JackGreenEarth

joined 2 years ago
MODERATOR OF
[–] JackGreenEarth@lemm.ee 5 points 3 days ago (5 children)

What is the context of what Israel apparently did? Just for my own curiosity.

[–] JackGreenEarth@lemm.ee 1 points 3 days ago

Alright, I added the config, and could use an app such as Rclone shuttle to view the files, but at no point could I set a mount point and I'm still not sure how to do that.

[–] JackGreenEarth@lemm.ee 1 points 3 days ago (3 children)

Thanks, I tried that and it gave a different error

aarvi@fedora:~$ rclone mount ftp://jack101:correct%20password@oncilla.mythic-beasts.com /mnt/jack101 --network-mode
2025/03/19 14:59:22 NOTICE: Config file "/home/aarvi/.config/rclone/rclone.conf" not found - using defaults
2025/03/19 14:59:22 CRITICAL: Failed to create file system for "ftp://jack101:correct%20password@oncilla.mythic-beasts.com": didn't find section in config file

but I will try to fix it

[–] JackGreenEarth@lemm.ee 2 points 4 days ago* (last edited 4 days ago) (1 children)

Yeah, might well be there's an error with this version - 0.9.2/8.9.1

aarvi@fedora:~$ curlftpfs --version
curlftpfs 0.9.2 libcurl/8.9.1 fuse/2.9
aarvi@fedora:~$ curl --version
curl 8.9.1 (x86_64-redhat-linux-gnu) libcurl/8.9.1 OpenSSL/3.2.4 zlib/1.3.1.zlib-ng libidn2/2.3.8 nghttp2/1.62.1
Release-Date: 2024-07-31
Protocols: file ftp ftps http https ipfs ipns
Features: alt-svc AsynchDNS GSS-API HSTS HTTP2 HTTPS-proxy IDN IPv6 Kerberos Largefile libz SPNEGO SSL threadsafe UnixSockets

aarvi@fedora:~$ sudo dnf dg curl-8.7.1
Updating and loading repositories:
Repositories loaded.
Failed to resolve the transaction:
No match for argument: curl-8.7.1
You can try to add to command line:
  --skip-unavailable to skip unavailable packages
aarvi@fedora:~$ 

But it also doesn't seem the old version is available for download...

[–] JackGreenEarth@lemm.ee 9 points 4 days ago

The problem is that people spend far too long arguing what a system should be called, rather than actually arguing about the merits of the system itself.

[–] JackGreenEarth@lemm.ee 11 points 4 days ago

I was on beehaw originally, then I switched to lemmy.world because I wanted to see the whole threadiverse, not just the parts that beehaw deigned to federate with, and now lemm.ee because it seems least likely to impulsively defederate, ban, or otherwise get in the way of me browsing Lemmy. Also it has downvotes. But I only ever used one at a time.

[–] JackGreenEarth@lemm.ee 1 points 4 days ago

I hope hell doesn't exist, an ethical creator would not create a realm for torturing people, however long it's for, especially if it's eternal. They also would just give you heaven now, you wouldn't have to experience a horrible human life to get into it. And it would be eternal pleasure, just like all the happy chemicals in your brain in a magical way so you don't build resistance to it.

Anyway, directly affecting chemicals in your brain is a less interesting but better way to either create pleasure or pain in a human, experiences are fun to describe, but not the best way to actually do it.

Idk what if anything happens after death. Heaven or oblivion would be good, hell or reincarnation would be less desirable.

[–] JackGreenEarth@lemm.ee 3 points 4 days ago (1 children)

Apologies, I thought you were implying that lemmy.world and lemmy.ml were the only two options.

[–] JackGreenEarth@lemm.ee 3 points 4 days ago* (last edited 4 days ago) (5 children)

But lemm.ee and many others exist... - such as lemmy.ca

[–] JackGreenEarth@lemm.ee 2 points 5 days ago (1 children)

Didn't Disney publish The Owl House? I mean, I know they didn't really have much creative influence, but they did publish it, and that show is pretty woke.

[–] JackGreenEarth@lemm.ee 8 points 1 week ago (2 children)

Most of these shades

[–] JackGreenEarth@lemm.ee 3 points 1 week ago (10 children)

There was very likely a prompt beforehand off screen instructing it to refuse any request

 

cross-posted from: https://lemm.ee/post/46352654

I love the game civ6, that's why the problems with it make me troubled and I want to suggest improvements. I've played through multiple playthroughs and here are some issues that stand out to me.

TLDR: Civ6's gameplay forces you to play in a very imperialist, chauvinistic, racist, and religious way to win.

Problsms

'Barbarians' (indigenous or native people, obviously stereotyped as always warlike), the tech tree that forces you to discover things in the way the Europeans discovered them, not just making you unlock actually necessary technologies before you unlock new ones, even more so with the civic tree as any policy or government can be developed in isolation, it doesn't need the preceding civ6 ones, also you can't have a democracy from the beginning if you want what's best for your people. You have to conquer other continents displacing or killing the natives, and the way it frames certain governments such as communism is disingenuous when they're really describing authoritarianism, and making that misunderstanding more widespread.

My suggested solutions/improvements

Abolish the civic tree. Let you establish any government or any policy ( you can still have policy slots but it's the same across all governments) at any time without culture cost. Governments could affect things like the happiness and productivity of your people, but not more than that. Rename 'barbarians' to natives or indigenous people and create more peaceful options for interacting with them, don't make them aggressive by default. Encourage cooperation with civilisations on other continents (such as lasting trade agreements that you don't have to renew every 30 turns) rather than encouraging settling everywhere on the map. Allow individual cities to get upgrades that allows producing multiple things at once rather than the only way to do so being creating multiple cities. Allow agnosticism or atheism as a 'religion' option and rename religion to 'philosophy' or 'ideology' or something like that. Having real historical cultures and leaders on a generated world doesn't really make sense so there should be fictional or generated civilisations and leaders as options too.

I don't mind if they keep the victory conditions they've got, scientific, religious (although ideological is a better term), military, although not cultural. If people want to play as murderous colonial maniacs they should be allowed to, they just shouldn't be forced into it and should have more peaceful options to play. The scientific victory should be collaborative, with multiple civilisations working together to advance scientific knowledge and improve human conditions (although the current goal of space travel is overly simplistic). Convincing the world of your ideology isn't a bad measure for success either, and conquering the world military is a kind of success, if not a very moral one. Culture victory is just a thinly veiled way of saying that only European culture is good and the way of proving your culture is best is attracting tourists, which is again overly simplistic.

 

I love the game civ6, that's why the problems with it make me troubled and I want to suggest improvements. I've played through multiple playthroughs and here are some issues that stand out to me.

TLDR: Civ6's gameplay forces you to play in a very imperialist, chauvinistic, racist, and religious way to win.

Problsms

'Barbarians' (indigenous or native people, obviously stereotyped as always warlike), the tech tree that forces you to discover things in the way the Europeans discovered them, not just making you unlock actually necessary technologies before you unlock new ones, even more so with the civic tree as any policy or government can be developed in isolation, it doesn't need the preceding civ6 ones, also you can't have a democracy from the beginning if you want what's best for your people. You have to conquer other continents displacing or killing the natives, and the way it frames certain governments such as communism is disingenuous when they're really describing authoritarianism, and making that misunderstanding more widespread.

My suggested solutions/improvements

Abolish the civic tree. Let you establish any government or any policy ( you can still have policy slots but it's the same across all governments) at any time without culture cost. Governments could affect things like the happiness and productivity of your people, but not more than that. Rename 'barbarians' to natives or indigenous people and create more peaceful options for interacting with them, don't make them aggressive by default. Encourage cooperation with civilisations on other continents (such as lasting trade agreements that you don't have to renew every 30 turns) rather than encouraging settling everywhere on the map. Allow individual cities to get upgrades that allows producing multiple things at once rather than the only way to do so being creating multiple cities. Allow agnosticism or atheism as a 'religion' option and rename religion to 'philosophy' or 'ideology' or something like that. Having real historical cultures and leaders on a generated world doesn't really make sense so there should be fictional or generated civilisations and leaders as options too.

I don't mind if they keep the victory conditions they've got, scientific, religious (although ideological is a better term), military, although not cultural. If people want to play as murderous colonial maniacs they should be allowed to, they just shouldn't be forced into it and should have more peaceful options to play. The scientific victory should be collaborative, with multiple civilisations working together to advance scientific knowledge and improve human conditions (although the current goal of space travel is overly simplistic). Convincing the world of your ideology isn't a bad measure for success either, and conquering the world military is a kind of success, if not a very moral one. Culture victory is just a thinly veiled way of saying that only European culture is good and the way of proving your culture is best is attracting tourists, which is again overly simplistic.

 

cross-posted from: https://lemm.ee/post/46067136

I'm designing a webapp that is supposed to be an AR environment on your phone, to be viewed with something like Google Cardboard, but I am having an issue that the segmentPointer object that is meant to appear when clicking on an object is not.

I've checked the geometry displays correctly in a sandbox, and when I change it to a 3d object rather than shapeGeometry it does display, but I cannot figure out why it is not displaying how I want it to.

The project is at https://voxelverse.jackgreenearth.org, and the code is quite long, but it is here to read in its totality below as it might need the whole context to discover the error. I've tried myself looking through the code, and I've tried searching the web and asking LLMs, but I couldn't figure it out, so please help me, fellow humans.

Tap for code

"use strict";

import \* as THREE from 'three';

import {GLTFLoader} from 'three/addons/loaders/GLTFLoader.js';

\


const loader = new GLTFLoader();

const textureLoader = new THREE.TextureLoader();

const manager = THREE.DefaultLoadingManager;

\


// Basic functions

\


function ls(id) {

return(localStorage.getItem(id));

};

\


function setLs(id, val) {

localStorage.setItem(id, val);

};

\


function byId(id) {

return(document.getElementById(id));

};

\


function bySel(sel) {

return(document.querySelector(sel));

};

\


function byClass(id) {

return(document.getElementsByClassName(id));

};

\


function toTitleCase(str) {

return str.replace(

/\w\S\*/g,

function(txt) {

return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();

}

);

};

\


function randInt(max) {

return Math.floor(Math.random() \* (max));

};

\


function getRandomFloat(min, max, decimals) {

return(parseFloat((Math.random() \* (max - min) + min).toFixed(decimals)));

};

\


function confine(value, min, max) {

if(value < min) {

return(min);

} else if(value > max) {

return(max);

} else {

return(value);

};

};

\


function wrap(value, min, max) {

const range = max - min;

\


if(value < min) {

return(wrap(value + range, min, max));

} else if(value > max) {

return(wrap(value - range, min, max));

} else {

return(value);

};

};

\


function removeFromArray(array, forDeletion) {

return(array.filter(item => !forDeletion.includes(item)));

};

\


function radToDeg(radians) {

return radians \* (180 / PI);

}

\


function range(start, stop, step = 1) {

if (stop === undefined) {

stop = start;

start = 0

}

return Array.from({ length: (stop - start) / step }, (\_, i) => start + (i \* step));

}

\


function between(variable, min, max, inclusive='min') {

switch(inclusive) {

case 'none':

return((variable > min) && (variable < max));

break;

case 'both':

return((variable >= min) && (variable <= max));

break;

case 'min':

return((variable >= min) && (variable < max));

break;

case 'max':

return((variable > min) && (variable <= max));

break;

}

}

\


function download(data, filename, type) {

var file = new Blob(\[data], {type: type});

if (window\.navigator.msSaveOrOpenBlob) // IE10+

window\.navigator.msSaveOrOpenBlob(file, filename);

else { // Others

var a = document.createElement("a"),

url = URL.createObjectURL(file);

a.href = url;

a.download = filename;

document.body.appendChild(a);

a.click();

setTimeout(function() {

document.body.removeChild(a);

window\.URL.revokeObjectURL(url);

}, 0);

};

};

\


function log(text) {

console.log(text);

};

\


function distance2d(x1, y1, x2, y2) {

return(Math.sqrt(

(Math.abs(x1 - x2) \*\* 2) +

(Math.abs(y1 - y2) \*\* 2)

));

};

\


function distance3d(p1 = new THREE.Vector3(0, 0, 0), p2 = new THREE.Vector3(0, 0, 0)) {

return(Math.sqrt((distance2d(p1.x, p1.y, p2.x, p2.y) \*\* 2) + (Math.abs(p1.z - p2.z) \*\* 2)));

};

\


let totalElementsToLoad = 0;

let numberOfElementsLoaded = 0;

\


function onAllElementsLoaded() {

\


}

\


function load(path, type, functionOnLoad) {

totalElementsToLoad += 1;

\


if(type == 'html') {

fetch(path)

.then(response => response.text())

.then(html => {

let doc = new DOMParser().parseFromString(html, "text/html");

\


functionOnLoad(doc);

\


// If all elements to load have been loaded, execute the relevant function

numberOfElementsLoaded += 1;

if(numberOfElementsLoaded == totalElementsToLoad) {

onAllElementsLoaded();

}

})

.catch(error => {

console.error(error);

});

} else if(type == 'json') {

fetch(path)

.then(response => response.json()) // parse the response as JSON

.then(json => {

functionOnLoad(json);

\


// If all elements to load have been loaded, execute the relevant function

numberOfElementsLoaded += 1;

if(numberOfElementsLoaded == totalElementsToLoad) {

onAllElementsLoaded();

}

})

.catch(error => {

console.error(error);

});

}

}

\


// Setup

\


const PI = 3.1415926535897932384626433832795028841971;

\


// Objects

\


let orientation = {

'absolute': false,

'alpha': 0,

'beta': 0,

'gamma': 0

}

\


// vars

const fps = 60;

\


let keysDown = \[];

let pointerPosition = {'x': 0, 'y': 0, 'positions': \[{'clientX': 0, 'clientY': 0}], 'type': 'mouse'};

\


// Camera

let cameraRotation = new THREE.Euler(0, 0, 0, 'YXZ');

let cameraTargetRotation = {'x': 0, 'y': 0, 'z': 0};

const cameraRotationSensitivity = 0.002;

\


// Other variables

let logicInterval;

\


// Load default settings

let defaultSettings;

\


load("/assets/json/default-settings.json", 'json', function(defset) {

defaultSettings = defset;

\


// Create custom settings

if(!Object.keys(localStorage).includes('settings')) {

setLs('settings', JSON.stringify({}));

};

\


onSettingsLoad();

});

\


function settingURL(url, addValue=true) {

return('children/' + url.split('/').join('/children/') + (addValue ? '/value' : ''));

}

\


function customiseSetting(url, value) {

url = settingURL(url).split('/');

\


let newSettings;

\


function recursiveSet(object, list, index, setTo) {

// If the current component is the last one, assign the value

if(index == list.length - 1) {

object\[list\[index]] = setTo;

return(object);

} else {

// Check if it already contains the value

if(object.hasOwnProperty(list\[index])) {

object\[list\[index]] = recursiveSet(object\[list\[index]], list, index + 1, setTo);

} else {

object\[list\[index]] = recursiveSet({}, list, index + 1, setTo);

}

return(object);

}

};

\


newSettings = recursiveSet(JSON.parse(ls('settings')), url, 0, value);

\


setLs('settings', JSON.stringify(newSettings));

}

\


function getSetting(url, addValue) {

url = settingURL(url, addValue).split('/');

\


function recursiveGet(object, list, index) {

// If the current component is the last one, return the value

if (index == list.length - 1) {

return object\[list\[index]];

} else {

// Check if it contains the value

if (object.hasOwnProperty(list\[index])) {

return recursiveGet(object\[list\[index]], list, index + 1);

} else {

return null; // No such setting

}

}

}

\


// Try to find it in local settings first, otherwise get it from defaultSettings

const localGet = recursiveGet(JSON.parse(ls('settings')), url, 0);

if(localGet == null) {

return(recursiveGet(defaultSettings, url, 0));

} else {

return(localGet);

}

}

\


// First, lets define some functions

// Rendering functions

\


// Thanks, https\://discourse.threejs.org/t/roundedrectangle-squircle/28645!

function roundRectangleGeometry(w, h, r, s) { // width, height, radius corner, smoothness

// helper const's

const wi = w / 2 - r; // inner width

const hi = h / 2 - r; // inner height

const w2 = w / 2; // half width

const h2 = h / 2; // half height

const ul = r / w; // u left

const ur = ( w - r ) / w; // u right

const vl = r / h; // v low

const vh = ( h - r ) / h; // v high

let positions = \[

-wi, -h2, 0, wi, -h2, 0, wi, h2, 0,

-wi, -h2, 0, wi, h2, 0, -wi, h2, 0,

-w2, -hi, 0, -wi, -hi, 0, -wi, hi, 0,

-w2, -hi, 0, -wi, hi, 0, -w2, hi, 0,

wi, -hi, 0, w2, -hi, 0, w2, hi, 0,

wi, -hi, 0, w2, hi, 0, wi, hi, 0

];

let uvs = \[

ul, 0, ur, 0, ur, 1,

ul, 0, ur, 1, ul, 1,

0, vl, ul, vl, ul, vh,

0, vl, ul, vh, 0, vh,

ur, vl, 1, vl, 1, vh,

ur, vl, 1, vh, ur, vh

];

let phia = 0;

let phib, xc, yc, uc, vc, cosa, sina, cosb, sinb;

for (let i = 0; i < s \* 4; i ++) {

phib = Math.PI \* 2 \* ( i + 1 ) / ( 4 \* s );

cosa = Math.cos( phia );

sina = Math.sin( phia );

cosb = Math.cos( phib );

sinb = Math.sin( phib );

xc = i < s || i >= 3 \* s ? wi : - wi;

yc = i < 2 \* s ? hi : -hi;

positions.push( xc, yc, 0, xc + r \* cosa, yc + r \* sina, 0, xc + r \* cosb, yc + r \* sinb, 0 );

uc = i < s || i >= 3 \* s ? ur : ul;

vc = i < 2 \* s ? vh : vl;

uvs.push( uc, vc, uc + ul \* cosa, vc + vl \* sina, uc + ul \* cosb, vc + vl \* sinb );

phia = phib;

}

const geometry = new THREE.BufferGeometry( );

geometry.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( positions ), 3 ) );

geometry.setAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( uvs ), 2 ) );

return geometry;

}

\


// Render

function render() {

requestAnimationFrame(render);

leftRenderer.render(scene, leftCamera);

rightRenderer.render(scene, rightCamera);

\


framesSoFar++;

};

\


// Functions

function setCameraRotation() {

// Calculate drag

cameraRotation.x = Number((cameraRotation.x + ((cameraTargetRotation.x - cameraRotation.x) / getSetting('Input/Mouse/Camera Rotation Drag'))).toFixed(5));

cameraRotation.y = Number((cameraRotation.y + ((cameraTargetRotation.y - cameraRotation.y) / getSetting('Input/Mouse/Camera Rotation Drag'))).toFixed(5));

cameraRotation.z = Number((cameraRotation.z + ((cameraTargetRotation.z - cameraRotation.z) / getSetting('Input/Mouse/Camera Rotation Drag'))).toFixed(5));

// Update cameras

for(let camera of \[leftCamera, rightCamera]) {

camera.rotation.set(cameraRotation.x, cameraRotation.y, cameraRotation.z, 'YXZ');

}

\


const eyeGap = getSetting('Quick Settings/Eye Gap');

\


// Set camera positions

leftCamera.position.x = -1 \* eyeGap \* Math.sin(cameraRotation.y);

leftCamera.position.z = -1 \* eyeGap \* Math.cos(cameraRotation.y);

rightCamera.position.x = eyeGap \* Math.sin(cameraRotation.y);

rightCamera.position.z = eyeGap \* Math.cos(cameraRotation.y);

\


byId('camera-target-rot-x').innerHTML = cameraTargetRotation.x.toFixed(2);

byId('camera-target-rot-y').innerHTML = cameraTargetRotation.y.toFixed(2);

byId('camera-target-rot-z').innerHTML = cameraTargetRotation.z.toFixed(2);

byId('camera-rot-x').innerHTML = cameraRotation.x.toFixed(2);

byId('camera-rot-y').innerHTML = cameraRotation.y.toFixed(2);

byId('camera-rot-z').innerHTML = cameraRotation.z.toFixed(2);

\


byId('camera-left-rot-x').innerHTML = leftCamera.rotation.x.toFixed(2);

byId('camera-left-rot-y').innerHTML = leftCamera.rotation.y.toFixed(2);

byId('camera-left-rot-z').innerHTML = leftCamera.rotation.z.toFixed(2);

}

\


function takeScreenshot() {

downloadCanvasImage(document.getElementById('game-canvas'), gameName + ' screenshot');

sendAlert('Screenshot Taken!', 'tick');

};

\


function takePanorama() {

const canvas = document.getElementById('game-canvas');

const height = canvas.height;

const width = canvas.width \* (360 / (camera.fov \* camera.aspect));

let newCanvas = document.createElement('canvas');

newCanvas.height = height;

newCanvas.width = width;

newCanvas.style.display = 'none';

let context = newCanvas.getContext("2d");

document.body.appendChild(newCanvas);

for(let x = 0; x < width; x++) {

// Rotate

cameraRotation.y += ((2 \* PI) / width);

let calculatedRotation = rotationToAbsolute(playerPosition, cameraRotation);

camera.rotation.set(calculatedRotation.x, calculatedRotation.y, calculatedRotation.z, 'YXZ');

renderer.render(scene, camera);

const gl = renderer.getContext();

// Get canvas data

const pixelData = new Uint8ClampedArray(1 \* height \* 4);

const reversedPixelData = new Uint8ClampedArray(1 \* height \* 4);

gl.readPixels((canvas.width / 2), 0, 1, height, gl.RGBA, gl.UNSIGNED\_BYTE, pixelData);

for (let i = 0; i < height; i++) {

for (let j = 0; j < 4; j++) {

reversedPixelData\[i\*4 + j] = pixelData\[(height - i - 1)\*4 + j];

};

};

const imageData = new ImageData(reversedPixelData, 1, height);

context.putImageData(imageData, x, 0);

};

downloadCanvasImage(newCanvas, gameName + ' panorama');

newCanvas.remove();

sendAlert('Panoramic screenshot taken!', 'tick');

};

\


function setRotation(object, rotation) {

object.rotation.set(rotation.x, rotation.y, rotation.z);

};

\


function downloadCanvasImage(canvas, name) {

let canvasImage = canvas.toDataURL('image/png');

// this can be used to download any image from webpage to local disk

let xhr = new XMLHttpRequest();

xhr.responseType = 'blob';

xhr.onload = function () {

let a = document.createElement('a');

a.href = window\.URL.createObjectURL(xhr.response);

a.download = name;

a.style.display = 'none';

document.body.appendChild(a);

a.click();

a.remove();

};

xhr.open('GET', canvasImage); // This is to download the canvas image

xhr.send();

};

\


function xyToRealPosRot(x, y, distance) {

let realX, realY, realZ, rotX, rotY, rotZ;

\


// Position is an object {x: x, y: y} x determines which face it will be on horizontally, and y determines if it will be on the top or the bottom

// Beyond 400, x position wraps

x = wrap(x, 0, 400);

log('x before: ' + x)

const horizontalFace = (x / 100) % 4;

//rotY = (x / 400) \* (1) // horizontalFace);

\


// The top of the screen is y 100, the bottom is y -100, and the horizontals are between -50 and 50

realY = confine(y, -100, 100);

\


// Calculate real position

const unit = getSetting('Display/UI/Distance') / 50;

\


let forward = getSetting('Display/UI/Distance');

\


const bevel = getSetting('Display/UI/Bevel');

\


rotX = 0;

\


// If it is horizontal...

if(between(y, -50 + bevel, 50 - bevel)) {

realY = y;

rotX = 0;

} else if(y < -50 - bevel) {

// If it is on the lower face

realY = -50;

forward = (y + 100) \* unit;

rotX = -(PI / 2);

} else if(y >= 50 + bevel) {

// If it is on the upper face

realY = 50;

forward = (y - 100) \* unit;

//side = unit \* (((x - 50) % 100) + 50);

rotX = (PI / 2);

} else if(between(y, -50 - bevel, -50 + bevel)) {

// If it is on the lower bevel

realY = -50 - ((y + 50) / 2);

rotX = (PI / 4);

} else if(between(y, 50 - bevel, 50 + bevel)) {

// If it is on the upper bevel

realY = 50 + ((y - 50) / 2) ;

rotX = -(PI / 4);

}

\


realY = realY \* unit;

\


let flip = false;

\


/\*if(

(horizontalFace >= 0 && horizontalFace < 0.5) ||

(horizontalFace >= 1.5 && horizontalFace < 2.5) ||

(horizontalFace >= 3.5 && horizontalFace < 4)

) {

flip = true;

}\*/

\


let angle = (x / 400) \* (PI \* 2);

realX = Math.sin(angle) \* forward;

realZ = Math.cos(angle) \* forward;

rotY = angle;

log('rot y: ' + rotY)

\


log({

'x': realX,

'y': realY,

'forward': forward,

})

\


// Take distance into account

realX \*= distance;

realY \*= distance;

realZ \*= distance;

\


return({

'position': new THREE.Vector3(realX, realY, realZ),

'rotation': new THREE.Euler(rotX, rotY, rotZ, 'YXZ'),

'flip': flip

});

}

\


function addWidget({

name = '',

position = {'x': 0, 'y': 0},

rotation = {'x': 0, 'y': 0, 'z': 0},

distance = 1,

size = {'x': 10, 'y': 10},

radius = 3,

shape = 'rRect',

background = '#000000',

opacity,

textStyle = {

'align': 'center',

'weight': 0, // Range is 0 to 10

'font': 'DINRoundPro,arial,sans-serif',

'color': '#b0b0b0',

'vertical-align': 'center',

'font-size': 1 // Uses the same sizing system as the rest of the UI, so one unit of text is also one unit of object

},

textContent = '',

onclick = function() {},

onlongpress = function() {},

onhover = function() {},

onhoverexit = function() {},

ontruehover = function() {}

}) {

const realPosRot = xyToRealPosRot(position.x, position.y, distance);

log(realPosRot)

const realPos = realPosRot.position;

let realRot = realPosRot.rotation;

\


realRot.x += rotation.x;

realRot.y += rotation.y;

realRot.z = rotation.z;

\


// Calculate real size

const unit = getSetting('Display/UI/Distance') / 100;

\


let width = unit \* size.x;

let height = unit \* size.y;

radius \*= unit;

const scale = getSetting('Display/UI/Scale/General');

width \*= scale;

height \*= scale;

radius \*= scale;

\


// Set mesh geometry

let geometry;

switch(shape) {

case 'rRect':

geometry = roundRectangleGeometry(width, height, radius, 10);

break;

case 'rect':

geometry = new THREE.PlaneGeometry(width, height);

break;

case 'circle':

geometry = new THREE.CircleGeometry((width + height) / 2, 32);

break;

}

let material;

\


if(opacity == undefined) {

opacity = 1;

}

\


if(textContent == '') {

if(background\[0] == '/') {

loadTexture(background, function(texture) {

material = new THREE.MeshBasicMaterial({

map: texture,

side: THREE.DoubleSide,

opacity: opacity,

transparent: true

});

onTextureLoad(material);

})

} else {

material = new THREE.MeshBasicMaterial({

color: background,

side: THREE.DoubleSide,

opacity: opacity,

transparent: true

});

onTextureLoad(material);

}

} else {

function prepareText(canvas) {

// Proceed to prepare the canvas with the text

ctx.font = \`${textStyle\["font-size"]}em ${textStyle\["font"]}\`;

ctx.textAlign = textStyle\["align"];

ctx.fillStyle = textStyle\["color"];

ctx.fillText(textContent, 0, 0);

// Compose the text onto the background

const composedTexture = new THREE.CanvasTexture(canvas);

\


// Generate the material

material = new THREE.MeshBasicMaterial({

map: composedTexture,

side: THREE.DoubleSide,

transparent: true,

alphaTest: 0.5

});

\


onTextureLoad(material);

}

\


// Initialize tmpcanvas only when needed

const tmpcanvas = document.createElement('canvas');

tmpcanvas.width = width;

tmpcanvas.height = height;

const ctx = tmpcanvas.getContext('2d');

\
\


// Fill the background first

if (background\[0] == '/') {

loadTexture(background, function(texture) {

ctx.fillStyle = texture;

ctx.fillRect(0, 0, width, height);

\


prepareText(tmpcanvas);

})

} else {

ctx.fillStyle = background;

ctx.fillRect(0, 0, width, height);

\


prepareText(tmpcanvas);

}

}

function onTextureLoad(material) {

// Create a mesh with the geometry and the material

let mesh = new THREE.Mesh(geometry, material);

\


mesh.name = name;

\


mesh.position.set(realPos.x, realPos.y, realPos.z );

mesh.rotation.set(realRot.x, realRot.y, realRot.z);

\


if(realPosRot.flip) {

mesh.scale.x = -1;

}

\


mesh.onclick = onclick;

mesh.onlongpress = onlongpress;

mesh.onhoverexit = onhoverexit;

mesh.ontruehover = ontruehover;

mesh.onchover = onhover;

\


scene.add(mesh);

};

}

\


function transitionWidget(name, property, newProperty, time, condition) {

if(condition != null) {

}

}

\


// three.js Scene setup

const scene = new THREE.Scene();

\


// three functions

\


function loadTexture(path, onload) {

textureLoader.load(path, function (texture) {

onload(texture);

}, undefined, function (error) {

console.error(error);

});

};

\


// Define objects to make them global, they will mostly be only added to the scene when settings are loaded

let sun;

let wallpaper;

let cameraStream;

let pointer;

\


let pointerMaterial = new THREE.MeshBasicMaterial({

color: "hsl(0, 100%, 50%)",

side: THREE.DoubleSide

});

\


let segmentShape = new THREE.Shape();

let segmentGeometry = new THREE.ShapeGeometry(segmentShape);

let segmentPointer = new THREE.Mesh(segmentGeometry, pointerMaterial);

segmentPointer.name = 'segmentPointer';

\


function setSegmentPointer(angle = 0, radius = 0.1, rotation = new THREE.Euler(0, 0, 0), clockwise=true) {

let oldGeometry = segmentPointer.geometry;

\


let segmentShape = new THREE.Shape();

segmentShape.moveTo(0, 0);

segmentShape.arc(0, 0, radius, 0, angle, clockwise);

segmentShape.lineTo(0, 0);

\


let extrudeSettings = {

steps: 1,

depth: 0.1,

bevelEnabled: false

};

\


let segmentGeometry = new THREE.ExtrudeGeometry(segmentShape, extrudeSettings);

segmentPointer.geometry = segmentGeometry;

\


oldGeometry.dispose();

\


segmentPointer.rotation.set(rotation);

}

\


// Camera stuff

let cameraViewDistance;

\


// Setup cameras

let leftCamera;

let rightCamera;

let leftRenderer;

let rightRenderer;

\


function setRendererSize() {

for(let renderer of \[leftRenderer, rightRenderer]) {

let canvas = renderer.domElement;

renderer.setSize(

canvas.offsetWidth \* getSetting('Display/Anti-alias'),

canvas.offsetHeight \* getSetting('Display/Anti-alias'),

false

);

}

}

\


function updateCameraAspectRatio() {-0.2

for(let camera of \[leftCamera, rightCamera]) {

let canvas = leftRenderer.domElement;

camera.aspect = canvas.offsetWidth / canvas.offsetHeight;

camera.updateProjectionMatrix();

}

}

\


// temp

function startAssistant() {

log('assisstant')

}

\


// When settings are loaded, start settings stuff up

function onSettingsLoad() {

// Add sun

sun = new THREE.PointLight(0xffffff, getSetting('Quick Settings/Brightness'));

scene.add(sun);

\


// Pointers

pointer = new THREE.Mesh(new THREE.IcosahedronGeometry(getSetting('Display/UI/Pointer/Size'), 1), pointerMaterial);

pointer.name = 'pointer';

scene.add(pointer);

\


pointerMaterial = new THREE.MeshBasicMaterial(

{color: "hsl(" + (getSetting('Quick Settings/Theme Hue') + getSetting('Display/UI/Pointer/Hue Shift')) + ", 100%, 50%)"}

);

pointer.material = pointerMaterial;

segmentPointer.material = pointerMaterial;

\


// Add wallpaper

let wallpaperURL;

if(getSetting('Display/UI/Wallpaper/Use Direct Link') == true) {

wallpaperURL = getSetting('Display/UI/Wallpaper/Direct Link');

} else {

wallpaperURL = getSetting('Display/UI/Wallpaper/Wallpapers Folder') + '/' + getSetting('Display/UI/Wallpaper/Wallpaper');

}

\


loadTexture(wallpaperURL, function(texture) {

let material = new THREE.MeshStandardMaterial({

map: texture,

side: THREE.BackSide,

transparent: true,

opacity: getSetting('Display/UI/Wallpaper/Opacity')

});

\


wallpaper = new THREE.Mesh(

new THREE.IcosahedronGeometry(

getSetting('Display/UI/Distance') \* getSetting('Display/UI/Wallpaper/Distance') \* getSetting('Display/UI/Testing Size Multiplier'), 4),

material

);

wallpaper.scale.x = -1;

wallpaper.name = "wallpaper";

scene.add(wallpaper);

});

\


// Setup cameras

cameraViewDistance = getSetting('Display/UI/Distance') \* getSetting('Display/UI/Testing Size Multiplier') \* 2; // Keep this down to destroy lag

leftCamera = new THREE.PerspectiveCamera(80, 1, 0.001, cameraViewDistance);

rightCamera = new THREE.PerspectiveCamera(80, 1, 0.001, cameraViewDistance);

\


// Setup renderers

leftRenderer = new THREE.WebGLRenderer({canvas: byId('left-canvas'), antialias: true, logarithmicDepthBuffer: true, preserveDrawingBuffer: true, alpha: true});

rightRenderer = new THREE.WebGLRenderer({canvas: byId('right-canvas'), antialias: true, logarithmicDepthBuffer: true, preserveDrawingBuffer: true, alpha: true});

\


updateCameraAspectRatio();

setRendererSize();

\


window\.addEventListener('resize', function() {

updateCameraAspectRatio();

setRendererSize();

});

\


// Setup control center

const baseY = getSetting('Display/Control Center/Switch To Bottom') ? -100 : 100;

const backgroundFolder = getSetting('Display/Control Center/Icon Folder');

function createTileGrid(scale, x, y, farness, tiles, name) {

let counter = 0;

log(tiles)

addWidget({

position: {'x': x, 'y': baseY + y},

size: {'x': 3 \* scale, 'y': 3 \* scale},

background: "hsl(" + getSetting('Quick Settings/Theme Hue') + ", 50%, 80%)",

name: name + ' background',

radius: 0.5 \* scale,

onhover: openTileGroup(name)

});

for(let widgetY = 1; widgetY >= -1; widgetY--) {

for(let widgetX = -1; widgetX <=1; widgetX++) {

if(counter < tiles.length) {

if(tiles\[counter].folder) {

createTileGrid(scale / 3, (widgetX \* scale), (widgetY \* scale), farness \* 0.99, tiles\[counter].children);

} else {

log('scale' + scale)

addWidget({

position: {'x': x + (widgetX \* scale), 'y': baseY + y + (widgetY \* scale)},

size: {'x': scale, 'y': scale},

background: backgroundFolder + '/' + tiles\[counter].icon + '.svg',

name: tiles\[counter].name,

group: name,

radius: scale / 3,

distance: farness \* 0.99

});

log('added widget control center')

};

} else {

break;

};

counter++;

};

if(counter >= tiles.length) {

break;

};

};

};

\


createTileGrid(

getSetting('Display/UI/Scale/Control Center') \* 1.5,

0,

baseY,

1,

getSetting('Display/Control Center/Tiles'),

getSetting('Display/Control Center/Tiles', false)\['name']

);

// Quick function

let quickFunction = getSetting('Display/Control Center/Quick Function', false);

\


addWidget({

position: {'x': 0, 'y': getSetting('Display/Control Center/Switch To Bottom') ? 100 : -100},

background: '/assets/images/icons/control\_center/' + quickFunction.icon + '.svg',

name: quickFunction.name,

onclick: quickFunction.onclick

});

\


// testing

addWidget({

position: {'x': 0, 'y': -50},

background: '/assets/images/icons/control\_center/torch.svg',

name: "torch"

});

addWidget({

position: {'x': 200, 'y': 10},

background: '/assets/images/icons/control\_center/screencast.svg',

name: "screencast"

});

for(let i of range(16)) {

addWidget({

position: {'x': i \* 25, 'y': 0},

background: 'hsl(' + getSetting('Quick Settings/Theme Hue') + ', 100%, ' + ((i / 16) \* 100) + '%)',

name: "test" + i,

textContent: '',//i.toString()

'onclick': function() {

log('click' + i);

},

'onhover': function() {

log('hover' + i);

}

});

}

};

\


function updateSetting(url, value) {

customiseSetting(url, value);

\


switch(url) {

case 'Display/UI/Wallpaper/Opacity':

wallpaper.material.opacity = value;

break;

};

};

\


// Start

\


// Setup the camera stream

function setupCameraStream() {

function handleSuccess(stream) {

cameraStream = document.createElement('video');

cameraStream.style.transform = 'rotate(270deg)';

cameraStream.srcObject = stream;

cameraStream.play();

\


let texture = new THREE.VideoTexture(cameraStream);

texture.minFilter = THREE.LinearFilter;

texture.magFilter = THREE.LinearFilter;

scene.background = texture;

\


customiseSetting('Display/UI/Wallpaper/Opacity', 0); // Temporary until GUI settings are introduced

}

\


function handleError(error) {

// Set wallpaper opacity to 1

updateSetting('Display/UI/Wallpaper/Opacity', 1);

\


log('Unable to access the camera/webcam.');

}

\


navigator.mediaDevices.getUserMedia({video: {facingMode: "environment"}})

.then(handleSuccess)

.catch(function(error) {

if (error.name === 'OverconstrainedError') {

// Fallback to default video settings

navigator.mediaDevices.getUserMedia({video: true})

.then(handleSuccess)

.catch(handleError);

} else {

// Handle other errors

handleError(error);

}

});

};

\


// Fullscreen and pointer lock, request fullscreen mode for the element

function openFullscreen(elem, then) {

if (elem.requestFullscreen) {

elem.requestFullscreen().then(then);

} else if (elem.webkitRequestFullscreen) { /\* Safari \*/

elem.webkitRequestFullscreen().then(then);

} else if (elem.msRequestFullscreen) { /\* IE11 \*/

elem.msRequestFullscreen().then(then);

}

}

// Request pointer lock

function requestPointerLock(myTargetElement) {

const promise = myTargetElement.requestPointerLock({

unadjustedMovement: true,

});

\


if (!promise) {

log("disabling mouse acceleration is not supported");

return;

}

\


return promise

.then(() => log("pointer is locked"))

.catch((error) => {

if (error.name === "NotSupportedError") {

// Some platforms may not support unadjusted movement.

// You can request again a regular pointer lock.

return myTargetElement.requestPointerLock();

}

});

}

\


function lockPointer() {

requestPointerLock(byId('body'));

document.addEventListener("pointerlockchange", lockChangeAlert, false);

};

\


function lockChangeAlert() {

if (document.pointerLockElement === byId('body')) {

document.addEventListener("mousemove", updatePosition, false);

} else {

document.removeEventListener("mousemove", updatePosition, false);

}

}

\


function updatePosition(e) {

onLockedMouseMove(e.movementX, e.movementY);

};

\


function fullscreenAndPointerLock() {

openFullscreen(byId('body'), function() {

lockPointer();

});

}

\


function permission() {

// Check if the device supports deviceorientation and requestPermission

if (typeof(DeviceMotionEvent) !== "undefined" && typeof(DeviceMotionEvent.requestPermission) === "function") {

// Request permission

DeviceMotionEvent.requestPermission()

.then(response => {

// Check the response

if (response == "granted") {};

})

.catch(console.error); // Handle errors

} else {

// Device does not support deviceorientation

log("DeviceOrientationEvent is not defined");

}

}

\


async function keepScreenAwake() {

// Create a reference for the Wake Lock.

let wakeLock = null;

\


// create an async function to request a wake lock

try {

wakeLock = await navigator.wakeLock.request("screen");

log("Wake Lock is active!");

} catch (err) {

// The Wake Lock request has failed - usually system related, such as battery.

log(\`${err.name}, ${err.message}\`);

}

}

\


let framesSoFar = 0;

\


function startFPSCount() {

byId('logic-fps').innerHTML = fps.toString();

\


let renderFPSInterval = setInterval(function() {

byId('render-fps').innerHTML = framesSoFar.toString();

framesSoFar = 0;

}, 1000);

}

\


function start() {

byId('loading-screen').style.display = 'none';

setupCameraStream();

startLogic();

startFPSCount();

render();

permission();

fullscreenAndPointerLock();

keepScreenAwake();

\


byId('left-canvas').addEventListener('click', fullscreenAndPointerLock);

byId('right-canvas').addEventListener('click', fullscreenAndPointerLock);

};

\


// Loading

byId('loading-bar').style.display = 'block';

\


manager.onProgress = function (url, itemsLoaded, itemsTotal) {

//log('Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.');

\


byId('loading-bar-fg').style.setProperty('--size', ((itemsLoaded / itemsTotal) \* 100) + '%');

};

\


manager.onError = function (url) {

log('There was an error loading ' + url);

};

\


manager.onLoad = function ( ) {

setTimeout(function() {

byId('loading-bar').style.display = 'none';

byId('play').style.display = 'block';

}, 500);

byId('play').addEventListener('click', start);

};

\


function openTileGroup(group) {

}

\


// Logic

let pointerRaycast = new THREE.Raycaster();

let previousIntersection = pointerRaycast.intersectObjects(scene.children);

let clicking = false;

\


function logic() {

// Set camera rotation

if(cameraTargetRotation.x != cameraRotation.x || cameraTargetRotation.y != cameraRotation.y) {

setCameraRotation();

};

\


// Update pointer

pointerRaycast.set(

new THREE.Vector3(0, 0, 0),

leftCamera.getWorldDirection(new THREE.Vector3())

);

\


// Check if the pointer is itersecting with any object

\


const intersections = pointerRaycast.intersectObjects(scene.children);

if (intersections.length > 0) {

for(let intersection of intersections) {

// If it's intersecting with itself, don't do anything

if(intersection.object.name == 'pointer' || intersection.object.name == 'segmentPointer') {

return;

} else {

// If it's intersecting with an object, copy that intersection's position, and start to click

const point = intersections\[0].point;

pointer.position.copy(point);

\


// Truehover

if(Object.keys(intersection.object).includes('ontruehover')) {

// Prevent hover being continuously trigggered

if(previousIntersection.uuid != intersections\[0].uuid) {

intersection.object.ontruehover();

}

}

log('truehover')

\


// Start click after grace period, if object is clickable

if(

Object.keys(intersection.object).includes('onclick') ||

Object.keys(intersection.object).includes('onhover') ||

Object.keys(intersection.object).includes('onhoverexit') ||

Object.keys(intersection.object).includes('onlongpress')

) {

let gracePeriod = setTimeout(function() {

// onhover

if(Object.keys(intersection.object).includes('onhover')) {

intersection.object.onhover();

}

log('hover')

\


// Start click

if(Object.keys(intersection.object).includes('onclick') && (!clicking)) {

clicking = true;

\


let fullness = 0;

\


// Manage pointers

scene.add(segmentPointer);

segmentPointer.position.copy(pointer);

scene.remove(pointer);

let startClick = setInterval(function() {

fullness += (PI \* 2) / (fps \* getSetting('Input/Eye Click/Duration/Pre-click duration'));

setSegmentPointer(

fullness,

getSetting('Display/UI/Pointer/Size') \* getSetting('Display/UI/Pointer/Clicking Size'),

intersection.object.rotation

);

\


byId('pointer-angle').innerHTML = fullness.toFixed(4);

\


// On forfeit

let forfeitDistance = distance3d(point, pointerRaycast.intersectObjects(scene.children)\[0].point);

if(forfeitDistance > getSetting('Input/Eye Click/Movement limit')) {

log('forfeit ' + forfeitDistance)

clearInterval(startClick);

afterClick();

}

\


if(fullness >= PI \* 2) {

log('click')

intersection.object.onclick();

clearInterval(startClick);

\


if(Object.keys(intersection.object).includes('onlongpress')) {

// Start longpress

fullness = 0;

let startLongPress = setInterval(function() {

fullness += (PI \* 2) / (fps \* getSetting('Input/Eye Click/Duration/Long-press duration'));

setSegmentPointer(

fullness,

getSetting('Display/UI/Pointer/Size') \* getSetting('Display/UI/Pointer/Clicking Size'),

intersection.object.rotation,

false

);

byId('pointer-angle').innerHTML = fullness.toFixed(4);

\


let forfeitDistance = distance3d(point, pointerRaycast.intersectObjects(scene.children)\[0].point);

if(forfeitDistance > getSetting('Input/Eye Click/Movement limit')) {

log('forfeitlongpress')

clearInterval(startLongPress);

afterClick();

};

\


// On click

if(fullness >= PI \* 2) {

intersection.object.onlongpress();

log('longpress')

clearInterval(startLongPress);

afterClick();

}

}, 1000 / fps);

} else {

afterClick();

}

}

}, 1000 / fps);

};

}, getSetting('Input/Eye Click/Delayed hover duration') \* 1000)

return;

} else {

afterClick();

}

\


function afterClick() {

// Update previous intersection

previousIntersection = intersections;

previousIntersection.intersection = intersection;

\


// Onhoverexit

if(intersection.object.uuid != previousIntersection.intersection.object.uuid) {

previousIntersection.object.onhoverexit();

}

\


clicking = false;

log('afterclick')

\


// Change back pointers

scene.remove(segmentPointer);

scene.add(pointer);

\


return;

}

}

}

};

};

\


function startLogic() {

logicInterval = setInterval(logic, 1000 / fps);

};

\


function stopLogic() {

clearInterval(logicInterval);

cameraStream.pause();

};

\


// Input

function onLockedMouseMove(xMotion, yMotion) {

cameraTargetRotation.x = confine(cameraTargetRotation.x - (yMotion \* cameraRotationSensitivity), -0.5 \* PI, 0.6 \* PI);

if(wrap(cameraTargetRotation.y - (xMotion \* cameraRotationSensitivity), -PI, PI) != (cameraTargetRotation.y - (xMotion \* cameraRotationSensitivity))) {

cameraRotation.y = wrap(cameraTargetRotation.y - (xMotion \* cameraRotationSensitivity), -PI, PI);

};

cameraTargetRotation.y = wrap(cameraTargetRotation.y - (xMotion \* cameraRotationSensitivity), -PI, PI);

setCameraRotation();

};

\


// Setup buttons

byId('toggle-debug').addEventListener('click', function(event) {

if(byId('debug-menu').style.display == 'block') {

byId('debug-menu').style.display = 'none';

} else {

byId('debug-menu').style.display = 'block';

}

});

\


// Keypress manager

const keysToPreventDefault = \['alt', '/', 'f1', 'f2', 'f3'];

\


function putKeyDown(key) {

if(!keysDown.includes(key.toLowerCase())) {

keysDown.push(key.toLowerCase());

};

};

\


function putKeyUp(key) {

keysDown = removeFromArray(keysDown, \[key.toLowerCase()]);

};

\


document.addEventListener('keydown', function(e) {

if(keysToPreventDefault.includes(e.key.toLowerCase())) {

e.preventDefault();

};

putKeyDown(e.key);

});

\


document.addEventListener('keyup', function(e) {

putKeyUp(e.key);

});

\


// Pointer position

document.addEventListener('mousemove', function(e) {

pointerPosition = {'x': e.clientX, 'y': e.clientY, 'positions': \[{'clientX': e.clientX, 'clientY': e.clientY}], 'type': 'mouse'};

});

\


document.addEventListener('touchmove', function(e) {

pointerPosition = {'x': e.touches\[0].clientX, 'y': e.touches\[0].clientY, 'positions': e.touches, 'type': 'touch'};

});

\


// Gyrometer

window\.addEventListener("deviceorientation", function(event) {

orientation = {

'absolute': event.absolute,

'alpha': event.alpha,

'beta': event.beta,

'gamma': event.gamma

};

\


byId('gyro-absolute').innerHTML = orientation.absolute;

byId('gyro-alpha').innerHTML = orientation.alpha.toFixed(2);

byId('gyro-beta').innerHTML = orientation.beta.toFixed(2);

byId('gyro-gamma').innerHTML = orientation.gamma.toFixed(2);

const theOrientation = (window\.offsetWidth > window\.offsetHeight) ? 'landscape' : 'portrait';

\


// If orientation is logged correctly

if(!Object.values(orientation).includes(null)) {

// Subtract 90deg if in portrait mode

if(theOrientation == 'portrait') {

orientation.alpha = wrap(orientation.alpha + 90, 0, 360);

}

\


// Offset y

const offsetY = 89.5; // I have no idea why this works

\


if(Math.abs(orientation.beta) < 100) {

cameraTargetRotation.x = (-orientation.gamma \* (PI / 180) % 180) - offsetY;

} else {

cameraTargetRotation.x = (orientation.gamma \* (PI / 180) % 180) + offsetY;

}

cameraTargetRotation.y = orientation.alpha \* (PI / 180);

cameraTargetRotation.z = (-orientation.beta \* (PI / 180)) + offsetY;

\


cameraRotation.x = cameraTargetRotation.x;

cameraRotation.y = cameraTargetRotation.y;

cameraRotation.z = cameraTargetRotation.z;

\


if(theOrientation == 'landscape') {

}

\


setCameraRotation();

};

}, true);

 

cross-posted from: https://lemm.ee/post/46067136

I'm designing a webapp that is supposed to be an AR environment on your phone, to be viewed with something like Google Cardboard, but I am having an issue that the segmentPointer object that is meant to appear when clicking on an object is not.

I've checked the geometry displays correctly in a sandbox, and when I change it to a 3d object rather than shapeGeometry it does display, but I cannot figure out why it is not displaying how I want it to.

The project is at https://voxelverse.jackgreenearth.org, and the code is quite long, but it is here to read in its totality below as it might need the whole context to discover the error. I've tried myself looking through the code, and I've tried searching the web and asking LLMs, but I couldn't figure it out, so please help me, fellow humans.

Tap for code

"use strict";

import \* as THREE from 'three';

import {GLTFLoader} from 'three/addons/loaders/GLTFLoader.js';

\


const loader = new GLTFLoader();

const textureLoader = new THREE.TextureLoader();

const manager = THREE.DefaultLoadingManager;

\


// Basic functions

\


function ls(id) {

return(localStorage.getItem(id));

};

\


function setLs(id, val) {

localStorage.setItem(id, val);

};

\


function byId(id) {

return(document.getElementById(id));

};

\


function bySel(sel) {

return(document.querySelector(sel));

};

\


function byClass(id) {

return(document.getElementsByClassName(id));

};

\


function toTitleCase(str) {

return str.replace(

/\w\S\*/g,

function(txt) {

return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();

}

);

};

\


function randInt(max) {

return Math.floor(Math.random() \* (max));

};

\


function getRandomFloat(min, max, decimals) {

return(parseFloat((Math.random() \* (max - min) + min).toFixed(decimals)));

};

\


function confine(value, min, max) {

if(value < min) {

return(min);

} else if(value > max) {

return(max);

} else {

return(value);

};

};

\


function wrap(value, min, max) {

const range = max - min;

\


if(value < min) {

return(wrap(value + range, min, max));

} else if(value > max) {

return(wrap(value - range, min, max));

} else {

return(value);

};

};

\


function removeFromArray(array, forDeletion) {

return(array.filter(item => !forDeletion.includes(item)));

};

\


function radToDeg(radians) {

return radians \* (180 / PI);

}

\


function range(start, stop, step = 1) {

if (stop === undefined) {

stop = start;

start = 0

}

return Array.from({ length: (stop - start) / step }, (\_, i) => start + (i \* step));

}

\


function between(variable, min, max, inclusive='min') {

switch(inclusive) {

case 'none':

return((variable > min) && (variable < max));

break;

case 'both':

return((variable >= min) && (variable <= max));

break;

case 'min':

return((variable >= min) && (variable < max));

break;

case 'max':

return((variable > min) && (variable <= max));

break;

}

}

\


function download(data, filename, type) {

var file = new Blob(\[data], {type: type});

if (window\.navigator.msSaveOrOpenBlob) // IE10+

window\.navigator.msSaveOrOpenBlob(file, filename);

else { // Others

var a = document.createElement("a"),

url = URL.createObjectURL(file);

a.href = url;

a.download = filename;

document.body.appendChild(a);

a.click();

setTimeout(function() {

document.body.removeChild(a);

window\.URL.revokeObjectURL(url);

}, 0);

};

};

\


function log(text) {

console.log(text);

};

\


function distance2d(x1, y1, x2, y2) {

return(Math.sqrt(

(Math.abs(x1 - x2) \*\* 2) +

(Math.abs(y1 - y2) \*\* 2)

));

};

\


function distance3d(p1 = new THREE.Vector3(0, 0, 0), p2 = new THREE.Vector3(0, 0, 0)) {

return(Math.sqrt((distance2d(p1.x, p1.y, p2.x, p2.y) \*\* 2) + (Math.abs(p1.z - p2.z) \*\* 2)));

};

\


let totalElementsToLoad = 0;

let numberOfElementsLoaded = 0;

\


function onAllElementsLoaded() {

\


}

\


function load(path, type, functionOnLoad) {

totalElementsToLoad += 1;

\


if(type == 'html') {

fetch(path)

.then(response => response.text())

.then(html => {

let doc = new DOMParser().parseFromString(html, "text/html");

\


functionOnLoad(doc);

\


// If all elements to load have been loaded, execute the relevant function

numberOfElementsLoaded += 1;

if(numberOfElementsLoaded == totalElementsToLoad) {

onAllElementsLoaded();

}

})

.catch(error => {

console.error(error);

});

} else if(type == 'json') {

fetch(path)

.then(response => response.json()) // parse the response as JSON

.then(json => {

functionOnLoad(json);

\


// If all elements to load have been loaded, execute the relevant function

numberOfElementsLoaded += 1;

if(numberOfElementsLoaded == totalElementsToLoad) {

onAllElementsLoaded();

}

})

.catch(error => {

console.error(error);

});

}

}

\


// Setup

\


const PI = 3.1415926535897932384626433832795028841971;

\


// Objects

\


let orientation = {

'absolute': false,

'alpha': 0,

'beta': 0,

'gamma': 0

}

\


// vars

const fps = 60;

\


let keysDown = \[];

let pointerPosition = {'x': 0, 'y': 0, 'positions': \[{'clientX': 0, 'clientY': 0}], 'type': 'mouse'};

\


// Camera

let cameraRotation = new THREE.Euler(0, 0, 0, 'YXZ');

let cameraTargetRotation = {'x': 0, 'y': 0, 'z': 0};

const cameraRotationSensitivity = 0.002;

\


// Other variables

let logicInterval;

\


// Load default settings

let defaultSettings;

\


load("/assets/json/default-settings.json", 'json', function(defset) {

defaultSettings = defset;

\


// Create custom settings

if(!Object.keys(localStorage).includes('settings')) {

setLs('settings', JSON.stringify({}));

};

\


onSettingsLoad();

});

\


function settingURL(url, addValue=true) {

return('children/' + url.split('/').join('/children/') + (addValue ? '/value' : ''));

}

\


function customiseSetting(url, value) {

url = settingURL(url).split('/');

\


let newSettings;

\


function recursiveSet(object, list, index, setTo) {

// If the current component is the last one, assign the value

if(index == list.length - 1) {

object\[list\[index]] = setTo;

return(object);

} else {

// Check if it already contains the value

if(object.hasOwnProperty(list\[index])) {

object\[list\[index]] = recursiveSet(object\[list\[index]], list, index + 1, setTo);

} else {

object\[list\[index]] = recursiveSet({}, list, index + 1, setTo);

}

return(object);

}

};

\


newSettings = recursiveSet(JSON.parse(ls('settings')), url, 0, value);

\


setLs('settings', JSON.stringify(newSettings));

}

\


function getSetting(url, addValue) {

url = settingURL(url, addValue).split('/');

\


function recursiveGet(object, list, index) {

// If the current component is the last one, return the value

if (index == list.length - 1) {

return object\[list\[index]];

} else {

// Check if it contains the value

if (object.hasOwnProperty(list\[index])) {

return recursiveGet(object\[list\[index]], list, index + 1);

} else {

return null; // No such setting

}

}

}

\


// Try to find it in local settings first, otherwise get it from defaultSettings

const localGet = recursiveGet(JSON.parse(ls('settings')), url, 0);

if(localGet == null) {

return(recursiveGet(defaultSettings, url, 0));

} else {

return(localGet);

}

}

\


// First, lets define some functions

// Rendering functions

\


// Thanks, https\://discourse.threejs.org/t/roundedrectangle-squircle/28645!

function roundRectangleGeometry(w, h, r, s) { // width, height, radius corner, smoothness

// helper const's

const wi = w / 2 - r; // inner width

const hi = h / 2 - r; // inner height

const w2 = w / 2; // half width

const h2 = h / 2; // half height

const ul = r / w; // u left

const ur = ( w - r ) / w; // u right

const vl = r / h; // v low

const vh = ( h - r ) / h; // v high

let positions = \[

-wi, -h2, 0, wi, -h2, 0, wi, h2, 0,

-wi, -h2, 0, wi, h2, 0, -wi, h2, 0,

-w2, -hi, 0, -wi, -hi, 0, -wi, hi, 0,

-w2, -hi, 0, -wi, hi, 0, -w2, hi, 0,

wi, -hi, 0, w2, -hi, 0, w2, hi, 0,

wi, -hi, 0, w2, hi, 0, wi, hi, 0

];

let uvs = \[

ul, 0, ur, 0, ur, 1,

ul, 0, ur, 1, ul, 1,

0, vl, ul, vl, ul, vh,

0, vl, ul, vh, 0, vh,

ur, vl, 1, vl, 1, vh,

ur, vl, 1, vh, ur, vh

];

let phia = 0;

let phib, xc, yc, uc, vc, cosa, sina, cosb, sinb;

for (let i = 0; i < s \* 4; i ++) {

phib = Math.PI \* 2 \* ( i + 1 ) / ( 4 \* s );

cosa = Math.cos( phia );

sina = Math.sin( phia );

cosb = Math.cos( phib );

sinb = Math.sin( phib );

xc = i < s || i >= 3 \* s ? wi : - wi;

yc = i < 2 \* s ? hi : -hi;

positions.push( xc, yc, 0, xc + r \* cosa, yc + r \* sina, 0, xc + r \* cosb, yc + r \* sinb, 0 );

uc = i < s || i >= 3 \* s ? ur : ul;

vc = i < 2 \* s ? vh : vl;

uvs.push( uc, vc, uc + ul \* cosa, vc + vl \* sina, uc + ul \* cosb, vc + vl \* sinb );

phia = phib;

}

const geometry = new THREE.BufferGeometry( );

geometry.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( positions ), 3 ) );

geometry.setAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( uvs ), 2 ) );

return geometry;

}

\


// Render

function render() {

requestAnimationFrame(render);

leftRenderer.render(scene, leftCamera);

rightRenderer.render(scene, rightCamera);

\


framesSoFar++;

};

\


// Functions

function setCameraRotation() {

// Calculate drag

cameraRotation.x = Number((cameraRotation.x + ((cameraTargetRotation.x - cameraRotation.x) / getSetting('Input/Mouse/Camera Rotation Drag'))).toFixed(5));

cameraRotation.y = Number((cameraRotation.y + ((cameraTargetRotation.y - cameraRotation.y) / getSetting('Input/Mouse/Camera Rotation Drag'))).toFixed(5));

cameraRotation.z = Number((cameraRotation.z + ((cameraTargetRotation.z - cameraRotation.z) / getSetting('Input/Mouse/Camera Rotation Drag'))).toFixed(5));

// Update cameras

for(let camera of \[leftCamera, rightCamera]) {

camera.rotation.set(cameraRotation.x, cameraRotation.y, cameraRotation.z, 'YXZ');

}

\


const eyeGap = getSetting('Quick Settings/Eye Gap');

\


// Set camera positions

leftCamera.position.x = -1 \* eyeGap \* Math.sin(cameraRotation.y);

leftCamera.position.z = -1 \* eyeGap \* Math.cos(cameraRotation.y);

rightCamera.position.x = eyeGap \* Math.sin(cameraRotation.y);

rightCamera.position.z = eyeGap \* Math.cos(cameraRotation.y);

\


byId('camera-target-rot-x').innerHTML = cameraTargetRotation.x.toFixed(2);

byId('camera-target-rot-y').innerHTML = cameraTargetRotation.y.toFixed(2);

byId('camera-target-rot-z').innerHTML = cameraTargetRotation.z.toFixed(2);

byId('camera-rot-x').innerHTML = cameraRotation.x.toFixed(2);

byId('camera-rot-y').innerHTML = cameraRotation.y.toFixed(2);

byId('camera-rot-z').innerHTML = cameraRotation.z.toFixed(2);

\


byId('camera-left-rot-x').innerHTML = leftCamera.rotation.x.toFixed(2);

byId('camera-left-rot-y').innerHTML = leftCamera.rotation.y.toFixed(2);

byId('camera-left-rot-z').innerHTML = leftCamera.rotation.z.toFixed(2);

}

\


function takeScreenshot() {

downloadCanvasImage(document.getElementById('game-canvas'), gameName + ' screenshot');

sendAlert('Screenshot Taken!', 'tick');

};

\


function takePanorama() {

const canvas = document.getElementById('game-canvas');

const height = canvas.height;

const width = canvas.width \* (360 / (camera.fov \* camera.aspect));

let newCanvas = document.createElement('canvas');

newCanvas.height = height;

newCanvas.width = width;

newCanvas.style.display = 'none';

let context = newCanvas.getContext("2d");

document.body.appendChild(newCanvas);

for(let x = 0; x < width; x++) {

// Rotate

cameraRotation.y += ((2 \* PI) / width);

let calculatedRotation = rotationToAbsolute(playerPosition, cameraRotation);

camera.rotation.set(calculatedRotation.x, calculatedRotation.y, calculatedRotation.z, 'YXZ');

renderer.render(scene, camera);

const gl = renderer.getContext();

// Get canvas data

const pixelData = new Uint8ClampedArray(1 \* height \* 4);

const reversedPixelData = new Uint8ClampedArray(1 \* height \* 4);

gl.readPixels((canvas.width / 2), 0, 1, height, gl.RGBA, gl.UNSIGNED\_BYTE, pixelData);

for (let i = 0; i < height; i++) {

for (let j = 0; j < 4; j++) {

reversedPixelData\[i\*4 + j] = pixelData\[(height - i - 1)\*4 + j];

};

};

const imageData = new ImageData(reversedPixelData, 1, height);

context.putImageData(imageData, x, 0);

};

downloadCanvasImage(newCanvas, gameName + ' panorama');

newCanvas.remove();

sendAlert('Panoramic screenshot taken!', 'tick');

};

\


function setRotation(object, rotation) {

object.rotation.set(rotation.x, rotation.y, rotation.z);

};

\


function downloadCanvasImage(canvas, name) {

let canvasImage = canvas.toDataURL('image/png');

// this can be used to download any image from webpage to local disk

let xhr = new XMLHttpRequest();

xhr.responseType = 'blob';

xhr.onload = function () {

let a = document.createElement('a');

a.href = window\.URL.createObjectURL(xhr.response);

a.download = name;

a.style.display = 'none';

document.body.appendChild(a);

a.click();

a.remove();

};

xhr.open('GET', canvasImage); // This is to download the canvas image

xhr.send();

};

\


function xyToRealPosRot(x, y, distance) {

let realX, realY, realZ, rotX, rotY, rotZ;

\


// Position is an object {x: x, y: y} x determines which face it will be on horizontally, and y determines if it will be on the top or the bottom

// Beyond 400, x position wraps

x = wrap(x, 0, 400);

log('x before: ' + x)

const horizontalFace = (x / 100) % 4;

//rotY = (x / 400) \* (1) // horizontalFace);

\


// The top of the screen is y 100, the bottom is y -100, and the horizontals are between -50 and 50

realY = confine(y, -100, 100);

\


// Calculate real position

const unit = getSetting('Display/UI/Distance') / 50;

\


let forward = getSetting('Display/UI/Distance');

\


const bevel = getSetting('Display/UI/Bevel');

\


rotX = 0;

\


// If it is horizontal...

if(between(y, -50 + bevel, 50 - bevel)) {

realY = y;

rotX = 0;

} else if(y < -50 - bevel) {

// If it is on the lower face

realY = -50;

forward = (y + 100) \* unit;

rotX = -(PI / 2);

} else if(y >= 50 + bevel) {

// If it is on the upper face

realY = 50;

forward = (y - 100) \* unit;

//side = unit \* (((x - 50) % 100) + 50);

rotX = (PI / 2);

} else if(between(y, -50 - bevel, -50 + bevel)) {

// If it is on the lower bevel

realY = -50 - ((y + 50) / 2);

rotX = (PI / 4);

} else if(between(y, 50 - bevel, 50 + bevel)) {

// If it is on the upper bevel

realY = 50 + ((y - 50) / 2) ;

rotX = -(PI / 4);

}

\


realY = realY \* unit;

\


let flip = false;

\


/\*if(

(horizontalFace >= 0 && horizontalFace < 0.5) ||

(horizontalFace >= 1.5 && horizontalFace < 2.5) ||

(horizontalFace >= 3.5 && horizontalFace < 4)

) {

flip = true;

}\*/

\


let angle = (x / 400) \* (PI \* 2);

realX = Math.sin(angle) \* forward;

realZ = Math.cos(angle) \* forward;

rotY = angle;

log('rot y: ' + rotY)

\


log({

'x': realX,

'y': realY,

'forward': forward,

})

\


// Take distance into account

realX \*= distance;

realY \*= distance;

realZ \*= distance;

\


return({

'position': new THREE.Vector3(realX, realY, realZ),

'rotation': new THREE.Euler(rotX, rotY, rotZ, 'YXZ'),

'flip': flip

});

}

\


function addWidget({

name = '',

position = {'x': 0, 'y': 0},

rotation = {'x': 0, 'y': 0, 'z': 0},

distance = 1,

size = {'x': 10, 'y': 10},

radius = 3,

shape = 'rRect',

background = '#000000',

opacity,

textStyle = {

'align': 'center',

'weight': 0, // Range is 0 to 10

'font': 'DINRoundPro,arial,sans-serif',

'color': '#b0b0b0',

'vertical-align': 'center',

'font-size': 1 // Uses the same sizing system as the rest of the UI, so one unit of text is also one unit of object

},

textContent = '',

onclick = function() {},

onlongpress = function() {},

onhover = function() {},

onhoverexit = function() {},

ontruehover = function() {}

}) {

const realPosRot = xyToRealPosRot(position.x, position.y, distance);

log(realPosRot)

const realPos = realPosRot.position;

let realRot = realPosRot.rotation;

\


realRot.x += rotation.x;

realRot.y += rotation.y;

realRot.z = rotation.z;

\


// Calculate real size

const unit = getSetting('Display/UI/Distance') / 100;

\


let width = unit \* size.x;

let height = unit \* size.y;

radius \*= unit;

const scale = getSetting('Display/UI/Scale/General');

width \*= scale;

height \*= scale;

radius \*= scale;

\


// Set mesh geometry

let geometry;

switch(shape) {

case 'rRect':

geometry = roundRectangleGeometry(width, height, radius, 10);

break;

case 'rect':

geometry = new THREE.PlaneGeometry(width, height);

break;

case 'circle':

geometry = new THREE.CircleGeometry((width + height) / 2, 32);

break;

}

let material;

\


if(opacity == undefined) {

opacity = 1;

}

\


if(textContent == '') {

if(background\[0] == '/') {

loadTexture(background, function(texture) {

material = new THREE.MeshBasicMaterial({

map: texture,

side: THREE.DoubleSide,

opacity: opacity,

transparent: true

});

onTextureLoad(material);

})

} else {

material = new THREE.MeshBasicMaterial({

color: background,

side: THREE.DoubleSide,

opacity: opacity,

transparent: true

});

onTextureLoad(material);

}

} else {

function prepareText(canvas) {

// Proceed to prepare the canvas with the text

ctx.font = \`${textStyle\["font-size"]}em ${textStyle\["font"]}\`;

ctx.textAlign = textStyle\["align"];

ctx.fillStyle = textStyle\["color"];

ctx.fillText(textContent, 0, 0);

// Compose the text onto the background

const composedTexture = new THREE.CanvasTexture(canvas);

\


// Generate the material

material = new THREE.MeshBasicMaterial({

map: composedTexture,

side: THREE.DoubleSide,

transparent: true,

alphaTest: 0.5

});

\


onTextureLoad(material);

}

\


// Initialize tmpcanvas only when needed

const tmpcanvas = document.createElement('canvas');

tmpcanvas.width = width;

tmpcanvas.height = height;

const ctx = tmpcanvas.getContext('2d');

\
\


// Fill the background first

if (background\[0] == '/') {

loadTexture(background, function(texture) {

ctx.fillStyle = texture;

ctx.fillRect(0, 0, width, height);

\


prepareText(tmpcanvas);

})

} else {

ctx.fillStyle = background;

ctx.fillRect(0, 0, width, height);

\


prepareText(tmpcanvas);

}

}

function onTextureLoad(material) {

// Create a mesh with the geometry and the material

let mesh = new THREE.Mesh(geometry, material);

\


mesh.name = name;

\


mesh.position.set(realPos.x, realPos.y, realPos.z );

mesh.rotation.set(realRot.x, realRot.y, realRot.z);

\


if(realPosRot.flip) {

mesh.scale.x = -1;

}

\


mesh.onclick = onclick;

mesh.onlongpress = onlongpress;

mesh.onhoverexit = onhoverexit;

mesh.ontruehover = ontruehover;

mesh.onchover = onhover;

\


scene.add(mesh);

};

}

\


function transitionWidget(name, property, newProperty, time, condition) {

if(condition != null) {

}

}

\


// three.js Scene setup

const scene = new THREE.Scene();

\


// three functions

\


function loadTexture(path, onload) {

textureLoader.load(path, function (texture) {

onload(texture);

}, undefined, function (error) {

console.error(error);

});

};

\


// Define objects to make them global, they will mostly be only added to the scene when settings are loaded

let sun;

let wallpaper;

let cameraStream;

let pointer;

\


let pointerMaterial = new THREE.MeshBasicMaterial({

color: "hsl(0, 100%, 50%)",

side: THREE.DoubleSide

});

\


let segmentShape = new THREE.Shape();

let segmentGeometry = new THREE.ShapeGeometry(segmentShape);

let segmentPointer = new THREE.Mesh(segmentGeometry, pointerMaterial);

segmentPointer.name = 'segmentPointer';

\


function setSegmentPointer(angle = 0, radius = 0.1, rotation = new THREE.Euler(0, 0, 0), clockwise=true) {

let oldGeometry = segmentPointer.geometry;

\


let segmentShape = new THREE.Shape();

segmentShape.moveTo(0, 0);

segmentShape.arc(0, 0, radius, 0, angle, clockwise);

segmentShape.lineTo(0, 0);

\


let extrudeSettings = {

steps: 1,

depth: 0.1,

bevelEnabled: false

};

\


let segmentGeometry = new THREE.ExtrudeGeometry(segmentShape, extrudeSettings);

segmentPointer.geometry = segmentGeometry;

\


oldGeometry.dispose();

\


segmentPointer.rotation.set(rotation);

}

\


// Camera stuff

let cameraViewDistance;

\


// Setup cameras

let leftCamera;

let rightCamera;

let leftRenderer;

let rightRenderer;

\


function setRendererSize() {

for(let renderer of \[leftRenderer, rightRenderer]) {

let canvas = renderer.domElement;

renderer.setSize(

canvas.offsetWidth \* getSetting('Display/Anti-alias'),

canvas.offsetHeight \* getSetting('Display/Anti-alias'),

false

);

}

}

\


function updateCameraAspectRatio() {-0.2

for(let camera of \[leftCamera, rightCamera]) {

let canvas = leftRenderer.domElement;

camera.aspect = canvas.offsetWidth / canvas.offsetHeight;

camera.updateProjectionMatrix();

}

}

\


// temp

function startAssistant() {

log('assisstant')

}

\


// When settings are loaded, start settings stuff up

function onSettingsLoad() {

// Add sun

sun = new THREE.PointLight(0xffffff, getSetting('Quick Settings/Brightness'));

scene.add(sun);

\


// Pointers

pointer = new THREE.Mesh(new THREE.IcosahedronGeometry(getSetting('Display/UI/Pointer/Size'), 1), pointerMaterial);

pointer.name = 'pointer';

scene.add(pointer);

\


pointerMaterial = new THREE.MeshBasicMaterial(

{color: "hsl(" + (getSetting('Quick Settings/Theme Hue') + getSetting('Display/UI/Pointer/Hue Shift')) + ", 100%, 50%)"}

);

pointer.material = pointerMaterial;

segmentPointer.material = pointerMaterial;

\


// Add wallpaper

let wallpaperURL;

if(getSetting('Display/UI/Wallpaper/Use Direct Link') == true) {

wallpaperURL = getSetting('Display/UI/Wallpaper/Direct Link');

} else {

wallpaperURL = getSetting('Display/UI/Wallpaper/Wallpapers Folder') + '/' + getSetting('Display/UI/Wallpaper/Wallpaper');

}

\


loadTexture(wallpaperURL, function(texture) {

let material = new THREE.MeshStandardMaterial({

map: texture,

side: THREE.BackSide,

transparent: true,

opacity: getSetting('Display/UI/Wallpaper/Opacity')

});

\


wallpaper = new THREE.Mesh(

new THREE.IcosahedronGeometry(

getSetting('Display/UI/Distance') \* getSetting('Display/UI/Wallpaper/Distance') \* getSetting('Display/UI/Testing Size Multiplier'), 4),

material

);

wallpaper.scale.x = -1;

wallpaper.name = "wallpaper";

scene.add(wallpaper);

});

\


// Setup cameras

cameraViewDistance = getSetting('Display/UI/Distance') \* getSetting('Display/UI/Testing Size Multiplier') \* 2; // Keep this down to destroy lag

leftCamera = new THREE.PerspectiveCamera(80, 1, 0.001, cameraViewDistance);

rightCamera = new THREE.PerspectiveCamera(80, 1, 0.001, cameraViewDistance);

\


// Setup renderers

leftRenderer = new THREE.WebGLRenderer({canvas: byId('left-canvas'), antialias: true, logarithmicDepthBuffer: true, preserveDrawingBuffer: true, alpha: true});

rightRenderer = new THREE.WebGLRenderer({canvas: byId('right-canvas'), antialias: true, logarithmicDepthBuffer: true, preserveDrawingBuffer: true, alpha: true});

\


updateCameraAspectRatio();

setRendererSize();

\


window\.addEventListener('resize', function() {

updateCameraAspectRatio();

setRendererSize();

});

\


// Setup control center

const baseY = getSetting('Display/Control Center/Switch To Bottom') ? -100 : 100;

const backgroundFolder = getSetting('Display/Control Center/Icon Folder');

function createTileGrid(scale, x, y, farness, tiles, name) {

let counter = 0;

log(tiles)

addWidget({

position: {'x': x, 'y': baseY + y},

size: {'x': 3 \* scale, 'y': 3 \* scale},

background: "hsl(" + getSetting('Quick Settings/Theme Hue') + ", 50%, 80%)",

name: name + ' background',

radius: 0.5 \* scale,

onhover: openTileGroup(name)

});

for(let widgetY = 1; widgetY >= -1; widgetY--) {

for(let widgetX = -1; widgetX <=1; widgetX++) {

if(counter < tiles.length) {

if(tiles\[counter].folder) {

createTileGrid(scale / 3, (widgetX \* scale), (widgetY \* scale), farness \* 0.99, tiles\[counter].children);

} else {

log('scale' + scale)

addWidget({

position: {'x': x + (widgetX \* scale), 'y': baseY + y + (widgetY \* scale)},

size: {'x': scale, 'y': scale},

background: backgroundFolder + '/' + tiles\[counter].icon + '.svg',

name: tiles\[counter].name,

group: name,

radius: scale / 3,

distance: farness \* 0.99

});

log('added widget control center')

};

} else {

break;

};

counter++;

};

if(counter >= tiles.length) {

break;

};

};

};

\


createTileGrid(

getSetting('Display/UI/Scale/Control Center') \* 1.5,

0,

baseY,

1,

getSetting('Display/Control Center/Tiles'),

getSetting('Display/Control Center/Tiles', false)\['name']

);

// Quick function

let quickFunction = getSetting('Display/Control Center/Quick Function', false);

\


addWidget({

position: {'x': 0, 'y': getSetting('Display/Control Center/Switch To Bottom') ? 100 : -100},

background: '/assets/images/icons/control\_center/' + quickFunction.icon + '.svg',

name: quickFunction.name,

onclick: quickFunction.onclick

});

\


// testing

addWidget({

position: {'x': 0, 'y': -50},

background: '/assets/images/icons/control\_center/torch.svg',

name: "torch"

});

addWidget({

position: {'x': 200, 'y': 10},

background: '/assets/images/icons/control\_center/screencast.svg',

name: "screencast"

});

for(let i of range(16)) {

addWidget({

position: {'x': i \* 25, 'y': 0},

background: 'hsl(' + getSetting('Quick Settings/Theme Hue') + ', 100%, ' + ((i / 16) \* 100) + '%)',

name: "test" + i,

textContent: '',//i.toString()

'onclick': function() {

log('click' + i);

},

'onhover': function() {

log('hover' + i);

}

});

}

};

\


function updateSetting(url, value) {

customiseSetting(url, value);

\


switch(url) {

case 'Display/UI/Wallpaper/Opacity':

wallpaper.material.opacity = value;

break;

};

};

\


// Start

\


// Setup the camera stream

function setupCameraStream() {

function handleSuccess(stream) {

cameraStream = document.createElement('video');

cameraStream.style.transform = 'rotate(270deg)';

cameraStream.srcObject = stream;

cameraStream.play();

\


let texture = new THREE.VideoTexture(cameraStream);

texture.minFilter = THREE.LinearFilter;

texture.magFilter = THREE.LinearFilter;

scene.background = texture;

\


customiseSetting('Display/UI/Wallpaper/Opacity', 0); // Temporary until GUI settings are introduced

}

\


function handleError(error) {

// Set wallpaper opacity to 1

updateSetting('Display/UI/Wallpaper/Opacity', 1);

\


log('Unable to access the camera/webcam.');

}

\


navigator.mediaDevices.getUserMedia({video: {facingMode: "environment"}})

.then(handleSuccess)

.catch(function(error) {

if (error.name === 'OverconstrainedError') {

// Fallback to default video settings

navigator.mediaDevices.getUserMedia({video: true})

.then(handleSuccess)

.catch(handleError);

} else {

// Handle other errors

handleError(error);

}

});

};

\


// Fullscreen and pointer lock, request fullscreen mode for the element

function openFullscreen(elem, then) {

if (elem.requestFullscreen) {

elem.requestFullscreen().then(then);

} else if (elem.webkitRequestFullscreen) { /\* Safari \*/

elem.webkitRequestFullscreen().then(then);

} else if (elem.msRequestFullscreen) { /\* IE11 \*/

elem.msRequestFullscreen().then(then);

}

}

// Request pointer lock

function requestPointerLock(myTargetElement) {

const promise = myTargetElement.requestPointerLock({

unadjustedMovement: true,

});

\


if (!promise) {

log("disabling mouse acceleration is not supported");

return;

}

\


return promise

.then(() => log("pointer is locked"))

.catch((error) => {

if (error.name === "NotSupportedError") {

// Some platforms may not support unadjusted movement.

// You can request again a regular pointer lock.

return myTargetElement.requestPointerLock();

}

});

}

\


function lockPointer() {

requestPointerLock(byId('body'));

document.addEventListener("pointerlockchange", lockChangeAlert, false);

};

\


function lockChangeAlert() {

if (document.pointerLockElement === byId('body')) {

document.addEventListener("mousemove", updatePosition, false);

} else {

document.removeEventListener("mousemove", updatePosition, false);

}

}

\


function updatePosition(e) {

onLockedMouseMove(e.movementX, e.movementY);

};

\


function fullscreenAndPointerLock() {

openFullscreen(byId('body'), function() {

lockPointer();

});

}

\


function permission() {

// Check if the device supports deviceorientation and requestPermission

if (typeof(DeviceMotionEvent) !== "undefined" && typeof(DeviceMotionEvent.requestPermission) === "function") {

// Request permission

DeviceMotionEvent.requestPermission()

.then(response => {

// Check the response

if (response == "granted") {};

})

.catch(console.error); // Handle errors

} else {

// Device does not support deviceorientation

log("DeviceOrientationEvent is not defined");

}

}

\


async function keepScreenAwake() {

// Create a reference for the Wake Lock.

let wakeLock = null;

\


// create an async function to request a wake lock

try {

wakeLock = await navigator.wakeLock.request("screen");

log("Wake Lock is active!");

} catch (err) {

// The Wake Lock request has failed - usually system related, such as battery.

log(\`${err.name}, ${err.message}\`);

}

}

\


let framesSoFar = 0;

\


function startFPSCount() {

byId('logic-fps').innerHTML = fps.toString();

\


let renderFPSInterval = setInterval(function() {

byId('render-fps').innerHTML = framesSoFar.toString();

framesSoFar = 0;

}, 1000);

}

\


function start() {

byId('loading-screen').style.display = 'none';

setupCameraStream();

startLogic();

startFPSCount();

render();

permission();

fullscreenAndPointerLock();

keepScreenAwake();

\


byId('left-canvas').addEventListener('click', fullscreenAndPointerLock);

byId('right-canvas').addEventListener('click', fullscreenAndPointerLock);

};

\


// Loading

byId('loading-bar').style.display = 'block';

\


manager.onProgress = function (url, itemsLoaded, itemsTotal) {

//log('Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.');

\


byId('loading-bar-fg').style.setProperty('--size', ((itemsLoaded / itemsTotal) \* 100) + '%');

};

\


manager.onError = function (url) {

log('There was an error loading ' + url);

};

\


manager.onLoad = function ( ) {

setTimeout(function() {

byId('loading-bar').style.display = 'none';

byId('play').style.display = 'block';

}, 500);

byId('play').addEventListener('click', start);

};

\


function openTileGroup(group) {

}

\


// Logic

let pointerRaycast = new THREE.Raycaster();

let previousIntersection = pointerRaycast.intersectObjects(scene.children);

let clicking = false;

\


function logic() {

// Set camera rotation

if(cameraTargetRotation.x != cameraRotation.x || cameraTargetRotation.y != cameraRotation.y) {

setCameraRotation();

};

\


// Update pointer

pointerRaycast.set(

new THREE.Vector3(0, 0, 0),

leftCamera.getWorldDirection(new THREE.Vector3())

);

\


// Check if the pointer is itersecting with any object

\


const intersections = pointerRaycast.intersectObjects(scene.children);

if (intersections.length > 0) {

for(let intersection of intersections) {

// If it's intersecting with itself, don't do anything

if(intersection.object.name == 'pointer' || intersection.object.name == 'segmentPointer') {

return;

} else {

// If it's intersecting with an object, copy that intersection's position, and start to click

const point = intersections\[0].point;

pointer.position.copy(point);

\


// Truehover

if(Object.keys(intersection.object).includes('ontruehover')) {

// Prevent hover being continuously trigggered

if(previousIntersection.uuid != intersections\[0].uuid) {

intersection.object.ontruehover();

}

}

log('truehover')

\


// Start click after grace period, if object is clickable

if(

Object.keys(intersection.object).includes('onclick') ||

Object.keys(intersection.object).includes('onhover') ||

Object.keys(intersection.object).includes('onhoverexit') ||

Object.keys(intersection.object).includes('onlongpress')

) {

let gracePeriod = setTimeout(function() {

// onhover

if(Object.keys(intersection.object).includes('onhover')) {

intersection.object.onhover();

}

log('hover')

\


// Start click

if(Object.keys(intersection.object).includes('onclick') && (!clicking)) {

clicking = true;

\


let fullness = 0;

\


// Manage pointers

scene.add(segmentPointer);

segmentPointer.position.copy(pointer);

scene.remove(pointer);

let startClick = setInterval(function() {

fullness += (PI \* 2) / (fps \* getSetting('Input/Eye Click/Duration/Pre-click duration'));

setSegmentPointer(

fullness,

getSetting('Display/UI/Pointer/Size') \* getSetting('Display/UI/Pointer/Clicking Size'),

intersection.object.rotation

);

\


byId('pointer-angle').innerHTML = fullness.toFixed(4);

\


// On forfeit

let forfeitDistance = distance3d(point, pointerRaycast.intersectObjects(scene.children)\[0].point);

if(forfeitDistance > getSetting('Input/Eye Click/Movement limit')) {

log('forfeit ' + forfeitDistance)

clearInterval(startClick);

afterClick();

}

\


if(fullness >= PI \* 2) {

log('click')

intersection.object.onclick();

clearInterval(startClick);

\


if(Object.keys(intersection.object).includes('onlongpress')) {

// Start longpress

fullness = 0;

let startLongPress = setInterval(function() {

fullness += (PI \* 2) / (fps \* getSetting('Input/Eye Click/Duration/Long-press duration'));

setSegmentPointer(

fullness,

getSetting('Display/UI/Pointer/Size') \* getSetting('Display/UI/Pointer/Clicking Size'),

intersection.object.rotation,

false

);

byId('pointer-angle').innerHTML = fullness.toFixed(4);

\


let forfeitDistance = distance3d(point, pointerRaycast.intersectObjects(scene.children)\[0].point);

if(forfeitDistance > getSetting('Input/Eye Click/Movement limit')) {

log('forfeitlongpress')

clearInterval(startLongPress);

afterClick();

};

\


// On click

if(fullness >= PI \* 2) {

intersection.object.onlongpress();

log('longpress')

clearInterval(startLongPress);

afterClick();

}

}, 1000 / fps);

} else {

afterClick();

}

}

}, 1000 / fps);

};

}, getSetting('Input/Eye Click/Delayed hover duration') \* 1000)

return;

} else {

afterClick();

}

\


function afterClick() {

// Update previous intersection

previousIntersection = intersections;

previousIntersection.intersection = intersection;

\


// Onhoverexit

if(intersection.object.uuid != previousIntersection.intersection.object.uuid) {

previousIntersection.object.onhoverexit();

}

\


clicking = false;

log('afterclick')

\


// Change back pointers

scene.remove(segmentPointer);

scene.add(pointer);

\


return;

}

}

}

};

};

\


function startLogic() {

logicInterval = setInterval(logic, 1000 / fps);

};

\


function stopLogic() {

clearInterval(logicInterval);

cameraStream.pause();

};

\


// Input

function onLockedMouseMove(xMotion, yMotion) {

cameraTargetRotation.x = confine(cameraTargetRotation.x - (yMotion \* cameraRotationSensitivity), -0.5 \* PI, 0.6 \* PI);

if(wrap(cameraTargetRotation.y - (xMotion \* cameraRotationSensitivity), -PI, PI) != (cameraTargetRotation.y - (xMotion \* cameraRotationSensitivity))) {

cameraRotation.y = wrap(cameraTargetRotation.y - (xMotion \* cameraRotationSensitivity), -PI, PI);

};

cameraTargetRotation.y = wrap(cameraTargetRotation.y - (xMotion \* cameraRotationSensitivity), -PI, PI);

setCameraRotation();

};

\


// Setup buttons

byId('toggle-debug').addEventListener('click', function(event) {

if(byId('debug-menu').style.display == 'block') {

byId('debug-menu').style.display = 'none';

} else {

byId('debug-menu').style.display = 'block';

}

});

\


// Keypress manager

const keysToPreventDefault = \['alt', '/', 'f1', 'f2', 'f3'];

\


function putKeyDown(key) {

if(!keysDown.includes(key.toLowerCase())) {

keysDown.push(key.toLowerCase());

};

};

\


function putKeyUp(key) {

keysDown = removeFromArray(keysDown, \[key.toLowerCase()]);

};

\


document.addEventListener('keydown', function(e) {

if(keysToPreventDefault.includes(e.key.toLowerCase())) {

e.preventDefault();

};

putKeyDown(e.key);

});

\


document.addEventListener('keyup', function(e) {

putKeyUp(e.key);

});

\


// Pointer position

document.addEventListener('mousemove', function(e) {

pointerPosition = {'x': e.clientX, 'y': e.clientY, 'positions': \[{'clientX': e.clientX, 'clientY': e.clientY}], 'type': 'mouse'};

});

\


document.addEventListener('touchmove', function(e) {

pointerPosition = {'x': e.touches\[0].clientX, 'y': e.touches\[0].clientY, 'positions': e.touches, 'type': 'touch'};

});

\


// Gyrometer

window\.addEventListener("deviceorientation", function(event) {

orientation = {

'absolute': event.absolute,

'alpha': event.alpha,

'beta': event.beta,

'gamma': event.gamma

};

\


byId('gyro-absolute').innerHTML = orientation.absolute;

byId('gyro-alpha').innerHTML = orientation.alpha.toFixed(2);

byId('gyro-beta').innerHTML = orientation.beta.toFixed(2);

byId('gyro-gamma').innerHTML = orientation.gamma.toFixed(2);

const theOrientation = (window\.offsetWidth > window\.offsetHeight) ? 'landscape' : 'portrait';

\


// If orientation is logged correctly

if(!Object.values(orientation).includes(null)) {

// Subtract 90deg if in portrait mode

if(theOrientation == 'portrait') {

orientation.alpha = wrap(orientation.alpha + 90, 0, 360);

}

\


// Offset y

const offsetY = 89.5; // I have no idea why this works

\


if(Math.abs(orientation.beta) < 100) {

cameraTargetRotation.x = (-orientation.gamma \* (PI / 180) % 180) - offsetY;

} else {

cameraTargetRotation.x = (orientation.gamma \* (PI / 180) % 180) + offsetY;

}

cameraTargetRotation.y = orientation.alpha \* (PI / 180);

cameraTargetRotation.z = (-orientation.beta \* (PI / 180)) + offsetY;

\


cameraRotation.x = cameraTargetRotation.x;

cameraRotation.y = cameraTargetRotation.y;

cameraRotation.z = cameraTargetRotation.z;

\


if(theOrientation == 'landscape') {

}

\


setCameraRotation();

};

}, true);

 

cross-posted from: https://lemm.ee/post/46066494

I followed the recommended processes for adding images to my app, and it is being displayed correctly on the layout preview, but not at all on the app. I have vector assets, webp, png images, but none are being displayed.

The project is too big to put here in its entirety, but please ask for any snippets that could help you solve the issue. I've tried searching the web and asking LLMs and neither could help, so please help me, fellow humans.

 

cross-posted from: https://lemm.ee/post/46066494

I followed the recommended processes for adding images to my app, and it is being displayed correctly on the layout preview, but not at all on the app. I have vector assets, webp, png images, but none are being displayed.

The project is too big to put here in its entirety, but please ask for any snippets that could help you solve the issue. I've tried searching the web and asking LLMs and neither could help, so please help me, fellow humans.

 

cross-posted from: https://lemm.ee/post/46066494

I followed the recommended processes for adding images to my app, and it is being displayed correctly on the layout preview, but not at all on the app. I have vector assets, webp, png images, but none are being displayed.

The project is too big to put here in its entirety, but please ask for any snippets that could help you solve the issue. I've tried searching the web and asking LLMs and neither could help, so please help me, fellow humans.

 

cross-posted from: https://lemm.ee/post/46066494

I followed the recommended processes for adding images to my app, and it is being displayed correctly on the layout preview, but not at all on the app. I have vector assets, webp, png images, but none are being displayed.

The project is too big to put here in its entirety, but please ask for any snippets that could help you solve the issue. I've tried searching the web and asking LLMs and neither could help, so please help me, fellow humans.

 

I'm designing a webapp that is supposed to be an AR environment on your phone, to be viewed with something like Google Cardboard, but I am having an issue that the segmentPointer object that is meant to appear when clicking on an object is not.

I've checked the geometry displays correctly in a sandbox, and when I change it to a 3d object rather than shapeGeometry it does display, but I cannot figure out why it is not displaying how I want it to.

The project is at https://voxelverse.jackgreenearth.org, and the code is quite long, but it is here to read in its totality below as it might need the whole context to discover the error. I've tried myself looking through the code, and I've tried searching the web and asking LLMs, but I couldn't figure it out, so please help me, fellow humans.

Tap for code

"use strict";

import \* as THREE from 'three';

import {GLTFLoader} from 'three/addons/loaders/GLTFLoader.js';

\


const loader = new GLTFLoader();

const textureLoader = new THREE.TextureLoader();

const manager = THREE.DefaultLoadingManager;

\


// Basic functions

\


function ls(id) {

return(localStorage.getItem(id));

};

\


function setLs(id, val) {

localStorage.setItem(id, val);

};

\


function byId(id) {

return(document.getElementById(id));

};

\


function bySel(sel) {

return(document.querySelector(sel));

};

\


function byClass(id) {

return(document.getElementsByClassName(id));

};

\


function toTitleCase(str) {

return str.replace(

/\w\S\*/g,

function(txt) {

return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();

}

);

};

\


function randInt(max) {

return Math.floor(Math.random() \* (max));

};

\


function getRandomFloat(min, max, decimals) {

return(parseFloat((Math.random() \* (max - min) + min).toFixed(decimals)));

};

\


function confine(value, min, max) {

if(value < min) {

return(min);

} else if(value > max) {

return(max);

} else {

return(value);

};

};

\


function wrap(value, min, max) {

const range = max - min;

\


if(value < min) {

return(wrap(value + range, min, max));

} else if(value > max) {

return(wrap(value - range, min, max));

} else {

return(value);

};

};

\


function removeFromArray(array, forDeletion) {

return(array.filter(item => !forDeletion.includes(item)));

};

\


function radToDeg(radians) {

return radians \* (180 / PI);

}

\


function range(start, stop, step = 1) {

if (stop === undefined) {

stop = start;

start = 0

}

return Array.from({ length: (stop - start) / step }, (\_, i) => start + (i \* step));

}

\


function between(variable, min, max, inclusive='min') {

switch(inclusive) {

case 'none':

return((variable > min) && (variable < max));

break;

case 'both':

return((variable >= min) && (variable <= max));

break;

case 'min':

return((variable >= min) && (variable < max));

break;

case 'max':

return((variable > min) && (variable <= max));

break;

}

}

\


function download(data, filename, type) {

var file = new Blob(\[data], {type: type});

if (window\.navigator.msSaveOrOpenBlob) // IE10+

window\.navigator.msSaveOrOpenBlob(file, filename);

else { // Others

var a = document.createElement("a"),

url = URL.createObjectURL(file);

a.href = url;

a.download = filename;

document.body.appendChild(a);

a.click();

setTimeout(function() {

document.body.removeChild(a);

window\.URL.revokeObjectURL(url);

}, 0);

};

};

\


function log(text) {

console.log(text);

};

\


function distance2d(x1, y1, x2, y2) {

return(Math.sqrt(

(Math.abs(x1 - x2) \*\* 2) +

(Math.abs(y1 - y2) \*\* 2)

));

};

\


function distance3d(p1 = new THREE.Vector3(0, 0, 0), p2 = new THREE.Vector3(0, 0, 0)) {

return(Math.sqrt((distance2d(p1.x, p1.y, p2.x, p2.y) \*\* 2) + (Math.abs(p1.z - p2.z) \*\* 2)));

};

\


let totalElementsToLoad = 0;

let numberOfElementsLoaded = 0;

\


function onAllElementsLoaded() {

\


}

\


function load(path, type, functionOnLoad) {

totalElementsToLoad += 1;

\


if(type == 'html') {

fetch(path)

.then(response => response.text())

.then(html => {

let doc = new DOMParser().parseFromString(html, "text/html");

\


functionOnLoad(doc);

\


// If all elements to load have been loaded, execute the relevant function

numberOfElementsLoaded += 1;

if(numberOfElementsLoaded == totalElementsToLoad) {

onAllElementsLoaded();

}

})

.catch(error => {

console.error(error);

});

} else if(type == 'json') {

fetch(path)

.then(response => response.json()) // parse the response as JSON

.then(json => {

functionOnLoad(json);

\


// If all elements to load have been loaded, execute the relevant function

numberOfElementsLoaded += 1;

if(numberOfElementsLoaded == totalElementsToLoad) {

onAllElementsLoaded();

}

})

.catch(error => {

console.error(error);

});

}

}

\


// Setup

\


const PI = 3.1415926535897932384626433832795028841971;

\


// Objects

\


let orientation = {

'absolute': false,

'alpha': 0,

'beta': 0,

'gamma': 0

}

\


// vars

const fps = 60;

\


let keysDown = \[];

let pointerPosition = {'x': 0, 'y': 0, 'positions': \[{'clientX': 0, 'clientY': 0}], 'type': 'mouse'};

\


// Camera

let cameraRotation = new THREE.Euler(0, 0, 0, 'YXZ');

let cameraTargetRotation = {'x': 0, 'y': 0, 'z': 0};

const cameraRotationSensitivity = 0.002;

\


// Other variables

let logicInterval;

\


// Load default settings

let defaultSettings;

\


load("/assets/json/default-settings.json", 'json', function(defset) {

defaultSettings = defset;

\


// Create custom settings

if(!Object.keys(localStorage).includes('settings')) {

setLs('settings', JSON.stringify({}));

};

\


onSettingsLoad();

});

\


function settingURL(url, addValue=true) {

return('children/' + url.split('/').join('/children/') + (addValue ? '/value' : ''));

}

\


function customiseSetting(url, value) {

url = settingURL(url).split('/');

\


let newSettings;

\


function recursiveSet(object, list, index, setTo) {

// If the current component is the last one, assign the value

if(index == list.length - 1) {

object\[list\[index]] = setTo;

return(object);

} else {

// Check if it already contains the value

if(object.hasOwnProperty(list\[index])) {

object\[list\[index]] = recursiveSet(object\[list\[index]], list, index + 1, setTo);

} else {

object\[list\[index]] = recursiveSet({}, list, index + 1, setTo);

}

return(object);

}

};

\


newSettings = recursiveSet(JSON.parse(ls('settings')), url, 0, value);

\


setLs('settings', JSON.stringify(newSettings));

}

\


function getSetting(url, addValue) {

url = settingURL(url, addValue).split('/');

\


function recursiveGet(object, list, index) {

// If the current component is the last one, return the value

if (index == list.length - 1) {

return object\[list\[index]];

} else {

// Check if it contains the value

if (object.hasOwnProperty(list\[index])) {

return recursiveGet(object\[list\[index]], list, index + 1);

} else {

return null; // No such setting

}

}

}

\


// Try to find it in local settings first, otherwise get it from defaultSettings

const localGet = recursiveGet(JSON.parse(ls('settings')), url, 0);

if(localGet == null) {

return(recursiveGet(defaultSettings, url, 0));

} else {

return(localGet);

}

}

\


// First, lets define some functions

// Rendering functions

\


// Thanks, https\://discourse.threejs.org/t/roundedrectangle-squircle/28645!

function roundRectangleGeometry(w, h, r, s) { // width, height, radius corner, smoothness

// helper const's

const wi = w / 2 - r; // inner width

const hi = h / 2 - r; // inner height

const w2 = w / 2; // half width

const h2 = h / 2; // half height

const ul = r / w; // u left

const ur = ( w - r ) / w; // u right

const vl = r / h; // v low

const vh = ( h - r ) / h; // v high

let positions = \[

-wi, -h2, 0, wi, -h2, 0, wi, h2, 0,

-wi, -h2, 0, wi, h2, 0, -wi, h2, 0,

-w2, -hi, 0, -wi, -hi, 0, -wi, hi, 0,

-w2, -hi, 0, -wi, hi, 0, -w2, hi, 0,

wi, -hi, 0, w2, -hi, 0, w2, hi, 0,

wi, -hi, 0, w2, hi, 0, wi, hi, 0

];

let uvs = \[

ul, 0, ur, 0, ur, 1,

ul, 0, ur, 1, ul, 1,

0, vl, ul, vl, ul, vh,

0, vl, ul, vh, 0, vh,

ur, vl, 1, vl, 1, vh,

ur, vl, 1, vh, ur, vh

];

let phia = 0;

let phib, xc, yc, uc, vc, cosa, sina, cosb, sinb;

for (let i = 0; i < s \* 4; i ++) {

phib = Math.PI \* 2 \* ( i + 1 ) / ( 4 \* s );

cosa = Math.cos( phia );

sina = Math.sin( phia );

cosb = Math.cos( phib );

sinb = Math.sin( phib );

xc = i < s || i >= 3 \* s ? wi : - wi;

yc = i < 2 \* s ? hi : -hi;

positions.push( xc, yc, 0, xc + r \* cosa, yc + r \* sina, 0, xc + r \* cosb, yc + r \* sinb, 0 );

uc = i < s || i >= 3 \* s ? ur : ul;

vc = i < 2 \* s ? vh : vl;

uvs.push( uc, vc, uc + ul \* cosa, vc + vl \* sina, uc + ul \* cosb, vc + vl \* sinb );

phia = phib;

}

const geometry = new THREE.BufferGeometry( );

geometry.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( positions ), 3 ) );

geometry.setAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( uvs ), 2 ) );

return geometry;

}

\


// Render

function render() {

requestAnimationFrame(render);

leftRenderer.render(scene, leftCamera);

rightRenderer.render(scene, rightCamera);

\


framesSoFar++;

};

\


// Functions

function setCameraRotation() {

// Calculate drag

cameraRotation.x = Number((cameraRotation.x + ((cameraTargetRotation.x - cameraRotation.x) / getSetting('Input/Mouse/Camera Rotation Drag'))).toFixed(5));

cameraRotation.y = Number((cameraRotation.y + ((cameraTargetRotation.y - cameraRotation.y) / getSetting('Input/Mouse/Camera Rotation Drag'))).toFixed(5));

cameraRotation.z = Number((cameraRotation.z + ((cameraTargetRotation.z - cameraRotation.z) / getSetting('Input/Mouse/Camera Rotation Drag'))).toFixed(5));

// Update cameras

for(let camera of \[leftCamera, rightCamera]) {

camera.rotation.set(cameraRotation.x, cameraRotation.y, cameraRotation.z, 'YXZ');

}

\


const eyeGap = getSetting('Quick Settings/Eye Gap');

\


// Set camera positions

leftCamera.position.x = -1 \* eyeGap \* Math.sin(cameraRotation.y);

leftCamera.position.z = -1 \* eyeGap \* Math.cos(cameraRotation.y);

rightCamera.position.x = eyeGap \* Math.sin(cameraRotation.y);

rightCamera.position.z = eyeGap \* Math.cos(cameraRotation.y);

\


byId('camera-target-rot-x').innerHTML = cameraTargetRotation.x.toFixed(2);

byId('camera-target-rot-y').innerHTML = cameraTargetRotation.y.toFixed(2);

byId('camera-target-rot-z').innerHTML = cameraTargetRotation.z.toFixed(2);

byId('camera-rot-x').innerHTML = cameraRotation.x.toFixed(2);

byId('camera-rot-y').innerHTML = cameraRotation.y.toFixed(2);

byId('camera-rot-z').innerHTML = cameraRotation.z.toFixed(2);

\


byId('camera-left-rot-x').innerHTML = leftCamera.rotation.x.toFixed(2);

byId('camera-left-rot-y').innerHTML = leftCamera.rotation.y.toFixed(2);

byId('camera-left-rot-z').innerHTML = leftCamera.rotation.z.toFixed(2);

}

\


function takeScreenshot() {

downloadCanvasImage(document.getElementById('game-canvas'), gameName + ' screenshot');

sendAlert('Screenshot Taken!', 'tick');

};

\


function takePanorama() {

const canvas = document.getElementById('game-canvas');

const height = canvas.height;

const width = canvas.width \* (360 / (camera.fov \* camera.aspect));

let newCanvas = document.createElement('canvas');

newCanvas.height = height;

newCanvas.width = width;

newCanvas.style.display = 'none';

let context = newCanvas.getContext("2d");

document.body.appendChild(newCanvas);

for(let x = 0; x < width; x++) {

// Rotate

cameraRotation.y += ((2 \* PI) / width);

let calculatedRotation = rotationToAbsolute(playerPosition, cameraRotation);

camera.rotation.set(calculatedRotation.x, calculatedRotation.y, calculatedRotation.z, 'YXZ');

renderer.render(scene, camera);

const gl = renderer.getContext();

// Get canvas data

const pixelData = new Uint8ClampedArray(1 \* height \* 4);

const reversedPixelData = new Uint8ClampedArray(1 \* height \* 4);

gl.readPixels((canvas.width / 2), 0, 1, height, gl.RGBA, gl.UNSIGNED\_BYTE, pixelData);

for (let i = 0; i < height; i++) {

for (let j = 0; j < 4; j++) {

reversedPixelData\[i\*4 + j] = pixelData\[(height - i - 1)\*4 + j];

};

};

const imageData = new ImageData(reversedPixelData, 1, height);

context.putImageData(imageData, x, 0);

};

downloadCanvasImage(newCanvas, gameName + ' panorama');

newCanvas.remove();

sendAlert('Panoramic screenshot taken!', 'tick');

};

\


function setRotation(object, rotation) {

object.rotation.set(rotation.x, rotation.y, rotation.z);

};

\


function downloadCanvasImage(canvas, name) {

let canvasImage = canvas.toDataURL('image/png');

// this can be used to download any image from webpage to local disk

let xhr = new XMLHttpRequest();

xhr.responseType = 'blob';

xhr.onload = function () {

let a = document.createElement('a');

a.href = window\.URL.createObjectURL(xhr.response);

a.download = name;

a.style.display = 'none';

document.body.appendChild(a);

a.click();

a.remove();

};

xhr.open('GET', canvasImage); // This is to download the canvas image

xhr.send();

};

\


function xyToRealPosRot(x, y, distance) {

let realX, realY, realZ, rotX, rotY, rotZ;

\


// Position is an object {x: x, y: y} x determines which face it will be on horizontally, and y determines if it will be on the top or the bottom

// Beyond 400, x position wraps

x = wrap(x, 0, 400);

log('x before: ' + x)

const horizontalFace = (x / 100) % 4;

//rotY = (x / 400) \* (1) // horizontalFace);

\


// The top of the screen is y 100, the bottom is y -100, and the horizontals are between -50 and 50

realY = confine(y, -100, 100);

\


// Calculate real position

const unit = getSetting('Display/UI/Distance') / 50;

\


let forward = getSetting('Display/UI/Distance');

\


const bevel = getSetting('Display/UI/Bevel');

\


rotX = 0;

\


// If it is horizontal...

if(between(y, -50 + bevel, 50 - bevel)) {

realY = y;

rotX = 0;

} else if(y < -50 - bevel) {

// If it is on the lower face

realY = -50;

forward = (y + 100) \* unit;

rotX = -(PI / 2);

} else if(y >= 50 + bevel) {

// If it is on the upper face

realY = 50;

forward = (y - 100) \* unit;

//side = unit \* (((x - 50) % 100) + 50);

rotX = (PI / 2);

} else if(between(y, -50 - bevel, -50 + bevel)) {

// If it is on the lower bevel

realY = -50 - ((y + 50) / 2);

rotX = (PI / 4);

} else if(between(y, 50 - bevel, 50 + bevel)) {

// If it is on the upper bevel

realY = 50 + ((y - 50) / 2) ;

rotX = -(PI / 4);

}

\


realY = realY \* unit;

\


let flip = false;

\


/\*if(

(horizontalFace >= 0 && horizontalFace < 0.5) ||

(horizontalFace >= 1.5 && horizontalFace < 2.5) ||

(horizontalFace >= 3.5 && horizontalFace < 4)

) {

flip = true;

}\*/

\


let angle = (x / 400) \* (PI \* 2);

realX = Math.sin(angle) \* forward;

realZ = Math.cos(angle) \* forward;

rotY = angle;

log('rot y: ' + rotY)

\


log({

'x': realX,

'y': realY,

'forward': forward,

})

\


// Take distance into account

realX \*= distance;

realY \*= distance;

realZ \*= distance;

\


return({

'position': new THREE.Vector3(realX, realY, realZ),

'rotation': new THREE.Euler(rotX, rotY, rotZ, 'YXZ'),

'flip': flip

});

}

\


function addWidget({

name = '',

position = {'x': 0, 'y': 0},

rotation = {'x': 0, 'y': 0, 'z': 0},

distance = 1,

size = {'x': 10, 'y': 10},

radius = 3,

shape = 'rRect',

background = '#000000',

opacity,

textStyle = {

'align': 'center',

'weight': 0, // Range is 0 to 10

'font': 'DINRoundPro,arial,sans-serif',

'color': '#b0b0b0',

'vertical-align': 'center',

'font-size': 1 // Uses the same sizing system as the rest of the UI, so one unit of text is also one unit of object

},

textContent = '',

onclick = function() {},

onlongpress = function() {},

onhover = function() {},

onhoverexit = function() {},

ontruehover = function() {}

}) {

const realPosRot = xyToRealPosRot(position.x, position.y, distance);

log(realPosRot)

const realPos = realPosRot.position;

let realRot = realPosRot.rotation;

\


realRot.x += rotation.x;

realRot.y += rotation.y;

realRot.z = rotation.z;

\


// Calculate real size

const unit = getSetting('Display/UI/Distance') / 100;

\


let width = unit \* size.x;

let height = unit \* size.y;

radius \*= unit;

const scale = getSetting('Display/UI/Scale/General');

width \*= scale;

height \*= scale;

radius \*= scale;

\


// Set mesh geometry

let geometry;

switch(shape) {

case 'rRect':

geometry = roundRectangleGeometry(width, height, radius, 10);

break;

case 'rect':

geometry = new THREE.PlaneGeometry(width, height);

break;

case 'circle':

geometry = new THREE.CircleGeometry((width + height) / 2, 32);

break;

}

let material;

\


if(opacity == undefined) {

opacity = 1;

}

\


if(textContent == '') {

if(background\[0] == '/') {

loadTexture(background, function(texture) {

material = new THREE.MeshBasicMaterial({

map: texture,

side: THREE.DoubleSide,

opacity: opacity,

transparent: true

});

onTextureLoad(material);

})

} else {

material = new THREE.MeshBasicMaterial({

color: background,

side: THREE.DoubleSide,

opacity: opacity,

transparent: true

});

onTextureLoad(material);

}

} else {

function prepareText(canvas) {

// Proceed to prepare the canvas with the text

ctx.font = \`${textStyle\["font-size"]}em ${textStyle\["font"]}\`;

ctx.textAlign = textStyle\["align"];

ctx.fillStyle = textStyle\["color"];

ctx.fillText(textContent, 0, 0);

// Compose the text onto the background

const composedTexture = new THREE.CanvasTexture(canvas);

\


// Generate the material

material = new THREE.MeshBasicMaterial({

map: composedTexture,

side: THREE.DoubleSide,

transparent: true,

alphaTest: 0.5

});

\


onTextureLoad(material);

}

\


// Initialize tmpcanvas only when needed

const tmpcanvas = document.createElement('canvas');

tmpcanvas.width = width;

tmpcanvas.height = height;

const ctx = tmpcanvas.getContext('2d');

\
\


// Fill the background first

if (background\[0] == '/') {

loadTexture(background, function(texture) {

ctx.fillStyle = texture;

ctx.fillRect(0, 0, width, height);

\


prepareText(tmpcanvas);

})

} else {

ctx.fillStyle = background;

ctx.fillRect(0, 0, width, height);

\


prepareText(tmpcanvas);

}

}

function onTextureLoad(material) {

// Create a mesh with the geometry and the material

let mesh = new THREE.Mesh(geometry, material);

\


mesh.name = name;

\


mesh.position.set(realPos.x, realPos.y, realPos.z );

mesh.rotation.set(realRot.x, realRot.y, realRot.z);

\


if(realPosRot.flip) {

mesh.scale.x = -1;

}

\


mesh.onclick = onclick;

mesh.onlongpress = onlongpress;

mesh.onhoverexit = onhoverexit;

mesh.ontruehover = ontruehover;

mesh.onchover = onhover;

\


scene.add(mesh);

};

}

\


function transitionWidget(name, property, newProperty, time, condition) {

if(condition != null) {

}

}

\


// three.js Scene setup

const scene = new THREE.Scene();

\


// three functions

\


function loadTexture(path, onload) {

textureLoader.load(path, function (texture) {

onload(texture);

}, undefined, function (error) {

console.error(error);

});

};

\


// Define objects to make them global, they will mostly be only added to the scene when settings are loaded

let sun;

let wallpaper;

let cameraStream;

let pointer;

\


let pointerMaterial = new THREE.MeshBasicMaterial({

color: "hsl(0, 100%, 50%)",

side: THREE.DoubleSide

});

\


let segmentShape = new THREE.Shape();

let segmentGeometry = new THREE.ShapeGeometry(segmentShape);

let segmentPointer = new THREE.Mesh(segmentGeometry, pointerMaterial);

segmentPointer.name = 'segmentPointer';

\


function setSegmentPointer(angle = 0, radius = 0.1, rotation = new THREE.Euler(0, 0, 0), clockwise=true) {

let oldGeometry = segmentPointer.geometry;

\


let segmentShape = new THREE.Shape();

segmentShape.moveTo(0, 0);

segmentShape.arc(0, 0, radius, 0, angle, clockwise);

segmentShape.lineTo(0, 0);

\


let extrudeSettings = {

steps: 1,

depth: 0.1,

bevelEnabled: false

};

\


let segmentGeometry = new THREE.ExtrudeGeometry(segmentShape, extrudeSettings);

segmentPointer.geometry = segmentGeometry;

\


oldGeometry.dispose();

\


segmentPointer.rotation.set(rotation);

}

\


// Camera stuff

let cameraViewDistance;

\


// Setup cameras

let leftCamera;

let rightCamera;

let leftRenderer;

let rightRenderer;

\


function setRendererSize() {

for(let renderer of \[leftRenderer, rightRenderer]) {

let canvas = renderer.domElement;

renderer.setSize(

canvas.offsetWidth \* getSetting('Display/Anti-alias'),

canvas.offsetHeight \* getSetting('Display/Anti-alias'),

false

);

}

}

\


function updateCameraAspectRatio() {-0.2

for(let camera of \[leftCamera, rightCamera]) {

let canvas = leftRenderer.domElement;

camera.aspect = canvas.offsetWidth / canvas.offsetHeight;

camera.updateProjectionMatrix();

}

}

\


// temp

function startAssistant() {

log('assisstant')

}

\


// When settings are loaded, start settings stuff up

function onSettingsLoad() {

// Add sun

sun = new THREE.PointLight(0xffffff, getSetting('Quick Settings/Brightness'));

scene.add(sun);

\


// Pointers

pointer = new THREE.Mesh(new THREE.IcosahedronGeometry(getSetting('Display/UI/Pointer/Size'), 1), pointerMaterial);

pointer.name = 'pointer';

scene.add(pointer);

\


pointerMaterial = new THREE.MeshBasicMaterial(

{color: "hsl(" + (getSetting('Quick Settings/Theme Hue') + getSetting('Display/UI/Pointer/Hue Shift')) + ", 100%, 50%)"}

);

pointer.material = pointerMaterial;

segmentPointer.material = pointerMaterial;

\


// Add wallpaper

let wallpaperURL;

if(getSetting('Display/UI/Wallpaper/Use Direct Link') == true) {

wallpaperURL = getSetting('Display/UI/Wallpaper/Direct Link');

} else {

wallpaperURL = getSetting('Display/UI/Wallpaper/Wallpapers Folder') + '/' + getSetting('Display/UI/Wallpaper/Wallpaper');

}

\


loadTexture(wallpaperURL, function(texture) {

let material = new THREE.MeshStandardMaterial({

map: texture,

side: THREE.BackSide,

transparent: true,

opacity: getSetting('Display/UI/Wallpaper/Opacity')

});

\


wallpaper = new THREE.Mesh(

new THREE.IcosahedronGeometry(

getSetting('Display/UI/Distance') \* getSetting('Display/UI/Wallpaper/Distance') \* getSetting('Display/UI/Testing Size Multiplier'), 4),

material

);

wallpaper.scale.x = -1;

wallpaper.name = "wallpaper";

scene.add(wallpaper);

});

\


// Setup cameras

cameraViewDistance = getSetting('Display/UI/Distance') \* getSetting('Display/UI/Testing Size Multiplier') \* 2; // Keep this down to destroy lag

leftCamera = new THREE.PerspectiveCamera(80, 1, 0.001, cameraViewDistance);

rightCamera = new THREE.PerspectiveCamera(80, 1, 0.001, cameraViewDistance);

\


// Setup renderers

leftRenderer = new THREE.WebGLRenderer({canvas: byId('left-canvas'), antialias: true, logarithmicDepthBuffer: true, preserveDrawingBuffer: true, alpha: true});

rightRenderer = new THREE.WebGLRenderer({canvas: byId('right-canvas'), antialias: true, logarithmicDepthBuffer: true, preserveDrawingBuffer: true, alpha: true});

\


updateCameraAspectRatio();

setRendererSize();

\


window\.addEventListener('resize', function() {

updateCameraAspectRatio();

setRendererSize();

});

\


// Setup control center

const baseY = getSetting('Display/Control Center/Switch To Bottom') ? -100 : 100;

const backgroundFolder = getSetting('Display/Control Center/Icon Folder');

function createTileGrid(scale, x, y, farness, tiles, name) {

let counter = 0;

log(tiles)

addWidget({

position: {'x': x, 'y': baseY + y},

size: {'x': 3 \* scale, 'y': 3 \* scale},

background: "hsl(" + getSetting('Quick Settings/Theme Hue') + ", 50%, 80%)",

name: name + ' background',

radius: 0.5 \* scale,

onhover: openTileGroup(name)

});

for(let widgetY = 1; widgetY >= -1; widgetY--) {

for(let widgetX = -1; widgetX <=1; widgetX++) {

if(counter < tiles.length) {

if(tiles\[counter].folder) {

createTileGrid(scale / 3, (widgetX \* scale), (widgetY \* scale), farness \* 0.99, tiles\[counter].children);

} else {

log('scale' + scale)

addWidget({

position: {'x': x + (widgetX \* scale), 'y': baseY + y + (widgetY \* scale)},

size: {'x': scale, 'y': scale},

background: backgroundFolder + '/' + tiles\[counter].icon + '.svg',

name: tiles\[counter].name,

group: name,

radius: scale / 3,

distance: farness \* 0.99

});

log('added widget control center')

};

} else {

break;

};

counter++;

};

if(counter >= tiles.length) {

break;

};

};

};

\


createTileGrid(

getSetting('Display/UI/Scale/Control Center') \* 1.5,

0,

baseY,

1,

getSetting('Display/Control Center/Tiles'),

getSetting('Display/Control Center/Tiles', false)\['name']

);

// Quick function

let quickFunction = getSetting('Display/Control Center/Quick Function', false);

\


addWidget({

position: {'x': 0, 'y': getSetting('Display/Control Center/Switch To Bottom') ? 100 : -100},

background: '/assets/images/icons/control\_center/' + quickFunction.icon + '.svg',

name: quickFunction.name,

onclick: quickFunction.onclick

});

\


// testing

addWidget({

position: {'x': 0, 'y': -50},

background: '/assets/images/icons/control\_center/torch.svg',

name: "torch"

});

addWidget({

position: {'x': 200, 'y': 10},

background: '/assets/images/icons/control\_center/screencast.svg',

name: "screencast"

});

for(let i of range(16)) {

addWidget({

position: {'x': i \* 25, 'y': 0},

background: 'hsl(' + getSetting('Quick Settings/Theme Hue') + ', 100%, ' + ((i / 16) \* 100) + '%)',

name: "test" + i,

textContent: '',//i.toString()

'onclick': function() {

log('click' + i);

},

'onhover': function() {

log('hover' + i);

}

});

}

};

\


function updateSetting(url, value) {

customiseSetting(url, value);

\


switch(url) {

case 'Display/UI/Wallpaper/Opacity':

wallpaper.material.opacity = value;

break;

};

};

\


// Start

\


// Setup the camera stream

function setupCameraStream() {

function handleSuccess(stream) {

cameraStream = document.createElement('video');

cameraStream.style.transform = 'rotate(270deg)';

cameraStream.srcObject = stream;

cameraStream.play();

\


let texture = new THREE.VideoTexture(cameraStream);

texture.minFilter = THREE.LinearFilter;

texture.magFilter = THREE.LinearFilter;

scene.background = texture;

\


customiseSetting('Display/UI/Wallpaper/Opacity', 0); // Temporary until GUI settings are introduced

}

\


function handleError(error) {

// Set wallpaper opacity to 1

updateSetting('Display/UI/Wallpaper/Opacity', 1);

\


log('Unable to access the camera/webcam.');

}

\


navigator.mediaDevices.getUserMedia({video: {facingMode: "environment"}})

.then(handleSuccess)

.catch(function(error) {

if (error.name === 'OverconstrainedError') {

// Fallback to default video settings

navigator.mediaDevices.getUserMedia({video: true})

.then(handleSuccess)

.catch(handleError);

} else {

// Handle other errors

handleError(error);

}

});

};

\


// Fullscreen and pointer lock, request fullscreen mode for the element

function openFullscreen(elem, then) {

if (elem.requestFullscreen) {

elem.requestFullscreen().then(then);

} else if (elem.webkitRequestFullscreen) { /\* Safari \*/

elem.webkitRequestFullscreen().then(then);

} else if (elem.msRequestFullscreen) { /\* IE11 \*/

elem.msRequestFullscreen().then(then);

}

}

// Request pointer lock

function requestPointerLock(myTargetElement) {

const promise = myTargetElement.requestPointerLock({

unadjustedMovement: true,

});

\


if (!promise) {

log("disabling mouse acceleration is not supported");

return;

}

\


return promise

.then(() => log("pointer is locked"))

.catch((error) => {

if (error.name === "NotSupportedError") {

// Some platforms may not support unadjusted movement.

// You can request again a regular pointer lock.

return myTargetElement.requestPointerLock();

}

});

}

\


function lockPointer() {

requestPointerLock(byId('body'));

document.addEventListener("pointerlockchange", lockChangeAlert, false);

};

\


function lockChangeAlert() {

if (document.pointerLockElement === byId('body')) {

document.addEventListener("mousemove", updatePosition, false);

} else {

document.removeEventListener("mousemove", updatePosition, false);

}

}

\


function updatePosition(e) {

onLockedMouseMove(e.movementX, e.movementY);

};

\


function fullscreenAndPointerLock() {

openFullscreen(byId('body'), function() {

lockPointer();

});

}

\


function permission() {

// Check if the device supports deviceorientation and requestPermission

if (typeof(DeviceMotionEvent) !== "undefined" && typeof(DeviceMotionEvent.requestPermission) === "function") {

// Request permission

DeviceMotionEvent.requestPermission()

.then(response => {

// Check the response

if (response == "granted") {};

})

.catch(console.error); // Handle errors

} else {

// Device does not support deviceorientation

log("DeviceOrientationEvent is not defined");

}

}

\


async function keepScreenAwake() {

// Create a reference for the Wake Lock.

let wakeLock = null;

\


// create an async function to request a wake lock

try {

wakeLock = await navigator.wakeLock.request("screen");

log("Wake Lock is active!");

} catch (err) {

// The Wake Lock request has failed - usually system related, such as battery.

log(\`${err.name}, ${err.message}\`);

}

}

\


let framesSoFar = 0;

\


function startFPSCount() {

byId('logic-fps').innerHTML = fps.toString();

\


let renderFPSInterval = setInterval(function() {

byId('render-fps').innerHTML = framesSoFar.toString();

framesSoFar = 0;

}, 1000);

}

\


function start() {

byId('loading-screen').style.display = 'none';

setupCameraStream();

startLogic();

startFPSCount();

render();

permission();

fullscreenAndPointerLock();

keepScreenAwake();

\


byId('left-canvas').addEventListener('click', fullscreenAndPointerLock);

byId('right-canvas').addEventListener('click', fullscreenAndPointerLock);

};

\


// Loading

byId('loading-bar').style.display = 'block';

\


manager.onProgress = function (url, itemsLoaded, itemsTotal) {

//log('Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.');

\


byId('loading-bar-fg').style.setProperty('--size', ((itemsLoaded / itemsTotal) \* 100) + '%');

};

\


manager.onError = function (url) {

log('There was an error loading ' + url);

};

\


manager.onLoad = function ( ) {

setTimeout(function() {

byId('loading-bar').style.display = 'none';

byId('play').style.display = 'block';

}, 500);

byId('play').addEventListener('click', start);

};

\


function openTileGroup(group) {

}

\


// Logic

let pointerRaycast = new THREE.Raycaster();

let previousIntersection = pointerRaycast.intersectObjects(scene.children);

let clicking = false;

\


function logic() {

// Set camera rotation

if(cameraTargetRotation.x != cameraRotation.x || cameraTargetRotation.y != cameraRotation.y) {

setCameraRotation();

};

\


// Update pointer

pointerRaycast.set(

new THREE.Vector3(0, 0, 0),

leftCamera.getWorldDirection(new THREE.Vector3())

);

\


// Check if the pointer is itersecting with any object

\


const intersections = pointerRaycast.intersectObjects(scene.children);

if (intersections.length > 0) {

for(let intersection of intersections) {

// If it's intersecting with itself, don't do anything

if(intersection.object.name == 'pointer' || intersection.object.name == 'segmentPointer') {

return;

} else {

// If it's intersecting with an object, copy that intersection's position, and start to click

const point = intersections\[0].point;

pointer.position.copy(point);

\


// Truehover

if(Object.keys(intersection.object).includes('ontruehover')) {

// Prevent hover being continuously trigggered

if(previousIntersection.uuid != intersections\[0].uuid) {

intersection.object.ontruehover();

}

}

log('truehover')

\


// Start click after grace period, if object is clickable

if(

Object.keys(intersection.object).includes('onclick') ||

Object.keys(intersection.object).includes('onhover') ||

Object.keys(intersection.object).includes('onhoverexit') ||

Object.keys(intersection.object).includes('onlongpress')

) {

let gracePeriod = setTimeout(function() {

// onhover

if(Object.keys(intersection.object).includes('onhover')) {

intersection.object.onhover();

}

log('hover')

\


// Start click

if(Object.keys(intersection.object).includes('onclick') && (!clicking)) {

clicking = true;

\


let fullness = 0;

\


// Manage pointers

scene.add(segmentPointer);

segmentPointer.position.copy(pointer);

scene.remove(pointer);

let startClick = setInterval(function() {

fullness += (PI \* 2) / (fps \* getSetting('Input/Eye Click/Duration/Pre-click duration'));

setSegmentPointer(

fullness,

getSetting('Display/UI/Pointer/Size') \* getSetting('Display/UI/Pointer/Clicking Size'),

intersection.object.rotation

);

\


byId('pointer-angle').innerHTML = fullness.toFixed(4);

\


// On forfeit

let forfeitDistance = distance3d(point, pointerRaycast.intersectObjects(scene.children)\[0].point);

if(forfeitDistance > getSetting('Input/Eye Click/Movement limit')) {

log('forfeit ' + forfeitDistance)

clearInterval(startClick);

afterClick();

}

\


if(fullness >= PI \* 2) {

log('click')

intersection.object.onclick();

clearInterval(startClick);

\


if(Object.keys(intersection.object).includes('onlongpress')) {

// Start longpress

fullness = 0;

let startLongPress = setInterval(function() {

fullness += (PI \* 2) / (fps \* getSetting('Input/Eye Click/Duration/Long-press duration'));

setSegmentPointer(

fullness,

getSetting('Display/UI/Pointer/Size') \* getSetting('Display/UI/Pointer/Clicking Size'),

intersection.object.rotation,

false

);

byId('pointer-angle').innerHTML = fullness.toFixed(4);

\


let forfeitDistance = distance3d(point, pointerRaycast.intersectObjects(scene.children)\[0].point);

if(forfeitDistance > getSetting('Input/Eye Click/Movement limit')) {

log('forfeitlongpress')

clearInterval(startLongPress);

afterClick();

};

\


// On click

if(fullness >= PI \* 2) {

intersection.object.onlongpress();

log('longpress')

clearInterval(startLongPress);

afterClick();

}

}, 1000 / fps);

} else {

afterClick();

}

}

}, 1000 / fps);

};

}, getSetting('Input/Eye Click/Delayed hover duration') \* 1000)

return;

} else {

afterClick();

}

\


function afterClick() {

// Update previous intersection

previousIntersection = intersections;

previousIntersection.intersection = intersection;

\


// Onhoverexit

if(intersection.object.uuid != previousIntersection.intersection.object.uuid) {

previousIntersection.object.onhoverexit();

}

\


clicking = false;

log('afterclick')

\


// Change back pointers

scene.remove(segmentPointer);

scene.add(pointer);

\


return;

}

}

}

};

};

\


function startLogic() {

logicInterval = setInterval(logic, 1000 / fps);

};

\


function stopLogic() {

clearInterval(logicInterval);

cameraStream.pause();

};

\


// Input

function onLockedMouseMove(xMotion, yMotion) {

cameraTargetRotation.x = confine(cameraTargetRotation.x - (yMotion \* cameraRotationSensitivity), -0.5 \* PI, 0.6 \* PI);

if(wrap(cameraTargetRotation.y - (xMotion \* cameraRotationSensitivity), -PI, PI) != (cameraTargetRotation.y - (xMotion \* cameraRotationSensitivity))) {

cameraRotation.y = wrap(cameraTargetRotation.y - (xMotion \* cameraRotationSensitivity), -PI, PI);

};

cameraTargetRotation.y = wrap(cameraTargetRotation.y - (xMotion \* cameraRotationSensitivity), -PI, PI);

setCameraRotation();

};

\


// Setup buttons

byId('toggle-debug').addEventListener('click', function(event) {

if(byId('debug-menu').style.display == 'block') {

byId('debug-menu').style.display = 'none';

} else {

byId('debug-menu').style.display = 'block';

}

});

\


// Keypress manager

const keysToPreventDefault = \['alt', '/', 'f1', 'f2', 'f3'];

\


function putKeyDown(key) {

if(!keysDown.includes(key.toLowerCase())) {

keysDown.push(key.toLowerCase());

};

};

\


function putKeyUp(key) {

keysDown = removeFromArray(keysDown, \[key.toLowerCase()]);

};

\


document.addEventListener('keydown', function(e) {

if(keysToPreventDefault.includes(e.key.toLowerCase())) {

e.preventDefault();

};

putKeyDown(e.key);

});

\


document.addEventListener('keyup', function(e) {

putKeyUp(e.key);

});

\


// Pointer position

document.addEventListener('mousemove', function(e) {

pointerPosition = {'x': e.clientX, 'y': e.clientY, 'positions': \[{'clientX': e.clientX, 'clientY': e.clientY}], 'type': 'mouse'};

});

\


document.addEventListener('touchmove', function(e) {

pointerPosition = {'x': e.touches\[0].clientX, 'y': e.touches\[0].clientY, 'positions': e.touches, 'type': 'touch'};

});

\


// Gyrometer

window\.addEventListener("deviceorientation", function(event) {

orientation = {

'absolute': event.absolute,

'alpha': event.alpha,

'beta': event.beta,

'gamma': event.gamma

};

\


byId('gyro-absolute').innerHTML = orientation.absolute;

byId('gyro-alpha').innerHTML = orientation.alpha.toFixed(2);

byId('gyro-beta').innerHTML = orientation.beta.toFixed(2);

byId('gyro-gamma').innerHTML = orientation.gamma.toFixed(2);

const theOrientation = (window\.offsetWidth > window\.offsetHeight) ? 'landscape' : 'portrait';

\


// If orientation is logged correctly

if(!Object.values(orientation).includes(null)) {

// Subtract 90deg if in portrait mode

if(theOrientation == 'portrait') {

orientation.alpha = wrap(orientation.alpha + 90, 0, 360);

}

\


// Offset y

const offsetY = 89.5; // I have no idea why this works

\


if(Math.abs(orientation.beta) < 100) {

cameraTargetRotation.x = (-orientation.gamma \* (PI / 180) % 180) - offsetY;

} else {

cameraTargetRotation.x = (orientation.gamma \* (PI / 180) % 180) + offsetY;

}

cameraTargetRotation.y = orientation.alpha \* (PI / 180);

cameraTargetRotation.z = (-orientation.beta \* (PI / 180)) + offsetY;

\


cameraRotation.x = cameraTargetRotation.x;

cameraRotation.y = cameraTargetRotation.y;

cameraRotation.z = cameraTargetRotation.z;

\


if(theOrientation == 'landscape') {

}

\


setCameraRotation();

};

}, true);

 

I'm having trouble getting an IP address via DHCP on my HP ProLiant DL380 Gen9 server running Debian. I've tried various troubleshooting steps, but nothing seems to work.

Error messages:

  • "No DHCPOFFERS received"
  • "No working leases in persistent database - sleeping"
  • "Activation of network connection failed" (GNOME)
  • "IP configuration unavailable" (Plasma)

Hardware:

  • HP ProLiant DL380 Gen9 server

Software:

  • Debian operating system
  • GNOME and Plasma desktop environments

Troubleshooting steps:

  • Checked network cable and ensured it's properly connected
  • Restarted network service
  • Set /etc/NetworkManager/NetworkManager.conf managed=true

Additional information:

  • Internet worked during the Debian installation process, but not after booting into the installed system.
  • The problem occurs on both GNOME and Plasma desktop environments, but Plasma provides a slightly more helpful error message.

I'd appreciate any help or guidance on resolving this issue. Has anyone else experienced similar problems with DHCP on a HP ProLiant DL380 Gen9 server with Debian?

 

I need an Android device for archival purposes, it has several requirements and I would appreciate any suggestions. I've done some research myself, but I would appreciate it maybe you know of something I haven't discovered.

Requirements:

  • Must fit inside this Faraday pouch, or a different one that is of a similar price, and is both water and fire proof
  • Must support an open OS (Degoogled, rooted Android ROM or Linux - both support touch interfaces, Kiwix, and storing and viewing files)
  • at least 256GB internal storage to store the files
  • at least 8GB RAM for running local AI models, preferably nearer 16GB
  • Good battery life, since it will stay inside the pouch most of the time and I don't want to have to take it out to charge it every day
  • As cheap as possible

I have no other requirements, it doesn't even have to have a camera, let alone a good one.

Thanks for all your help!

 
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