this post was submitted on 29 Feb 2024
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[–] [email protected] 74 points 1 year ago (4 children)

They literally just announced a MetroVR game that looks sick and that they’re adding PC support. They’ve hardly given up.

[–] [email protected] 2 points 1 year ago

I'm hoping it's going to be openly compatible with any pcvr games and that they don't lock it down to only games that either pay Sony for compatibility or only for use on ported Sony games.

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[–] [email protected] 21 points 1 year ago (2 children)

There just isn’t enough games so there isn’t enough players so there isn’t enough games.

People want full AAA titles, not just 50 minute “experiences”. If PSVR had Skyrim VR, GTA VR, and a real FPS with a full length campaign I’d probably finally get it.

I’m not paying $600 for mini golf and horizon call of the mountain

[–] [email protected] 9 points 1 year ago

PSVR1 does have Skyrim VR funnily enough.

[–] [email protected] 4 points 1 year ago

Which is why Quest is beating PSVR in terms of overall experience. Of course, it's still not doing as well as it seems to need to. ACNexus did reasonably well considering the audience size, but they're still pulling out.

I'm sure the corp interest rates issue is part of it all, but nobody seems to be able to overcome the "why would I buy VR with no games?" and "why would I research games for VR if I don't have VR?"

I mean, for me, I've powered through more solid VR games since jan-1 than I've played PC/PS/Xbox games in the last 3 or 4 years. But the games I've been playing are The Room and 7th Guest (OMG t7G remake is the GOAT). Popular among an older generation, but not great to build a critical-mass following.

There's a marketing challenge and nobody has solved it. Even when I got my headset it was more of a "shit, I have nothing else to ask my wife for for Christmas... The HELL do I pick?"

[–] [email protected] 20 points 1 year ago

I mean it's not like Sony doesn't have a history of failing to support their peripherals with first-party titles. Then again adding PC support feels like they recognize there aren't enough first-party titles and are trying to pad the library of games out. At least it means the VR2 is less likely to just sit around collecting dust.

[–] [email protected] 14 points 1 year ago (1 children)

VR going the way of 3D TV is inevitable.

[–] [email protected] 16 points 1 year ago (1 children)

Nah, when VR is good it's incredible. We're still at the early days - PSVR just isn't a good enough experience, neither is Meta's Quest. PC VR is the only good experience but it's still limited by relatively high PC specs, expensive VR hardware, limitations by tethering and slow growth in AAA content.

But VR is not a flash in the pan; the technology just hasn't quite reached the sweet spot of quality vs price. It'll get there.

3D TV was pointless gimick; you'd notice it for 5 mins and then forget you were watching 3D.

[–] [email protected] 3 points 1 year ago (2 children)

We are in the early days only in the context of progress. Timewise VR headsets have already been around for a decade and for half a decade we've heard the "the tech just hasn't quite reached the sweet spot yet" argument. The only reason we're not considering it a flash in the pan is because there are still companies pouring money into that tech.

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[–] [email protected] 11 points 1 year ago (4 children)

I know I’m probably in the minority, but I’ve easily spent over $500, probably closer to $1000 on PSVR2 games, and I’ve played it almost every single day for the last year. I’ve never had VR before this, and I really enjoy mine. Before the VR2, My PS5 was mostly unused, and now I’m actually getting my money’s worth from it.

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[–] [email protected] 10 points 1 year ago (1 children)

I mean. How many times do they need to do the same thing before people realize Sony will abandon every peripheral?

[–] [email protected] 12 points 1 year ago* (last edited 1 year ago)

Do they? I'm pretty happy with my first PSVR. The PSP was really well supported. The motion controls on the PS3 were well supported and lead to the creation of the PSVR on the PS4. They made PS4 games support remote play even after the Vita was no longer supported.

The Vita is the only one that I can think of that was abandoned.

[–] [email protected] 6 points 1 year ago

They need to make killer apps for these devices first before they try to push them. I can only think of Half Life Alyx as the one example of something I wish I'd pkayed. There looked like there was one called Asgard's Wrath 2 which got a lot of acclaim recently but overall it's a pretty thin offering.