Games that have been out for years arent going to hit the minimum 12 month downloads/revenue figures unless they are still very popular, no?
I dont agree with this downloads based fee to be clear.
Games that have been out for years arent going to hit the minimum 12 month downloads/revenue figures unless they are still very popular, no?
I dont agree with this downloads based fee to be clear.
This is what happens when a new console generation comes around. Just because you are on PC does not mean you are exempt from industry norms which are largely pushed by consoles. Your 970 was significantly stronger than the xbox one and the ps4, so you could use it for that entire generation if you wanted. Your 2060 is weaker than the xbox series x and the ps5, so should be no surprise that you use lower settings than those consoles.
Same with ssds. They werent required for so long because the consoles didnt have them. Now they do, and fast ones at that. So devs use them, and sometimes require them.
Now obviously starfield in particular is not a shining beacon of next gen technology and optimization. But those reasons you chose to pick on are not really examples of its failings.
The inputs are mostly the same, so implementing one essentially implements the other. Much like how implementing fsr2 is so similar to dlss and xess. (Which is why these mods came out in a matter of hours after early release)
DF was referring to a question about devs patching old games to add in fsr3 frame gen, as if its some simple toggle for games which may not even have motion vector or optical flow data already exposed.
Doesn't mean we call them heros and erect monuments to them. if anything we place these objects in a museum dedicated to the group. We acknowledge their troubled past, difficult decisions, horrible actions, good actions, and learn from all of it. A sense of shame and humility doesnt make current Ukrainians bad in any way.
Yes. Now that all the consoles have ssds, devs are going to design their games around them. That means asset streaming is the norm. And that means hdds will cause massive pop-in and stutters.
Nobody wants exclusion of any technology, thats the entire point. Especially when its been shown repeatedly that once you implement one of the 3 (fsr, dlss, xess) techs, the other 2 take almost no effort to add in as well. So little effort that modders have managed to shove them in to games that exclude them for whatever reason, sometimes achieving it in a matter of hours.
All that said... Dlss is definitely better quality than fsr. "Some people might tell" is an understatement.
Your 3080 cant run frame generation because it wouldn't improve your framerate with that gpu architecture. Just like software dlss wont improve framerate on a 1080.
Nvidia isnt some boogeyman holding back these techs because they just want to force people to buy new cards. They are definitely making tech that only works on the newest cards to try and get more sales, dont get me wrong, but its not arbitrary.
I genuinely don't understand this sentiment.
What makes a DLSS frame so different from a native frame? It's all just running code to turn math into pixels.
The only thing that matters is the end result to our human eyeballs, not how we get there. DLSS (and the other options to varying degrees) has gotten so good it looks better than native, especially when in motion.
Art style, fidelity, and realism are all somewhat separate. Yeah a good art style can make a game timeless. There are countless examples of that. But it doesnt mean that realistic looking games cant have a great art style. I think cohesion is a huge part of what people mean by "art style". Realistic looking games that focus on having a cohesive look can also be fairly timeless. They may not compete with today's fidelity (resolution, technology, etc), but Assassin's Creed, various Battlefield games, Crysis 1, and plenty more all look great if you look at them today.
Theres also the concept of somwthing not realistic, but high fidelity. Minecraft RTX is simply amazing. Taking that already timeless art style and increasing the fidelity doesn't suddenly remove the timeless factor, and i love that. I want more of that. Even if it means i need a fairly beefy gpu for such simple graphics otherwise.
What liability?
Theyre adding every single little thing that they can to reach that value. 401k matching, employer's health insurance, vision, dental, paid time off, those are all big easy ones. But they probably have idiotic values for all the fine print benefits too. Think of free legal advice, financial advice, personal counseling, reimbursements for education opportunities, travel, uniform cleaning, etc etc.
Should it all add up to 100k and be boasted about? No... But of course they will anyway.
Its such a shame they wasted that name on such a dud. An actually useful AI helper named cortana is a no-brainer for them.
The company making enough money to trigger said fees?
I dont support this new structure, but its not like these fees are attacking game companies which have no profits