this post was submitted on 20 Nov 2024
39 points (100.0% liked)

Technology

38435 readers
10 users here now

A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.

Remember the overriding ethos on Beehaw: Be(e) Nice. Each user you encounter here is a person, and should be treated with kindness (even if they’re wrong, or use a Linux distro you don’t like). Personal attacks will not be tolerated.

Subcommunities on Beehaw:


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 3 years ago
MODERATORS
top 5 comments
sorted by: hot top controversial new old
[–] [email protected] 11 points 4 months ago (2 children)

if something's artistically pixelated, KEEP IT THAT WAY! I can't stand pixel art being ruined by computer algorithms that "smooth" it out.

[–] [email protected] 9 points 4 months ago (1 children)

Exception: Old pixel art that was meant to be smoothed out by blurry CRT monitors and TVs. Yes, I know those are not algorithms, but still.

[–] [email protected] 1 points 4 months ago

That was just a side effect of crappy consumer CRTs. The N64 took advantage of it somewhat well.

[–] [email protected] 6 points 4 months ago

You might've been misled by the preview image, this has nothing to do with filtering pixel art. It's a really interesting read about how game developers can combat aliasing caused by rasterization, and a new method that's far more accurate than the alternatives.

[–] [email protected] 4 points 4 months ago

Much of the article was over my head but an interesting read nonetheless!