Blackmist

joined 2 years ago
[–] [email protected] 3 points 2 years ago

Thousands of people from all over the world. Primarily PC gamers. Paying thousands in flights and accommodation. All to see a predatory phone game get revealed.

Should have saved that shit for the quarterly shareholder report.

[–] [email protected] 1 points 2 years ago (1 children)

After a bit of playing about, it seems related to current battery level and whether it's currently on.

Like plugging in at 2 bars won't charge it at all now, either on or off, and not even directly in the PS5, where at 0 bars, we managed to get it charging in the Anker charger by powering the controller off, plugging it in, and then you could power on again and have it carry on.

I don't know if this is intended or a bug.

[–] [email protected] 7 points 2 years ago (1 children)

Paint.NET has been my simple go to for over a decade. I've never got on with Gimp or Photoshop. Paint.NET is more like Paintshop Pro used to be.

[–] [email protected] 2 points 2 years ago

Is anyone else getting problems with charging from an external USB charger after the latest DualSense update?

We updated both controllers, and now neither will charge from an Anker USB charger we've been using. They both charge from the PS5 itself. The charger works fine for phones.

It's like they've updated them to no longer charge from any source other than the PS5, and maybe official PS5 charging docks. Don't have one of those to test.

Annoying to say the least, as it means playing while charging now needs a cable trailing across the living room floor.

[–] [email protected] 8 points 2 years ago

Coming next week on Proof That We Don't Live In A Meritocracy News:

Elon Musk says he might rename X to 🍆💦.com

And indeed anything else that keeps his odd shaped face in the news.

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

Baldur's Gate PS5. Co-op.

Currently takes about 6 seconds to swap between characters. Every time. Every turn. Click, clunk, click, clunk.

Playing really thoroughly, we're up to 60 hours, level 7, and just starting Act 2.

It's bad design that part of Act 1 is behind the exact same prompt as the end of Act 1. I nearly missed a whole zone there, as well as an awesome weapon.

[–] [email protected] 9 points 2 years ago

Taken it to the Minecraft docks for repairs.

[–] [email protected] 17 points 2 years ago (6 children)

Took me an hour to get to work, so now I get an extra hour and a half in bed as I get up at 9:30 for my 9am start.

[–] [email protected] 7 points 2 years ago (1 children)

FireTV was ever alive?

I got one years ago and it was borderline unusable even from day one. They've always been these cheap, nasty, HDMI sticks that freeze and lag at the slightest hint of you wanting to actually use them to watch anything.

[–] [email protected] 28 points 2 years ago

"Sorry not sorry. Here are the amended prices that we intended to change all along, but knew you'd revolt unless we did something thoroughly obnoxious first."

[–] [email protected] 4 points 2 years ago (1 children)

Well indeed.

In terms of big full length walking around and shooting stuff VR exclusives, there's pretty much just Alyx. Walking Dead Saints and Sinners is supposed to be decent. It's in my library but I've never tried it.

Plenty of smaller games like Beat Saber are fun and easy for anyone to pick up and play. They've got that Wii-appeal.

Cockpit games like racing sims are an easy conversion. People have been raving about Gran Turismo VR.

Astro-bot was decent but outside a few gimmicks there was nothing particularly VR special about it.

It's still in the enthusiast's toy space right now. Not sure it will ever really get out of that phase at any price. It's not something you go past in a shop and go wow, it's something you have to try out, and in order to do that you'd already have to be vaguely interested in it.

[–] [email protected] 7 points 2 years ago (4 children)

It's hard to compare the old Virtuality arcade machines to Half-Life: Alyx though. Just a shame that few games are really following Alyx into the future. It's expensive to make a proper VR game (or indeed any big game), and the fact that there's not an enormous number of headsets out there is hardly encouraging devs to make more.

There's other niches besides games. VR headsets would be pretty much the only way to watch 3D HFR movies at home, but nobody really seems interested in bringing them to the format. You can't even get 3D 4K movies on Blu-ray. Plus wearing one for a three hour movie is likely to be tiresome.

Modern VR has modern enemies, and those are price, space, and comfort.

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