G0ldenSp00n

joined 2 years ago
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[–] [email protected] 11 points 6 months ago (2 children)

A couple features in Arc I would like to see coome to this, but it runs on Linux so I am dailying it on my real computer. So far it has been great and a couple KDE tweaks even made PiP work fantastic.

[–] [email protected] 4 points 6 months ago (1 children)

Yay, marathon Etho!!

[–] [email protected] 44 points 7 months ago (2 children)

This is not even true, they rewrote the engine to support native 64-bit precision to let them fit large spaces, they didn't just make everything small. They basically employ all the people that used to make Cryengine since Crytek went out of business, so the engine they are building is actually pretty good.

[–] [email protected] 3 points 7 months ago

Excited to watch !!

[–] [email protected] 3 points 7 months ago

Yea he definitely doesn't, they are prototypes and cost $10k to make and are only available as a private demo.

[–] [email protected] 7 points 7 months ago (2 children)

They are AR, it is the Orion prototype.

[–] [email protected] 1 points 7 months ago

What is so wrong with people being excited about a language they like? I have always found the Rust community extremely welcoming and caring.

[–] [email protected] 4 points 7 months ago (5 children)

Rust is named after the fungus, not oxidized metal

[–] [email protected] 1 points 7 months ago

Wow, didn't expect all the winter drop features already.

[–] [email protected] 1 points 9 months ago

Abrash is a snake

[–] [email protected] 4 points 10 months ago (1 children)

So far I have only really scratch built backprop. And had severe performance problems with Burn trying to do something it probably wasn't built to do. Once I get further in makemore I should have a better idea.

[–] [email protected] 4 points 10 months ago (3 children)

Been working through Andrej Karpathy's ML lectures in Rust. The backprop one went pretty well, but I had to learn how to do type indirection and interior mutabilty because of the backprop graph structure. I'm now on the makemore lecture, but having a lot of trouble building the bi-gram model in Burn (the rust native ML framework), because it seems like directly incrementing the tensor values is insanely slow. His example that takes like 10 seconds to run in Python takes two and a half minutes in Rust with Burn, so trying to figure out how to optimize or speed that up.

 

This is a good overview of Sparse Voxel Octrees and how they reduce the space complexity of voxel data.

 

An interesting and in-depth look at how Teardown renders a single frame.

  • Teardown is not strictly a voxel game, but it adheres to the voxel aesthetic and some of these break-down is usual for voxel game development.
1
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

A reusable voxel model importer, written in C++ with a wrapper for Rust

 

Honestly quite shocking news given their success, but I guess it's what happens when you chase tech company profits.

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