Halflife 3 is going to be amazing you guys
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Video game news oriented community. No NanoUFO is not a bot :)
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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Valve can't count to 3 though.
Expect after the Steam Deck 2 for its successors to be Steam Deck 2: Episode 1 and Steam Deck 2: Episode 2.
Steam Deck: Alyx
It would be free marketing if they went with that approach. I can already see the headlines: “Why the ‘Steam Deck 3’ is called the ‘Steam Deck: Episode 1’ and other 5 things with origins on the memeverse”
Hollow Knight: Silksong is gonna be perfect.
(Actually, knowing those devs, it might.)
Their problem is they already made a perfect game. Now they have to do it again. Doing something perfectly once can be chance, doing it twice is massively more difficult.
Interesting spin on the "A delayed game is eventually good, but a rushed game is forever bad"-quote.
These quotes are from a time when games were stamped into hard plastic and circuitry. No Man's Sky and Cyberpunk are two examples of games with rocky launches that are both amazing now. Saying a game is forever bad simply isn't true anymore provided the makers stand behind the product.
But they don't most of the time. If you aren't very lucky like with No Man's Syk or Cyberpunk, you are stuck with an abandonend pile of garbage. And even with those games, it would have been better for everyone involved if they were what they are now from the start.
But the damage is lasting. NMS will always be known for the absolute shitshow it was on launch. Props to them for eventually delivering, but the game will never be as iconic as it could have been. Like compare bg3's reception of "holy shit it's so good" vs NMS's "oh it's finally good now."
NMS is better since release but saying it's amazing now is a bit of an embellishment. At its core it's the same game with all the fundamental issues it always had, there's just more fluff added on.
On the other hand, making me a beta tester for games I paid AAA prices for leaves me with a very negative feeling. You only get one chance to make a good first impression.
Lol that quote is literally in the first sentence of the article.
Not sure why we're arguing this quote with the same two games over and over. Nms and cyberpunk are great games, but they're a rarity.
Game Dev crunch is a plague in th industry, we suffer as consumers who cop bad releases on release. The whole industry could learn from its roots and delay things for a better initial product.
Defending the current practice of redevelopment in post is almost consumer gaslighting.
Plus, the base game itself should be good. It shouldn't need updates. Post-game launch updates should be enhancements, not fixes.
Seriously, we need to return to pre-internet console mentality. You put out an N64 game, it better be goddamn finished. Companies rely way too much on "ehh can just patch it".
suck is forever
I should call her
Tell your mom she still owes me for the Uber.
This is true, but gamers are so impatient. I am in early access with my Virtual Reality Theme Park and have been busting it for 3 years as a solo dev, and of course it is not a full Theme Park yet. What does exist has put me into the top 10 on the Meta Quest App Lab store, but I get bounced out of the top 10 now and then as I will get 3* saying new rides are not coming fast enough. People are so impatient just like shareholders.
Make sure you put in the description you are a small one dev team. Most people are reasonable and understand you can only do so much.
People are way less patient with asshole AAA studios that crank out garbage because they waste time implementing micro transactions or bullshit DLCd
Suck is forever
"Hard disagree." -- person who played FFXIV before the realm got reborn
Obviously CS2 has sucked for a while and is gonna suck forever...
There's only so much delaying can help a badly designed game, delaying only really helps those games that need that extra polish and likely won't be receiving it afterwards.
Yeah, but there's only so much delays can fix. Sometimes suck is sticky.
Fantastic advice, as a guideline in a vacuum.
No game should be shipped broken, but sometimes concessions are a reality.
Even Half-Life had to make concessions. Xen is infamously less polished and fine tuned than the rest of the game. Valve didn’t have infinite resources and time to keep tinkering. Would the game have been better? Maybe. But time is money, and Half-Life already ended up selling huge. Would taking time to fine tune Xen have boosted sales? Were people in the 90s avoiding the game because of Xen? I don’t think so.
The profits from Half Life allowed Valve to make more games and be successful. Is it worth trading off a more fine tuned Xen in order to have Valve exist as we know it today?
Definitely a "change some words around" from Miyamoto, whom this is usually attributed to.
I will wait for Silksong like a good little boi, if it ends up as good as the original.
Why don't they just not bother with a release date and release it when the game is 100% ready
A lot of the time in the industry, developers are using money loaned by publishers. Things like getting more development time, which means asking for more money is a negotiation that the devs aren’t guaranteed to win.
Valve is one of the successful developer & publisher companies that managed to survive. The 90s were a much smaller time for video games, and a small startup like Valve could compete with the big names out there. They had more freedom in a sense, but they also were taking quite a gamble. Other companies tried the same and didn’t survive.
It’s easy to simply say “only release a game when it’s 100% done” but it’s a lot harder when you’re watching money that keeps your company afloat dwindle with each delay. Also, “100% done” is a very flexible concept. Games almost always have to cut content or make concessions in some way, so figuring out what a done version looks like while working on it can be difficult.
The modern version of a small Valve style startup would be something like a Kickstarter funded development. Again, unless you are (for some reason) a Star Citizen dev, people are going to stop giving you money and you have limited funds and thus limited development time.
And just because you delay to try and release a superior game doesn’t mean it will be a smash hit.
Mighty GabeN is getting pretty deep into his wizard years, I best prepare myself for his passing.
The dude is 61, not even retirement age in the US. You don't need to be dramatic just yet.