this post was submitted on 19 Mar 2025
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Virtual Reality

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The XR landscape has changed significantly over the last five years with the flourishing of standalone headsets and new entrants like Apple and (soon) Google. Despite all of that, the PC VR platform has continued a slow but steady growth.

So much has happened in VR in last five years that if you had told me back in early 2020, I’m not sure I would have believed you.

After all, you’d have to say that Facebook is no longer called Facebook. And that the company went on to dissolve the ‘Oculus’ brand, which had long been the most recognizable name in the industry for enthusiasts and even outsiders. And you’d have to tell me that despite that, Facebook Meta still managed to turn its standalone Quest headset into the leading VR platform.

Not only that, you’d have to convince me that Apple would dive head-first into the market with its own headset… and it would cost $3,500! Oh and that Google would follow quickly behind with a complete Android XR operating system underpinning a flagship headset made by Samsung.

Not to mention Microsoft discontinuing its Windows MR platform and giving up on HoloLens (ok actually, that one I might have believed).

Despite all of this, the OG VR platform—PC VR—is still kicking, and has in fact continued to grow.

This surely wouldn’t be the case if Valve hadn’t set up SteamVR from the outset as an open platform which any headset maker can opt into. There’s at least 24 different headsets in use on the platform each month, making SteamVR by far the largest and most diverse PC VR ecosystem.

PC VR no doubt also has Meta to thank for its continued growth after all these years and changes to the landscape. The wide availability and low cost of Quest headsets has brought many new people into the VR fold, and some of them wind up using the headset for PC VR too. Meta headsets account for a whopping 70% of monthly-connected headsets on Steam today.

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[–] [email protected] 5 points 3 days ago

The death of PC gaming is often exaggerated, be it vr or flat. The open nature of the platform will always have a certain audience.

[–] [email protected] 5 points 3 days ago (1 children)

Gamers yearn for better graphics. Also, the og HTC Vive is still completely usable today, unlike the quest 1.

[–] [email protected] 4 points 3 days ago (1 children)

My Quest 1 is still usable with free games from Sidequest and with PC VR. And all the while it's disconnected from Meta.

I just wish they'd open up the firmware to let the community do even more with it. So in conclusion, never again.

[–] [email protected] 2 points 10 hours ago

Same, I'm pretty bummed out to see the new Godot editor "made for VR" rely on some OS features that the Quest 1 doesn't have access to, on account of the device no longer being supported by meta.

Holding out hope for some righteous Meta employee to hook us up with a way to get root or otherwise jailbreak the Q1. Given that the sharing of the Go's OS was only because Carmack tirelessly pushed for it internally, and he left for greener pastures several years ago, and the Zucc™ is now deepthroating macho authoritarianism, I don't expect it to happen officially any time soon.