this post was submitted on 14 Aug 2023
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Massive nostalgia hit for this one. The update is crisp and smooth. Free update for current owners. Quake II 64 was relatively unknown and different to Quake II

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[–] [email protected] 11 points 2 years ago (3 children)

Aww shit we need a lemmy CTF game

[–] [email protected] 5 points 2 years ago (2 children)

I’m down. I’m playing on my switch right now with gyro.

[–] [email protected] 4 points 2 years ago (1 children)

Wait what?! That works? So you turn around and tilt up/down to move the camera? Like with a handheld VR device?

[–] [email protected] 3 points 2 years ago

If you’re handy you can modify the Nintendo labo VR into Doom 2 VR.

[–] [email protected] 2 points 2 years ago (1 children)

Nice. I love games that allow the gyro for aiming.

[–] [email protected] 1 points 2 years ago

It all started with Splatoon 2 and now I use it on my steam pc with my switch controller and gyro.

[–] [email protected] 3 points 2 years ago

Count me in!

[–] [email protected] 1 points 2 years ago (1 children)

Fuck yeah. I haven't tried out the multiplayer yet, but reviews are saying it works well.

[–] [email protected] 1 points 2 years ago

How do we arrange this?

[–] [email protected] 9 points 2 years ago

How does multiplayer work without Game Spy?

[–] [email protected] 3 points 2 years ago (1 children)

I never played the n64 version. I didn't even know it existed!

Very short but had a lot of fun! Playing a n64 game in 4k/60 is quite surreal

[–] [email protected] 4 points 2 years ago (1 children)

Give Doom 64 and the Turok remasters a shot too.

[–] [email protected] 2 points 2 years ago

The turok remaster is a huge justice done to that game. Pure nostalgia

[–] [email protected] 3 points 2 years ago (1 children)

Playing this on the PSX was such a unforgettable experience. The soundtrack is a banger to this day, level design was interesting and made me want to push further.

[–] [email protected] 2 points 2 years ago

Playing through again made me realise how good the level design is. It's linear at heart but gives an open progression feel throughout the stages. Gun play is so tight.