Well alright, I'm choosing to disregard the fact that this is 90% insults and calling me a weirdo freak. Thanks for that, btw, I've put a lot of effort into expressing myself clearly across a lot of different comments here.
In the latter half of this comment, I articulated why I feel an easy mode actually does make playing the game worse, even if you don't select it. I also articulated why a simple scaling difficulty wouldn't really work.
And in the latter half of this comment (start at "But I also think games are art"), I expressed why I think an Easy mode hasn't been added, and wouldn't be the same experience.
To add to that final point, the reason I don't want others to play an easy mode isn't because I'm a loser and beating Souls is the only way I know I'm a real man. I just think Souls is an amazing and unique offering, and it would be a real shame for someone to play the game on easy (which would "break the game itself" in Miyazaki's words) and think that's all there was.
I want more people to give it a try and experience it, and hopefully love it, not less. But just like it's frustrating to watch a movie you love with someone who's on their phone the whole time, it would be frustrating to see a ton of people play a kneecapped version of one of my favourite things and end up not "getting it". And it would be more of a loss for them than me. It's just the same Miyazaki quote over again, both me and him love what has been made here, and want more people to experience it, but not at the expense of compromising it. To paraphrase the end of his quote, would we even be talking about it if From Soft hadn't had the confidence to stick to their intended vision?
“If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn’t the right approach,” he said.
“Had we taken that approach, I don’t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy - which, in my eyes, would break the game itself.”
Ok, hang on. I replied to this initially while annoyed, and blew past some of the key points. But I do actually want to talk about the whole "participating in the zeitgeist" thing.
A large part of the reasons Dark Souls doesn't have difficulties is to create that social element. Gonna stick with Elden Ring for my examples here, because I missed most of the online discussion around Sekiro. But from what I saw, the majority of the discussion online was about how hard certain bosses were, shared experiences like getting your ass kicked by Tree Sentinel, or Margit "putting your foolish ambitions to rest". If Elden Ring really did have an easy mode, that was easy enough for someone to beat the game without "learning the attack patterns of the monsters", and to keep up with the diehard playerbase while working 70+ hour work weeks, would they really have felt included in those conversations? Would they have been able to share the excitement at beating a boss that they struggled with for hours, without actually struggling for that time? There's an intentional design decision here. To quote Miyazaki from when Sekiro released:
If all you really wanted was to just... experience the art and story, and see the cool enemy designs, you could always watch a youtube let's play or something as well. The ultimate easy mode, with a defined length of how long it will take. But if you wanted to commiserate about tough challenges and the experience you went through, then you kinda need to actually have that experience.
I'll also add, that stuff doesn't go away. I was excited by the hype around Elden Ring too. It's what pushed me to start Dark Souls 1, and then play 2, 3, Sekiro, and finally Elden Ring. I missed the initial hype around all of those games, but that cultural stuff is still there. I built up a youtube playlist while playing each game and once I finished them I would catch up on Illusory Wall, Zullie the Witch, Vaati, and challenge runs and Lockout Bingos from the likes of Lil' Aggy or Ymfah. My friends were also excited to see me play the games. I may not have experienced the Anor Londo archers until years after they did, but it was still fun to talk to them about it, and they were excited to reminisce and replay the game alongside me.
I eventually did get to participate in the fun that was Shadow of the Erdtree releasing soon after I beat Elden Ring. And that was great, and special. It was fun to see that final boss get nerfed soon after I beat it, for example. I do feel sorry that you missed the moment of Sekiro releasing. But ultimately I don't think your anecdotal experience is more important than say, my friend who always picked easy and didn't realize how much he loved a tough challenge. Or any of the "Dark Souls saved my life" people, who might've picked easy if it was offered and not had that experience. Or the designers at From Software who worked hard to create something special and have the right to not offer a way to half-ass it and "fragment the user base".