this post was submitted on 15 Oct 2023
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[–] online@lemmy.ml 87 points 2 years ago (7 children)

It never died, because it already existed for fucking years: Active Worlds from 1995 is where I started, Second Life later, now the dominant "metaverse" is VR Chat.

The corporate simpletons just never did their homework to see what the market is like for this.

[–] fer0n@lemm.ee 25 points 2 years ago (1 children)

The word is meaningless, nothing like the metaverse as described in snowcrash ever existed. If you’re talking about a multiplayer game that tries to mimic the real word then you’re right. But that’s not what the metaverse actually is…or what the word stood for, before being ripped to shreds as a buzzword.

[–] online@lemmy.ml 14 points 2 years ago (2 children)

Yeah they (Facebook) chose the word as a form of marketing to rebrand something that already existed. It's similar to how we went from "machine learning" to "AI".

[–] Craftkorb@feddit.de 11 points 2 years ago

That's the thing I hate: the word AI is being misused. It's not a buzzword, at least it wasn't supposed to be. It's artifical intelligence, not in the sense of having a brain but in the sense of being an intelligent algorithm solving an issue. The path finder algorithm A* (A Star) is in this group. Machine learning is a sub category of AI, nothing less.

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[–] lloram239@feddit.de 25 points 2 years ago* (last edited 2 years ago) (1 children)

Even further back there was Lucasfilm's Habitat all the way back in 1986. It's kind of shocking how little the idea of the "Metaverse" has evolved since back then. It's still just some virtual space with avatars, different hats and chatting.

[–] iamhazel@beehaw.org 10 points 2 years ago

Wow how fascinating! Thanks for sharing that video.

[–] creamed_eels@toast.ooo 11 points 2 years ago

Is SL still around? I left my partially nude Darth Vader wearing a banana thong in someone’s art gallery and haven’t been back

[–] DragonTypeWyvern@literature.cafe 10 points 2 years ago

Exactly, they should have included fursonas IMMEDIATELY if they wanted it to work.

Even basic market research should have told them this.

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[–] Butterbee@beehaw.org 48 points 2 years ago (1 children)

Isn't fun just defined as "a period of user base growth followed by extracting every last dollar possible in an exponential growth pattern forever and ever because that's totally possible mhm it totally is!" to them?

[–] averyminya@beehaw.org 7 points 2 years ago

Indeed. "Funnel. Us. Notoriety."

[–] JokeDeity@lemm.ee 42 points 2 years ago (1 children)

It died for the exact same reason every single aspect of life is getting shittier and shittier. Shareholders. When a company is publicly traded, it has NO CHOICE but to get worse and worse and worse, because shareholders will accept NOTHING beyond continuous growth. If you lose value in the market, they will run for the hills, if you plateau they will run, if you suddenly start making even slightly smaller gains, they will run. They are the sole reason for every decision, and because of that, every single decision will be a detriment to both employees and consumers. Underneath all the bullshit, this is why everything will go to shit eventually unless it is both privately held and by people with good intentions, which is rare to find tied together.

[–] Franzia@lemmy.blahaj.zone 7 points 2 years ago

I would argue Zuckerburg had a lot of control over this project, lost a lot of money, and shareholders, due to the structure of Meta as a company, could do fuck all about it.

... But in almost literally every other company on earth, yea this is the case. And meta made these decisions in a world defined by the relationship you just described.

[–] java@beehaw.org 40 points 2 years ago* (last edited 2 years ago) (1 children)

The question implies that it was alive at some point. Was it though? All I know about Metaverse is that a lot of "tech" journalists were writing about it, but I don't know anyone who used it. And I owned a Meta Quest 2 for 6 months.

[–] fer0n@lemm.ee 10 points 2 years ago* (last edited 2 years ago)

There is no metaverse. There’s VR games and multiplayer games, and metaverse became a word for anything that remotely touched any of these or that’s even remotely vaguely related. 3D assets → metaverse. Online game → metaverse. Video call → metaverse.

If you’re talking about Horizon Worlds, that’s a multiplayer game/social experience. Nothing about this is a "metaverse" as it is described in the book where that word came from.

[–] dark_stang@beehaw.org 35 points 2 years ago (4 children)

This is the wildest take I've heard. People don't trust meta because it's Facebook, because it's Zuckerberg. We've all seen what they do with companies they acquire (I used to be an Oculus rift owner).We've all seen how poorly they handle data, seems like there is a data breach every year.

Hell, when I was an Oculus rift owner I worked inside of Virtual Desktop some days. I'd argue that Meta killed my desire to work in VR.

[–] Semi-Hemi-Demigod@kbin.social 21 points 2 years ago (1 children)

I think the article is accurate, and they make a good argument for the fact that Silicon Valley is anti-fun. Even without all the data tracking they still think people want to make money playing games, which is ridiculously out of touch

[–] drlecompte@discuss.tchncs.de 11 points 2 years ago

They also seem to think that continually spending money to do mundane things in a virtual world is not a problem for regular people who actually have to watch their spending.

[–] TJmCAwesome@feddit.nu 17 points 2 years ago (1 children)

In general, it's a tiny nerdy minority that doesn't trust meta or even cares at all about internet privacy. Unfortunately that's the only tiny minority who could have any interest in the meta verse.

[–] dark_stang@beehaw.org 14 points 2 years ago

And those are the same people who are running dev-ops, infrastructure management, and acting as CTOs of companies. If you rely on enthusiasts, you don't wanna piss off the enthusiast community.

[–] mojo@lemm.ee 8 points 2 years ago

It had nothing to do with trust or concern over privacy, that is still a vastly minority opinion otherwise these services would die overnight. Metaverse failed because it never even was a thing or a concrete idea that could be explained.

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[–] mojo@lemm.ee 29 points 2 years ago (2 children)

It never even existed and was this ambiguous buzzword that got way too much traction.

[–] fer0n@lemm.ee 8 points 2 years ago

This is the only true answer here.

Even Meta themselves said they want to "build the metaverse", at that point the word still had a somewhat clear definition. It then became a bullshit buzzword and lost all meaning. Now even Meta is using the word as a synonym for "VR" or "Multiplayer", which has nothing to do with the snow crash definition of the word.

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[–] Omega_Haxors@lemmy.ml 28 points 2 years ago* (last edited 2 years ago) (1 children)

The main problem is that they only focused on how much money they could make, and forgot to make it somewhere people actually wanted to be. Basically the developer equivalent of "here's the deal, you do something for me-" then they never finish the sentence.

[–] XTornado@lemmy.ml 8 points 2 years ago* (last edited 2 years ago)

They did the reverse enshitification, do it shit first and then.... wait what then?

That said...it is VR although is getting bigger still plenty of people without headsets or people with issues with them.

[–] originalucifer@moist.catsweat.com 23 points 2 years ago* (last edited 2 years ago) (2 children)

i would add cost as a barrier to entry. as cheap as the hardware it, it needed a more heavily subsidized distribution.

apple only exists because they practically gave away equipment en masse to school districts as the market became flooded with 'ibm compatibles'
they built an entire generation of apple-loving folks by dumping huge amounts of money/resources into those programs.

[–] falsem@kbin.social 17 points 2 years ago (1 children)

They almost died after that. Jobs putting colored plastic on the outside of Macs saved them.

[–] Jesus_666@feddit.de 9 points 2 years ago

Well, and them replacing the rotting husk of MacOS 9 with a bastardized version of NeXTSTEP. That kinda helped, too.

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[–] watson387@sopuli.xyz 18 points 2 years ago

The Metaverse died because everyone knows Mark Zuckerberg isn’t trustworthy and really had no plan.

[–] erwan@lemmy.ml 16 points 2 years ago (2 children)

If there was any potential in a "metaverse", it would be picked up by people who know how to make something fun. In Silicon Valley or somewhere else.

That's not happening because the metaverse is pointless. Most people prefer having multiple tabs in a browser to do online shopping, chatting with friends, etc rather than moving a 3D avatar from a virtual supermarket to a virtual cafe.

[–] drlecompte@discuss.tchncs.de 8 points 2 years ago (3 children)

If computer interaction benefited from being more 'like reality', then Microsoft Bob or any of the countless other attempts to create a reality- and/or 3D-based computer interface, would have caught on long ago.

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[–] NaibofTabr@infosec.pub 16 points 2 years ago* (last edited 2 years ago) (2 children)

There's no use case for the metaverse that gives it any more value than a video conference. But I can set up a video conference for free, while the metaverse is set up to constantly extract money from the user. On top of that, the barrier to entry is too high in both cost and practicality. I can buy a high quality webcam for a fraction of the price of a VR headset, and I don't have to strap it to my face just to have a meeting.

In order to justify the cost of being in the metaverse, there has to be a value return that makes it worthwhile - something that can't be replicated with other simpler and cheaper options. Right now, the metaverse is a platform run by grifters ripping off other wannabe grifters and the gullible.

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[–] HerrLewakaas@feddit.de 14 points 2 years ago (3 children)

The metaverse was stillborn.

It was the hype for like 4 weeks and was dead before it even existed

[–] lloram239@feddit.de 14 points 2 years ago (2 children)

It's crazy how Zuckerberg hyped it up to the extreme, even renamed his company for it and than never actually build anything remotely worth of that name. What is going on in Horizon Worlds still looks less interesting than what they demoed with Facebook Social all the way back in 2016 on Oculus Rift.

Just give me a virtual space where I can watch movies, play games and go shopping with friends. It shouldn't be that hard to build something that at least feels a bit deeper than just yet another chat app. Or take the silly stuff CodeMiko is doing, that is what I expect to be happening in the Metaverse, yet it happens in 2D on Twitch. Even Meta's own conferences are still real world events with video screens, not events in the Metaverse.

I don't mind the idea of the Metaverse, but the implementation is lightyears behind of where it should be.

[–] zagaberoo@beehaw.org 8 points 2 years ago

I feel like part of the impetus for the name change, and perhaps the extreme hype to some extent, came from trying to distance themselves from the Cambridge Analytica scandal.

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[–] thepaperpilot@beehaw.org 14 points 2 years ago (2 children)

I think this article makes reasonable sense. Also that quote from Spez is so disheartening. Glad I'm not on reddit anymore

[–] Maven@lemmy.sdf.org 17 points 2 years ago (1 children)

God, they even want to make leisure time into a side hustle. Is it so much to ask that they let me not think about my participation in capital for like, two hours?

[–] Bizarroland@kbin.social 7 points 2 years ago

I've just invented a pillow that bombards your dreams with ads.

For the user it is free, and it is literally the most comfortable pillow you will ever lay your head on

It has a White noise generator, and a built-in fan so that it's constantly the cool side of the pillow. It is exceedingly soft and yet surprisingly supportive but you will see ads every single moment of REM sleep for the rest of your life and once you've gotten used to using it if you stop using it you will never be able to fall asleep again.

Currently Microsoft meta Amazon and Netflix are all in a bidding war to purchase this technology from me.

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[–] CarlsIII@kbin.social 13 points 2 years ago (1 children)

Was the metaverse ever alive? All I ever saw were posts about what the metaverse could be, but I never even knew it was an actual thing that existed.

[–] lloram239@feddit.de 11 points 2 years ago (1 children)

Meta's very own Horizon Worlds still hasn't even launched globally, it is still restricted to a small handful of countries. On top of that it isn't even a Metaverse in any meaningful sense, it's just yet another VR chat application.

What separates a "real" Metaverse from a normal chat app is that it connects all the other applications into one unified virtual space, but Horizon Worlds ain't doing that and nobody else is either.

Sony's Playstation Home back from the PS3 days or Second Life are still closer to a Metaverse than any of the modern attempts.

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[–] sculd@beehaw.org 13 points 2 years ago

VR Chat is still here and doing well. Its good for niche stuff. When the tech is ready maybe it can reach the mass, but the current tech is not ready yet.

[–] IvanOverdrive@lemm.ee 11 points 2 years ago (2 children)

Engineers make Star Trek tech because people want to live in Star Trek. No one (besides Zuck) wants to live in Ready Player One.

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[–] pineapplelover@lemm.ee 10 points 2 years ago (1 children)
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[–] fbmac@lemmy.fbmac.net 10 points 2 years ago

I don't think it was ever born to have died. I think they grossly overestimated how much this tech would improve

[–] apotheotic@beehaw.org 10 points 2 years ago (1 children)

I misread the headline as "Stardew Valley" and it was a real headscratcher

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[–] acastcandream@beehaw.org 9 points 2 years ago (2 children)

It died because meta (which everyone still sees as facebook) is a toxic brand, even to the average consumer now.

[–] Kichae@lemmy.ca 12 points 2 years ago

Really, no. That's not it at all.

It's because it's been almost exclusively pushed by hucksters. Just like blockchain, whose driving inspiration in the marketplace has been crypto and NFTs.

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[–] Rentlar@lemmy.ca 7 points 2 years ago (1 children)

People don't go to virtual spaces because they want to compulsively buy things, they want entertainment and social interaction. The more "buy this! buy that!" you shoehorn into a platform that is hardly ready for even normal gaming experiences is not going to take off imo.

Roblox is terrible but they worked out the model a little bit more intelligently. Make an engine where it's free to join, host experiences and create new ones relatively easily. They have a shop where virtual items can be bought and sold and Roblox takes a major cut of virtual currency to real currency and store transactions, but outside of that their involvement within the games themselves is less pronounced.

Even if I don't play Roblox myself, it's popular with kids and this platform I think is more capable of becoming a VR universe than Horizon worlds or other buzzed "Metaverse" implementations.

Even Garry's mod servers have more interesting interactions than Meta's pet project. And I don't trust Meta enough to touch a platform they develop.

[–] jlow@beehaw.org 8 points 2 years ago

After I watched a guy having to pay real dollars for clapping(!) in a vr open mic night thing I had no further questions about "the metaverse".

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