this post was submitted on 19 Mar 2025
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Music Production

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Is there a way to turn most music into something more "triplety" for example by setting a delay of 0.33 seconds or something like that?

Love me some 6/8 time (or triple time maybe, I like 3 a lot) haha. I suppose I might looking to confirm or adjust my working theory that delay of 0.33 seconds to the point there's kind of a 2x echo after the initial beat would roughly equate to this but its a very rough draft

The only actual recorded example I can think of that illustrates the end result I'm interested and also aware of altho I think its more implied than actually necessarily in the music is Debussy's arrangement of Gymnopedie N. 1 by Erik Satie. I feel like the orchestra is basically generating this effect at least evocatively if not in fact. I

Might not be articulating this fantastically, not sure if I even know what I'm asking for or if it makes any sense ๐Ÿ˜… If not, just making conversation i guess

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[โ€“] Ephera@lemmy.ml 4 points 2 days ago

Rather than the echo, I would recommend just putting a triplet drum beat underneath, e.g. three snare hits with the first hit (and potentially third) doubled with a bass drum.

You can't really just put a dumb echo on songs, because the chords will start overlapping each other and that will likely make things sound dissonant.
Theoretically, you could just echo the notes while the note itself is still being played (i.e. cut off the echos when the note stops), but that requires actually editing the individual instrument channels, which is quite a bit of work and something you won't have access to when you just have MP3, OGG or similar.

[โ€“] entropicdrift@lemmy.sdf.org 5 points 2 days ago (3 children)

Find the length of time that corresponds to a quarter-note in your tempo, then divide that period of time by 3

[โ€“] Mac@mander.xyz 2 points 2 days ago* (last edited 2 days ago)

This also only works with absolutely rigid time-keeping. Any changes in tempo and suddenly it's OUTATIME.

[โ€“] Ephera@lemmy.ml 2 points 2 days ago

Yeah, the delay cannot be 0.33 seconds, unless a quarter note takes a second to play out. That would be a tempo of 60, which is pretty slow music.

It may also sound rather terrible, though, if there are any eighth notes being played, since they're then in between your triplet beat.
Really, the only way for it to definitely work is to take the length of the shortest note and divide that by 3.
But that will likely sound terrible, because it will then be an extremely rapid beat. I guess, you could try to pause the triplet beat when the shortest of notes are being played to mitigate that a little bit. But you'll still have songs where this just sounds bad.

[โ€“] Onomatopoeia@lemmy.cafe 2 points 2 days ago (1 children)

Lol, you're not wrong! And that's about as fundamental as you can make it.

I honestly couldn't think of a way to do it, seemed an odd question as triplets are a function of the signature. (Granted, my intro music theory class was quite a long time ago).

[โ€“] entropicdrift@lemmy.sdf.org 2 points 2 days ago* (last edited 2 days ago) (1 children)

Well, if you have a delay effect that's aware of the project tempo, then usually you can just tell it a note type, like quarter-note triplet and it'll "just work" as long as the project's tempo map is accurate. It really depends on the delay plugin's capabilities

[โ€“] Onomatopoeia@lemmy.cafe 3 points 2 days ago

Oh, neat!

Like I said, my theory class was a long time ago, it's cool to hear stuff like this - what people who are way more knowledgeable have come up with.

[โ€“] allo@sh.itjust.works 4 points 2 days ago

just wanted to say i appreciate the thoughtprovokingness of your questions; thank you