Ah, the annual whale fracking operation is in full effect.
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The what now? π
I'm not a native speaker so some jokes / analogies just totally fly over my head
Star Citizen is a game that's been in development forever, all while attracting money in forms of donations and sales of in-game ships. A single-player game by the same devs, Squadron 42, is a somewhat similar story, except that people can't even play it yet (as far as I remember).
A whale is a tern that often means someone/something that brings you the substantial part of your revenue, so in case of the games above, whales would be the players that spend most money on the in-game ships or donations to support development.
The "whale fracking operation" in this context probably means that the entire trailer is a yet another bait for the community to go crazy and bring in the money so that the devs don't starve and finally deliver finished products.
The punchline is, however, that it's likely not gonna happen anyway lmao
Ahh doi, I understood the terms separately but for some reason "whale fracking" just made my brain go "whaaaaa". Thanks for the patience π
Always remember: SQ42 is only 2 Years away (since 2016)
Original release date was actually announced as 2014 originally (during the 2012 Kickstarter), iirc.
Always. Two. Years. :)
Early Access when?
I admit, they fooled me into contributing to the Kickstarter. But at this point, anyone who has anything positive to say about this project is a paid shill (paid for by us!) or heavily in denial thanks to sunk cost fallacy. They say you can "play" it now, but it's still not a game, it's a tech demo and sandbox.
I'm perfectly happy to write this off as a failed Kickstarter, it happens from time to time. But when they keep trying to con money out of new suckers, it really pisses me off. Enough is enough. Assholes.
Itβs still the best spaceship sim Iβve ever played. It does a ton of things no other space game does. Just because you donβt enjoy it or you completely clueless of the current state of the game doesnβt change the fact a lot of people enjoy the game.
I didn't pay for a spaceship sim. I paid for the next Wing Commander and Freelancer game. Whether I enjoy it or not, the product they're making isn't the product they sold me. Perhaps ~~wasting your money~~ buying the "game" now gives you a better chance of receiving the product you think you're paying for, but I wouldn't bet on it. They've already proven themselves to anyone paying the slightest attention.
If you bought an idea of a game through kickstarter and it missed your expectations thatβs totally on you. I waited till there was an actual game, reviewed it, bought it and enjoyed it since it was what I expected. Just sounds like you had a normal kickstarter experience.
Wouldn't it just be perfect irony if they run completely out of money before managing to release something/anything? Though with how many people put in money over and over even though progress over the years has been slow to say the least I guess the more likely outcome is nuclear holocaust putting a damper on the release schedule.
I still remember being in college and hearing people in the lab next to me excitedly proclaim that they were able to pay $100 for a rare ship that has X Y Z features including handling, top speed, and fashionable interiors.
They weren't able to use the ship yet, but oh man was it a great investment for when they'd one day be able to ride them.
So fucking bizarre. But, if you have people out there thinking like my then peers, you're guaranteed to have a long term stream of income based on loose promises alone.
They lost me like exactly after I put in money and started the insurance idea. I regret heavily putting money directly to the main site instead of kickstarter, at least I might have chance to get a refund or something since the pitch content changed.
Haven't they made close to a billion dollars when counting the Kickstarter, starter packs sold via the website, and the "microtransactions" for things like ships (which are more macro than micro with the prices often being way over 100β¬)? I doubt they'll run out of money any time soon, although hookers and blow definitely aren't free
Scientology has been running strong from their grift for decades.
They are going to eventually run dry when they've burned through every ounce of their reputation. But it's a long, long path of riches and broken dreams in the meantime. By the time it's finally done, Chris and the other COs will have retired with their hundreds of millions, and they won't care.
I watched the whole video trying to keep an open mind, but what they showed off just looks so generic. Quick time events, very basic looking fps mechanics, flight looks like War Thunder arcade battles. At least the gfx and animations looked pretty cool, although imo this is the least important factor of a good video game. Will probably be a skip for me, if it ever releases that is.
Honestly even if SQ42 ends up being a great game, it can never live up to the anticipation they've built around it at this point. People are expecting something so completely revolutionary that it will be unlike any other game they have played, but the reality is that it won't be that. Which isn't to say it can't be a good or even amazing game, it just won't be anything different or revolutionary gameplay wise.
I've got very minimal interest/expectations for SQ42 and I'm far more interested in Star Citizen which is still a pipe dream (although pretty fun to play in it's current state too, bugs willing) but has much more potential to offer something different than other games in the genera are doing.
Is the RPS writer a Star Citizen whale? Only Star Citizen victims fall for this shit.
I mean, most of the article is them clowning on how it will never be released.
Ha ha ha!
I will believe it when I see it....
I mean, if they pull it off it will be great, but until it's in our hands, there are no expectations.
I watched the video and what they showed certainly looks impressive. The level of detail in actions, variety of gameplay, immersive first person perspective, and visual details all look good. I hope the game looks and plays as good as what's shown and actually releases sometime soon, but I'm not holding my breath. Even if you ignore all the baggage the game has, gameplay trailers to games still in development are lies more often than not. I stopped following the development like 8 years ago, now it's off my radar until it actually releases.
I wouldn't put too much stock in pre-release gameplay videos. Remember what the pre-release hype videos for Cyberpunk or No Man's Sky looked like, and what the end results actually looked like?
Check out Watch_Dogs for some pre release insanity
In case anyone forgot: https://yewtu.be/watch?v=4KxRp8jeliQ (I know they fixed it, but that video will never fail to make me laugh)
I'm expecting another 1.5-2 years on the release for this. They've announced it's feature complete and moving to the polish stage. That where they will fix bugs and ensure gameplay functionally feels correct.
Considering the number of chapters they had announced in the roadmap I imagine they have a lot of have to cover.
Backed the game, excited to see it when it comes out!
When it comes out.
Until then, zero expectations of quality, or timelieness.
Right after headlines of SC losing the faith of the community. lol
Also, Starfield has already launched. Not that I would even compare the two titles but Squadron 42 has still to prove its actual existence.
Thats part of it because everyone interested already doesn't like them and is getting this game for free. If it doesn't have legs outside of everyone who has effectively ore-ordered, its going to be a real issue for CIG
Backed the kickstarter, still excited. Even in its current state it's one of the more interesting games I've ever played. There's probably a reason no one else has tried to make star citizen before. If SQ42 ever launches, hopefully in a decent state, assets will start getting moved to the multiplayer side of things.
I have written off my Kickstarter βdonationβ several years agoβ¦