I downloaded a car. I love my Tisla Model C
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
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2. Don't request invites, trade, sell, or self-promote
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4. Don't submit low-quality posts, be entitled, or harass others
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More like pissla
I wouldnt download a car, but that's only because im fanatically anti car.
Because cars are bad. There should not be cars.
The problem with almost every pro-piracy argument like this is that they fundamentally require a significant percentage of the population to disagree with it. "People who can pay will pay and I'm not taking anything from them" only works for as long as both the general population and retailers regard piracy as wrong and keep funding all those games, movies etc for you.
Heck, all you pirates should be upvoting anti-piracy posts like this, we're the ones keeping your habit funded...
Nah, I want all those companies to burn. If they can't afford to make new stuff because of piracy then there won't be stuff to pirate. I am totally fine with that. There is a life to live beyond just consumption, you know?
Nobody is forcing you to consume any of the media you feel you need to pirate.
Just live beyond consumption. You can do that, you know?
Nah. Id pay artists if i could.
And in fact do tip them pretty well at the jobs they take to pay rent when im in LA.
What we need is for parasitic creativity destroying shit stain ip-troll ghouls to get the guillotine, so they arent parasiting on every fucking artist.
We need a society that values humanity and art.
Because as is, there kind of isnt a reliable systemic way to support them. Capitalism prevents it.
You forget the alternative mindset:
An active desire to see traditional ways of funding to disappear, and the media along with it.
The idea is that you support creators out of the appreciation and not because you're forced to.
This seems to work as a model for YouTubers and podcasters. They usually have most of their stuff available for free, and people pay them money, and more often than there is no reward for the money, other than satisfaction of supporting the creator.
This is obviously one example, and it only works for periodic installments, but it is a working alternative to the system, where people who don't want or can't pay don't do that
This seems to work as a model for YouTubers and podcasters
No, it doesn't. They're still being paid by YouTube/Spotify a flat amount based on the number of views - which are being paid for by ads and premium subscriptions.
Which means: people pay (one way or another) first, consume the content later.
a flat amount
Nope, the amount is anything but flat. For bigger youtubers the ad money start to be significant, and for bigger podcasters spotify pays something, but for the most, amount of money from ads is negligible.
Disclosure: I have been sailing the seas for years, but...
This logic does no justice to the objective financial harm being done to the creators/owners of valuable data/content/media.
The original creator/owner is at a loss when data is copied. The intent of that data is to be copied for profit. Now that the data has been copied against the creator/owners will, they do not receive the profit from that copy.
Yes yes the argument is made that the pirate would not have bought the copy anyways, but having free copies of the content available on the internet decreases the desire for people to obtain paid copies of the data. At the very least it gives people an option not to pay for the data, which is not what the creator wanted in creating it. They are entitled to fair compensation to their work.
It is true that pirating is not directly theft, but it does definitely take away from the creator's/distributor's profit.
It's not my fault if somebody makes content at a loss and isn't able to recuperate their losses. It happens all the time, sucks for them. I mean that earnestly by the way, though it sounds callous -- it really does suck for them, and I feel bad for artists who can't turn a profit.
However, I just don't agree with you that "objective harm" is done when one pirates media. If this were true, you must admit that it's equally objectively harmful to the IP holder for one to not consume media at all. I just don't see how you can square that.
it does definitely take away from the creator’s/distributor’s profit.
Oh no! Not the distributor's profit!! Oh holy Supply Side Jesus, I pray in your name- protect the profits of the Capitalists. Take the money I worked hard for and give it to the do-nothing rich, they clearly deserve it more than me. Amen
Devil's Advocate: Many pirates would have not paid for access to that media so to say it takes away from the creators profit isn't exactly true since one act of piracy does not equal one lost sale.
Devil's Advocate Part II: There is s significant amount of research that supports the notion that pirates actually spend more money on media than the average person.
I personally am an example of part II. I pirate a lot of music but I refuse to use Spotify because of how little it pays artists and I have also spent significant amounts of money buying music from artists I enjoy via Bandcamp or buying from the artist directly because I know they get a bigger cut of the profits that way.
Before piracy there were demos and shareware, which let you see if your machine could handle the game or content and give you a vertical slice, and let you show it to friends for word of mouth advertising.
Then, Steam put a two hour refund window with no questions asked, which helped a lot of "this crashes on start, I can't open this at all on a RTX 4090/high end PC, 15 FPS in the fog, etc".
Developers learned from that and they began padding/gating content behind two hours of gameplay, so you wouldn't know until 3-4 hours in that the game was grindy dogshit (SCUM, Ark, Empyrion, and countless other Early Access and sometimes full release titles like NMS on launch day for example).
So the correct thing to do, and it's what I do: Pirate the game, make sure it runs/works and is fun and there's no "gotcha" traps or hidden DLCs or other predatory mechanics involved, and THEN pay for the full title on Steam+DLCs and just continue the save.
My Steam Account has actually already been flagged over a dozen times for this because my primary savegames are like Razor1911.sav, and so far it's still in good status because I am actually spending a couple thousand/year on content.
So a little more in depth:
So, a little more in depth:
Im poor as fuck. So the option isnt 'buy/pirate' its 'pirate or get nothing'. Fuck you if you think i should live without art.
The artists generally do not recieve profit when a copy is streamed/sold. It simply is not done; their unions are too weak. This is blatant corporate propaganda.
The entire mechanism to do that is fucked anyway, even if it were hooked up to something. I'm sorry, but i wouldnt deal with that shit show for free. Even new releases or classics have to be hunted down like cult films, and then even if i buy them, i lose them at some arbitrary later date. Music was the last thing i tried to pay on, and i just could not keep a cohesive collection together-at this point, if it's not on bandcamp, i assume the artist doesn't want money. And even bandcamp has disappeared tracks i paid for, reducing me to local backups. So fuck em.
I'm sorry. I really would love to support art and artists, but it simply isn't possible to do that systemically within capitalism. There is no clear systemic option. Just ways to lick corporate boot and waste your fucking time.
although
I bet i do actually pay artists-cast crew and musicians at least-more than you do. When i dine out, rare as that is, in los angeles, i tip ~30% in cash. So i am actually supporting the arts, while you, my boot licking friend, are not. Youre supporting the corporate ghouls who feast upon them.