Any of the big popular RPG series. I got through Mass Effect 2 (it was on offer for a quid) but have no desire to go back, and I know that’s one of the more action-based games. I also played Witcher 3 up to Skellig but just can’t bring myself to finish it.
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Same with Pokémon. I'm not a big fan of most turn based games, but that franchise especially never spoke to me.
I have a friend who buys every new Pokémon game they bring out. Same him playing one a while back, and I was like, that's it? They can get super big now? That's the new thing? To me it's like FIFA, same game different characters.
Metroid*
Animal crossing.
And back when this was a thing, Candy Crush.
Mega Man, no matter how much time I put into trying to grasp the controls and mechanics, it just never clicks.
Pokemon. I was in highschool when it came out and had no time for it followed by being too poor and busy trying to survive directly after it. With no nostalgia for it, there seems to be no reason to try it. I gave pokemon go like 20 minutes and I was over it (though I did play dragonquest walk for around a year)
Yea the gameplay is just far too repetative for my liking lol but i get some people are into that
Xenoblade Chronicles
The turn based but also realtime combat makes me so uncomfortable.
Souls games.
I really want to like them too, but they seemingly aren't compatible with how I play games. I need to be able to put a game down for a couple of weeks and not feel like I'm back at square one because the specific muscle memory for that game has gone.
Just kinda kills the fun when the game is effectively telling me to get good, when I don't actually have the amount of free time IRL necessary to do that.
for me it feels like they don't respect me as an adult. i need to be able to pause and save games. sometimes i get phone calls. sometimes the power goes out. sometimes i spill my drink. but no, it's all just "get gud".
also i just can't handle the aesthetics .
Yeah. Heard so much about Elden Ring, and watched the kids play it, so I thought I'd give it a shot.
After about 45 minutes of wandering aimlessly and nearly as many deaths, I decided I wasn't having a good time.
The Witcher. I really want to like it. It seems like the kind of game I would love and I recognize that it’s an objectively well made game. However, I’ve bounced off it at least 4 times after getting 1-4 hours in.
Me too. The control scheme is just awful.
If you're talking about bouncing of the first one, that's completely understandable. It is absolutely not an objectively well made game, and I will die on that hill. Witcher 2 does hold up well enough though, in my opinion, and is a much better place to start. Just watch a summary video of the first one and avoid a bunch of antiquated jank.
Same actually, I got Witcher 3 as part of a console bundle and played it for a short period, not sure exactly how long but I got to the first of I'm sure many fights with a dragon. Found it really unintuitive, by the time I got frustrated enough to bother doing a web search I'd lost interest. Tried a couple of times after and just got the cbf's every time.
Same. I tried 3 times to get into Witcher 3. No success.
Doesn't matter, there's tons of other fun stuff out there.
Pokemon - having to watch animations and not being able to speed anything up killed my interest
Skyrim - tried a melee run recently and the combat feels like you’re whacking air
The legend of Zelda - played Tears and the story and puzzles were a bit too kid friendly
Doom - I really tried to like it but I felt like I didn’t get anything out of it. It doesn’t scratch that itch I get out of FromSoft’s Souls games where I want to learn a boss’s patterns and die to it a million times.
In general I don’t think I can do story games anymore
Name any sports title ( NHL, NFL, NBA, MBA, etcetera )that isn't a zany, over the top SuperTuxKart or Cartoon Network Racing style kart racer and I'm out.
Same goes for any PVP shooter games such as Call of Duty, TF2 Counter Strike, etcetera. Anymore I really find no interest in them because I don't feel like breaking things over some 6 month old who can squad wipe me, all while getting their diaper changed and slinging slurs my way.
Monster Hunter. Probably tried like 4 of those games since Tri and people keep recommending them to me, saying the newest one will surely be the one to convince me. But I found them all to be a boring grind.
I did enjoy World though it involved a lot of interacting with bad UI and walking to a monster. Can't really complain about grind, as you don't have to fight the same monster too much. The story cutscenes and missions were painfully bad.
What I did like was fighting one big enemy rather that hordes of small ones, having to be close and it being risky, exotic weapon movesets. It is great that you can and do use the environment to your advantage all the time.
I would like to see a game that does the fighting big enemies in terrain but with more physics based attacks. The hitbox-based combat where you can put your hammer inside the beast and then swing feels silly.
I didn't like the equipment upgrades much as they only get interesting late in the game and all weapons of the same base type are essentially the same.
Assassin's Creed.
Love the historical gameplay. But I cannot stand being interrupted by the modern day parts. Even if they are small. They feel so disrespectful with my time that I've always been unable to play those games. I forced my way through AC2 but I have never replayed it, despite loving the actual gameplay, just for the modern day boredom.
Just about any multiplayer game. I generally don't like playing with randos (why would I want to listen to a 12 yo squeal in my ear that they fucked my mother in a pitch only dogs can hear?), and most of my friends don't play games I'm interested in.
I can think of lots of series that I don't like, just because I'm not into the genre. I think that everyone has genres that they don't like.
I think a more-interesting question is about popular series that I don't like within a genre that I do like.
I didn't like Frostpunk, despite liking city-builders. Felt like the decisions were largely mechanical, didn't involve a lot of analysis and tweaking levers.
I didn't like Sudden Strike 4, despite liking lots of real time tactics games, like Close Combat. It felt really simplified.
I didn't like Pacific Drive, despite liking survival games. It has time limits, and I often dislike time limits in games.
I didn't like Outer Wilds, despite liking a lot of space games. Didn't like the cartoony style, the low-tech vibe, felt like it wasn't respectful of player time.
I didn't like Elden Ring, though I like a number of swords and sorcery games. Just felt simple, repetitive and uninteresting.
EDIT: A couple of honorable mentions that I don't hate, but which were disappointing:
Borderlands. The gunplay can be all right, and the flow of new guns and having to adapt to them is interesting. But every Borderlands game I play, the always-respawning enemies are a turnoff. Feels like the world is immutable. Also don't like the mindless farming of every container with glowing green dots. And for a combat-oriented game, it doesn't make me mix up my tactics much based on whatever I'm facing. While I finish the game, I always wind up feeling like I'm not having nearly as much fun as I should be having.
Choice of Games. I like text-based games, but a lot of games published by this company, even otherwise well-written ones, have adopted a convention of making one win by playing consistently to certain characteristics of a character, so one tries to just figure out at every choice what option will maximize that characteristic. That's extremely uninteresting gameplay, even if the story is nice and the text well-written. I feel like the same authors would have done better just writing choose-your-own-adventure type games if they weren't focused on the stats. I also really dislike the lack of an undo, to the point that I've put some work into a Choicescript-to-Sugarcube converter.