-revealed-by-valve-dataminer

It's called HLX, and it's apparently a traditional non-vr game. Robin Walker was leading the Alyx team, it's a safe bet he's leading this team or working with this team on the sequel.

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[–] [email protected] 48 points 7 months ago (2 children)

we're getting old dude

the kids who are the age we were in the half life glory days--they don't want single player. they want league of apex legends fortnitewatchstrike

single player games won't go away completely, but they're definitely taking a backseat to whatever the rage is with the kids. currently mobas. just google "most played video games" if you're not depressed enough already

[–] [email protected] 52 points 7 months ago (2 children)

"Single player games have taken a backseat". Okay. We're just going to state that as a truth? And also just stating kids as being the main video games audience still?

I mean if single player games have taken such a backseat, why are big companies pouring so much money into games such as Horizon, Dragon Age, Assassin's Creed, Anno or Dark Souls? Why are indie games, thousands and tens of thousands of them, so overwhelmingly single player? Why is Zelda still not a MOBA? Just does not really hold water as an argument IMO. If anything it seems the opposite is happening and after the height of MOBAs in ˜2015, the market is slowly creeping back.

[–] [email protected] 8 points 7 months ago (12 children)

"Single player games have taken a backseat". Okay. We're just going to state that as a truth?

I think we can state as a truth that they have less potential profit.

And also just stating kids as being the main video games audience still?

They spend more money. Probably because it's not theirs.

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[–] [email protected] 19 points 7 months ago* (last edited 7 months ago) (4 children)

It's not a question of demand, it's a question of profit. Multiplayer games stand to make a lot more money than singleplayer. Nobody will spend real world dollars on cosmetic items in a singleplayer game.

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[–] [email protected] 46 points 7 months ago (7 children)

"An overwatch looking moba shooter"

No, it plays like Battleborn and Monday Night Combat, a third person shooter with moba elements. It's not overwatch, it's not Dota.

[–] [email protected] 33 points 7 months ago (2 children)

Also calling Overwatch a "MOBA shooter" is like calling Mario Kart a "Rogue like racer" because you start each race fresh with everything reset. It's just an FPS, nothing MOBA about it.

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[–] [email protected] 21 points 7 months ago (2 children)

The point stands that it's derivative. I'm convinced Valve can do better.

[–] [email protected] 35 points 7 months ago (1 children)

And isn't everything derivative? What's the issue with that? If feel like you're really trying to gather negativity towards this game simply because it doesn't pander to your tastes

[–] [email protected] 7 points 7 months ago

Well, I guess your are right that everything is derivative. I also think some things are more alike than others and also some markets are more saturated than others. When Half-Life came out it was in a saturated market of FPSs but it also revolutionized the market. When Portal came out no one could compare it to anything other that a student project. Half-Life Alyx is still considered the no 1 most polished and complete game in the VR space. We'll see the impact that Deadlock will have I guess.

[–] [email protected] 9 points 7 months ago (1 children)

Monday Night Combat

Well, that's a name I haven't heard in a while.

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[–] [email protected] 44 points 7 months ago (1 children)

I wish for more fun and casual multiplayer with strong competive side like TF, none of this matchmaking toxic shit no-fun allowed with elo

[–] [email protected] 33 points 7 months ago (1 children)

Why does this billion dollar company not do exaxtly what I expect them to😡 They made great games because those are the ones I like and now they make shitty games because I dont like them.

[–] [email protected] 17 points 7 months ago (11 children)

I percieve them as different to your run of the mill EA or Ubisoft, so I expect more from them. That's on me I guess. I'm not angry though, just disappointed.

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[–] [email protected] 30 points 7 months ago (5 children)

+100, my feelings exactly.

I am now 45. I tried Deadlock, was overwhelmed, some other player told me to "fuck off" through the vocal chat because I was in the wrong lane, I uninstalled.

Generally, I don't have time anymore to play online games that are about grind and skill. I don't want to play only one sort of game. I want a game with an end so that I can move to another one.

MOBAs were cool at the time of warcraft 3. Let's move on.

[–] [email protected] 25 points 7 months ago (1 children)

MOBAs were cool at the time of warcraft 3. Let's move on.

What kind of statement is this? MOBAs are still insanely popular. And "move on"? as if there's no reason to iterate or improve on a genre?

I don't even play MOBAs but I've heard this same sentiment on arena shooters and it makes as much sense there as it does here.

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[–] [email protected] 9 points 7 months ago

If youre looking for a game with an end then you might wanna stick to single player. Online multiplayer is designed to keep players coming back for more

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[–] [email protected] 24 points 7 months ago (2 children)

I'd much rather have a game like deadlock developed out of love and passion than some suits dictating to the devs to make games they don't want to. That's how we get Avengers, Redfall, Gotham Knights, etc...

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[–] [email protected] 22 points 7 months ago

but they do have all the money in the world, no external pressure, no publisher to shit on them, it’s just their developers and artists and a vision.

I think that's part of the issue. Supposedly they do have multiple games in development and a large percentage of their employees are working on them. But they are content to let the creative and technical processes play out, without announcing too-ambitious release dates which inevitably get pushed back and still have a buggy game released. And sometimes they even cut their losses if a long term project just isn't working out.

[–] [email protected] 21 points 7 months ago (1 children)

I'd like them to do an RPG, something completely off the wall, like the TF2 crew playing D&D.

[–] [email protected] 20 points 7 months ago (1 children)

I'm not saying everything in the world has been done, but "what, like Tiny Tina's Wonderlands?"

[–] [email protected] 9 points 7 months ago

Yeah, was thinking the same thing. Which, importantly, is already a game based upon a DLC for a previous Borderlands game!

[–] [email protected] 12 points 7 months ago (4 children)

I’m not a kid anymore, I don’t have time for a deep immersive single player campaign, I want a light casual game I can play a few rounds of to relax after work.

[–] [email protected] 20 points 7 months ago (2 children)

I grew up and decided that games have a place in my life to give experiences, you grew up and decided that they are a source of burst distractions. I guess age has nothing to do with it and it's just about personal preference.

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[–] [email protected] 14 points 7 months ago (1 children)

I’m not a kid anymore and I’m the opposite: give me a single player Half Life 3 so I can relax without getting stressed online after work.

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[–] [email protected] 12 points 7 months ago (1 children)

My immediate emotional reaction is to dunk on you. Boo hoo, a company won't make a game you want. But you're missing the valve you grew up with, and gaming is worse off now. Multiplayer games with subscription models and microtransactions have become the default, and we all feel it.

For me Deadlock has great characters, lore, new interesting mechanics, and only surface level similarities with DOTA. I'm not upset about it really. Just happy Valve is making anything again. Maybe I'm worn down, but so many big companies take but shits everyday I'm just happy to see one building good shit. (And it's free!)

[–] [email protected] 7 points 7 months ago (1 children)

So you said "boo hoo" to people that don't like how microstransactions, subscription models, and the like? You are not upset that the state of gaming in AAA landscape have degraded?

I say to you, "Waaa waaa" then.

[–] [email protected] 7 points 7 months ago

Lol nope, Deadlock has nothing like that in it. It's an excellent example of what we would ask for in our online multiplayer games.

I am not happy about it, but complaining about Deadlock is spitting on what we should be rewarding imo

[–] [email protected] 12 points 7 months ago (2 children)

I miss Super Monday Night Combat. (This is utterly unrelated to the post other than being a shooter/moba.)

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[–] [email protected] 12 points 7 months ago* (last edited 7 months ago)

I was just looking at Valve's publishing history. Their catalog is super small, only releasing games every few years. Aperture desk job was amazing (even if very short and sweet). I don't have VR but Half Life:Alyx was also very well received. Recent evidence suggests there will be a HL3 sometime in the near future.

Do I wish Valve would invest more of the unfathomable amount of money they're making into producing excellent games? Absolutely.

Am I going to hold it against them if some of the games they make are money-printing machines? Not really.

[–] [email protected] 10 points 7 months ago (1 children)

The laws of captialism entropy:

Any organization that sees success will attract profit-driven leadership, and will become such over time. The soul from the original founders will be watered down, dampened, or ejected.

A profit-driven organization will over time become more and more profit-seeking, never less. Once this reaches a certain threshold, we start to use phrases like "enshittification". Valve hasn't gone shit yet imho, but their soul and passion doesn't seem to lie in games anymore.

The next excellent product comes from new, growing organizations or small teams that may grow into such.

It is best to just treat it as any other law of nature and so we move on from Blizzard, Google, EA, Valve, Epic Games, Unity, etc and go swim in the wonderful vibrant indie scene.

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[–] [email protected] 10 points 7 months ago (3 children)

Dude, where have you been? Look how little good single player games rockstar is putting out.

It’s just harder and less profitable.

I rather have one great red dead 2 than 5 forgettable ones; looking at your assassins creed, used to be one of my favourites and I haven’t played anything after black flag.

If I ever get VR stuff, I would want to play Alyx but if they had 5 okayish games instead, it would be a nope from me.

I still haven’t even played black mesa even though i bought it, I like fewer but better choices especially since I’m more busy in this stage of life.

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[–] [email protected] 9 points 7 months ago

I wish they'd at least do some fun story driven coop stuff instead of only pvp stuff. But, I miss the single player days.

[–] [email protected] 8 points 7 months ago

Valve doesn't want to make a buy to play game unless it's something that pushes the medium forward somehow, which is the only reason Alyx was made. A PvP moba can be a source of continued revenue like all the other games they still support (and one they don't).

[–] [email protected] 7 points 7 months ago (1 children)

Isnt Icefrog one of the lead devs? I guess he likes this style of game. How many Total Wars, 4x and CoDs were released while Valve made one more Dota-like. Valve has some cool people working, vut O don't see a Suda51, a Raphael, Swery or Co, who has the focus to develope such a single player experience. If the flat structure with 'at will' project focus is still a thing, than sp games have probably a problem getting devs.

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[–] [email protected] 6 points 7 months ago

They are doing what they like, you would be complaining about them making games without passion, make they really like tf2 and Dota lol

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