this post was submitted on 20 Oct 2024
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[–] [email protected] 82 points 6 months ago (1 children)

Skyrim lead designer Bruce Nesmith explained that Larian’s success is an “exception” to the last decade of gaming trends, but one that shows a shift in desire from gamers.

There's been no shift, we've just been ignored and under-served for around two decades. But, sure, keep ignoring us.

[–] [email protected] 68 points 6 months ago (3 children)

"Streamlining" has been their mantra since Oblivion. TES6 is going to be even more watered down than everything else, but also crammed full of useless things. I'm willing to bet they'll let you build a town. But the town will do nothing and won't have any impact at all in the game.

[–] [email protected] 25 points 6 months ago (5 children)

It will do something. It will be a resource sink for a while, and then it will become a resource faucet. Nothing more interesting than that.

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[–] [email protected] 19 points 6 months ago (1 children)

The town bit is so uncannily spot, Christ

[–] [email protected] 13 points 6 months ago (1 children)

Yeah, it will be bad. I don't really understand how some people can be excited about it.

It will be passable, it will have a few moments, but in the end you'll be left wanting and it will set in just how disinterested the owner of the franchise is in any problem that doesn't preclude sales. It will sell well enough in preorders just because it's a Skyrim sequel.

[–] [email protected] 9 points 6 months ago

Actually, if they have creativity left in them they'll have the option to make your own guild! Imagine building each part of your new guilds headquarters! And then imagine absolutely none of it doing anything!

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[–] [email protected] 46 points 6 months ago (7 children)

The Magic System was simplified, but was made more reactive with things like igniting oil spills

Man, fuck oil spills. You walk into the first dungeon, you set fire to an oil spill with a spell. Then you'll try dropping one of those laterns, which are always conveniently placed above the Exxon Valdez. And then, that's it, the fun is over, the joke is told, that's all you can do with oil spills.

I'd also really like to know what other examples there are of it being more reactive. You can't freeze the ground to make enemies slip. You can't zap a river to fry some fishes. You can't set fire to wood.

It really feels like some dev thought to themselves, we've got oil lamps, maybe we could have some of that drip out, and then the Sweet Little Lies guy said fuck yes, put lakes of oil into every dungeon, so I can claim we've made the magic system more reactive or some shit.

[–] [email protected] 14 points 6 months ago

I mean for god's sake, you had a spell in each hand but they didn't do spell combos.

cmon man

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[–] [email protected] 31 points 6 months ago

Oof. I liked character stat screen in morrowind. I hate tjat newer bethesda games hide it.

[–] [email protected] 26 points 6 months ago (1 children)

Baldur's gate 3 characters aren't even that complicated. You pick stats at the start from a limited range of options, and then make very few choices when you level up. Some levels you don't pick anything at all. This ain't path of exile.

I got a mod for bg3 that gives you a feat every level and holy shit did that make it more interesting.

To WotC's credit, making character choice really shallow is probably why the game succeeded so well. A lot of people don't really want a lot of choices, especially when some are traps.

[–] [email protected] 8 points 6 months ago (1 children)

Hardest part was item management

[–] [email protected] 13 points 6 months ago (1 children)

Yeah, I quickly installed a Containers mod to deal with items. They automatically grab the items (based on how the item is tagged in the backend) so your inventory is just sorted into “melee weapons”, “jewelry”, “books”, etc… The only downside is that encumbrance can sneak up on you, because your inventory doesn’t look full when you open your character sheet. Luckily, sorting by weight still works, so you can see which containers are the heaviest and start with those.

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[–] [email protected] 24 points 6 months ago (1 children)

Skyrim turning star-signs into shrines was a brilliant move. Didn't oversimplify their effects, didn't put the quiz before the lesson, didn't give you any reason to delete a character and start over. And by making them in-world objects, at disparate locations, you couldn't just open a menu and rewrite yourself. So much streamlining, especially in the Elder Scrolls, paves over interesting systems in the name of approachability. But occasionally they nail it.

[–] [email protected] 8 points 6 months ago (6 children)

Skyrim had good, smart devs. Starfield didn't. Skyrim 2 won't.

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[–] [email protected] 21 points 6 months ago (1 children)

Stats are incredibly boring. People want to see upgrades that actually do something, stuff like perks. Those are far more interesting and tangible than leveling your CHR stat from 32 to 33.

[–] [email protected] 16 points 6 months ago (5 children)

Pfft, just give us stats that improve by doing the thing (eg. agility that improves by jumping around and visibly improves jump height every time it increases). I'd rather that nuance over a block of text with a witty name that gives a massive instant boon. Tangibility is right, but the numbers aren't the boring part.

[–] [email protected] 14 points 6 months ago

This was by far the worst part of the RPG systems in their games. This sort of design always encourages really dumb and counter intuitive play.

[–] [email protected] 6 points 6 months ago (1 children)

The last time I felt that wad in Morowwind

[–] [email protected] 10 points 6 months ago* (last edited 6 months ago)

Tell me about it. Skyrim for all its accolades kind of fails as an RPG in the sense that your character can do pretty much everything, but your run speed/jump height is static.

Increasing health/magic/stamina was a really lame way to handle levelling IMO.

It would be a shame if they streamlined the RPG systems even more for TESVI

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[–] [email protected] 21 points 6 months ago (1 children)

Obsession with character sheets comes from the misapprehension that the R in RPG stands for “roll” and not “role” imo.

[–] [email protected] 22 points 6 months ago (3 children)

Obsession with character sheets comes from pen and paper and a desire to simulate every aspect of the world. Without the tools to tweak your ability to interact with the system you can pretend to be a master thief, but unless the game reinforces that with its behaviour you're just pretending. Like you can pretend to be a vampire in Skyrim, sure, but it's more fun when you've actually got the curse and the game reinforces that.

Fundamentally a stat sheet is just a way to tell the game what your character is like in a way that it understands and can reinforce that's more granular than definition by class or by what skills you've used. And every game has one, whether you can see it and change it or not.

It's why "everyone" ends up as a stealth archer in Skyrim. Because stealth and ranged attacks are something every character would try to do, Skyrim's design means if you as much as try something it makes you better at it, even if you want to be a clumbsy barbarian.

Which ironically makes it so you can't just roleplay, you have to avoid trying anything that isn't what your character is best at. It means you can't hide from a patrol you can't handle, you have to just charge in and swing, because the game will change your character otherwise and you can't tell it not to.

[–] [email protected] 10 points 6 months ago* (last edited 6 months ago)

When Elder Scrolls had a character sheet, you designated specific skills that would contribute to leveling. Stealth archers were only as common as the people who preferred that play style.

Archery did kinda suck in ES3 though. Point being, incidental play didn't sabotage your character authorship. Character sheets are great.

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[–] [email protected] 20 points 6 months ago (1 children)

Well it's good to have confirmation TES ended with Skyrim and we won't have to port oblivion to yet another game, ever, for any reason.

[–] [email protected] 29 points 6 months ago (2 children)

Even Skyrim wasn't that great compared to its predecessors, the storylines all culminated to the point where you were the dragonborn, master wizard, super thief and ultimate warrior. The quests where pretty dull for the most part and a lot of the unique world building of TES had been replaced with generic RPG themes.

I mean sure dumb down the character/points systems so the game is more appealable to the masses but the quality of Bethesda's games have been taking a nosedive for awhile.

The last game I bought from them was fallout 4 and it was a massive letdown. I never bothered with a second playthrough because I couldn't stomach all the fetch/bad quality quests.

After watching the shitshow of fallout 76 and starfield I know I made the right choice to never buy anything from this money grubbing shitty company again.

[–] [email protected] 7 points 6 months ago (1 children)

I kinda wanna get Fallout 4, but only so I can play Fallout London.

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[–] [email protected] 17 points 6 months ago (2 children)

I’m curious what people are hoping for. When was the last time Bethesda made a good game? I would bet maybe 5% of ppl working on Skyrim are still there. It’s unlikely they will be able to correct course, and we’ll get a new Starfield

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[–] [email protected] 15 points 6 months ago (1 children)

Just cancel this game or give it to larian studios already, I don't want elder scrolls 6 anymore

[–] [email protected] 14 points 6 months ago

that sucks i was really wanting to play a new elder scrolls, but Dreamscape_ has spoken everyone 😔

[–] [email protected] 15 points 6 months ago (1 children)

Good to know they keep going their own way. We got more than enough carbon copy games nowadays, always excited for something unique.

[–] [email protected] 35 points 6 months ago (3 children)

are you suggesting that the elder scrolls series, specifically the next one coming out made and published by bethesda/ microsoft, is going to be unique?

[–] [email protected] 10 points 6 months ago

Uniquely bland and devoid of any soul.

[–] [email protected] 8 points 6 months ago (1 children)

Yes they are. Why the hell would you not? What a toxic comment, we haven't even seen anything about the game and you're already complaining about it simply existing.

[–] [email protected] 11 points 6 months ago (4 children)

You realize the elder scrolls games are getting less unique as they continue on in their own series... Right?

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[–] [email protected] 7 points 6 months ago (1 children)

You haven't seen it, you haven't played it, you don't work there. You just want to shit on things people like

[–] [email protected] 21 points 6 months ago (2 children)

While all those things are likely true, Bethesda also does have a pretty consistent track record of releasing the exact same game over and over, so it's not exactly an unreasonable prediction that they'll do it again.

[–] [email protected] 6 points 6 months ago* (last edited 6 months ago) (1 children)

I’m sorry, are you calling Arena, Daggerfall, Morrowind, Oblivion and Skyrim the exact same game? That’s a bit disingenuous.

[–] [email protected] 17 points 6 months ago* (last edited 6 months ago)

Brother, these games are thirteen to thirty years old and therefore not in any way relevant to the discussion.

For our sanity we must let TES go. Since Skyrim, Bethesda has only developed Simplified Skyrim In The Wasteland, Buggy Skyrim in the Multiplayer Wasteland, and Very Boring Skyrim in Empty Space. And about a bajillion outright Skyrim re-releases.

Their current leadership is incapable of acknowledging the failures of Starfield, from uninspired game design to extremely outdated engine that holds back the very fundamental vision of the game. Since Bethesda's leadership hasn't changed or acknowledged their wrongs, we have every reason to believe that TES6 will make the same mistakes. They do not have the means of their ambition anymore.

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[–] zipzoopaboop 11 points 6 months ago

Water down the orange drink, Willie.

I've watered it down as much as it can go, it can't take no more!

[–] [email protected] 8 points 6 months ago

I think I wanna fire up Morrowind!

[–] [email protected] 8 points 6 months ago (18 children)

So aside from Baldurs gate 3, who's actually making good RPGs these days?

[–] [email protected] 13 points 6 months ago (3 children)

Owlcat is.
Wrath of the Righteous, and Rogue Trader are great RPGs

[–] [email protected] 7 points 6 months ago (1 children)

Great rpgs but damn do they have issues with bugs, designing puzzles and some quest pathing/designing.

Make fun games with so many head scratching moments on why they decided to do things

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[–] [email protected] 10 points 6 months ago

For a generous definition of "these days", check out the pillars of eternity games. They're very good and clearly a love letter to Baldur's gate. Unfortunately the team is now making a Skyrim-like for some reason, but I hope they come back and finish the main game story sometime.

There's also that solasta game that's DND 5e but on a smaller budget from a few years ago.

[–] [email protected] 8 points 6 months ago (4 children)

Inexile though its been a bit since wasteland 3 and owlcat games.

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