Starfield
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12 years!? Pure fantasy.
I played Cyberpunk for the first time properly recently, having waited for enough patches to make it worthwhile and what hit me the most after playing Starfield is the quality of conversation. NPCs you talk to emulate real people - they walk around, show emotion, interact with the environment etc. In Starfield, every conversation is a fixed camera POV of you staring directly at the character’s face. It’s so awkward, not at all realistic, unbelievably dated, and I can’t understand why Bethesda continue to make that design choice when there have been countless better implementations over the years.
Haven't played cyberpunk, but the dialog animations in Witcher 3 were down right cinematic, there were wide shots, people pacing back and forth, unique animations.
Mostly for the main quests, but it wasn't camera reverse camera for NPCs as well
Even Baldur's Gate 3 - a CRPG - has more realistic and varies animation of characters across its million lines of dialogue.
All of Baldurs Gate 3's dialogue is motion captured whilst recording the voice if I remember right. It puts it about six miles ahead of every game in its genre.
so did we hate fo4s dialogue or not? im confused
Me and my SO recently picked up fallout 76 to play together (thanks steam sales) and it honestly felt like fo76 NPC interactions were better than starfield NPC interactions 😂 insane how hard they dropped the ball there. It completely kills the game for me.
I don't even think that's necessarily the issue as The Outer Worlds took this approach and the game was fantastic, albeit a bit short. I think it just stands out in addition to the rest of the game being bland.
cyberpunk devs disagree with you. theyve given starfield some high praise
It's nice to want things.
Phil is such a delusional dork. Starfield was "alright" at best. Its time to work on fixing Bethesda's technical debt and move on the ES6.
Looks like its gonna be about 12 years short of that goal
Seems unlikely. Skyrim is good
Mods..
I've played it and enjoyed it many times without mods. Plenty of people have
I'm just gonna play New Vegas for the 117th time.
Ooh, can we get an Obsidian Starfield? That would be awesome.
Wait, we have that already.
Skyrim was an awesome game at launch, even without mods. The epic storyline, they way you're face to face with a dragon within minutes of starting, and the diverse range of races and classes you could be made it your own. There's a reason why it lasted as long as it did.
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1000 planets to explore. So why couldn't they have let you upload your base to a server online, and then have other people's bases randomly appear in your game as you play? Bearing in mind, this would not be an online game, you would have the opportunity to download them.
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Ship building is fun, but it's too limiting. It feels like a system that's still in its infant stages and could've been refined. Give me the ability to resize modules, have the ability to merge parts, so my ship looks more like the ones in Mass Effect or Star Citizen, and not like a mass of parts bolted onto each other.
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Bethesda NPCs just don't work in 2023. There's so little life in them, and the voice acting sounds like they are speaking in a recording booth. There's no life to their voices or characters. It's so jarring, going to Starfield after playing Baldurs Gate 3, or Cyberpunk 2077.
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Loading screens.
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Boring. At least give me an all terrain vehicle to explore 1000 planets, or don't make carrying capacity and oxygen so difficult to manage. How about they give us free DLC after release that continues to add curated content to other planets. Give me a damn reason to play the game, Bethesda! What the hell is this BS?
It didn't even last 2 months for me. Super bored of it
I haven't bought Starfield yet. $49 on sale just seems pricey to me. Bring it below $25 or no deal.
Why wouldn’t he? Why would anyone not want a game they put out to continue to be successful for a long time?
It's kind of new thinking in the games world. Todd Howard has said that if they'd anticipated Skyrim's enduring popularity, they'd have released a lot more DLC for the game. Instead, they put out two DLC plus a home-builder addon and then moved everyone to Fallout 4. Which probably seemed like the best use of resources at the time.