Kaldo

joined 2 years ago
[–] [email protected] 7 points 1 week ago (1 children)

Making a system like this one day is my dream. I'm not in game dev and I'm probably never going to make a playable game but I naively believe that if you organize this well enough in advance, the moment it starts clicking together would be amazing. If you define all the individual actors in a flexible enough way, eventually the simulation should just 'click' and start functioning on its own, right? :P

For example, you dont need to code the specific wolves+rain interaction - you just need to code "if vulnerable/tired - find shelter" and have rain affect the living creatures in that way. It doesn't matter if there are deer or sheep in the area, "if wolf hungry" logic should just say "find something with meat to eat nearby".

Then again I know enough about programming to know this is extremely naive and it'd probably be a million times more difficult if I ever got around to doing it. I don't even know where I fall on the dunner-kruger graph yet, but it's an interesting thing to think about for me.

[–] [email protected] 53 points 2 weeks ago (2 children)

I tried to push for GOG purchases too and then I just ended up with games that would receive updates late. I'd miss out on discounts and bundles that make future purchases cheaper, at some point it was cheaper to just rebuy stuff with DLCs on Steam than continue building up the library on GOG.

I also gave their galaxy client a try since it promised a united library for all platforms and then they did a horrible job managing the plugins for other stores - they constantly kept breaking or logging me out while even Playnite worked perfectly out of the box.

In the end I just stopped wasting energy on GOG, life is too short and complicated enough. If they have a good deal on old games I might grab it, otherwise I prefer anything else.

[–] [email protected] 1 points 1 month ago

Really good game, I just wish combat were better

[–] [email protected] 3 points 1 month ago (1 children)

If Epic Games would be an actual competitor to Steam instead of trying to lock their content behind a paywall and force users to use them over the competition, then people might consider using their service.

Exactly, that's why it worked out so well for GOG.

If you want them to recoup the costs then buy the game instead of taking a pointless moral stance over supporting a monopoly.

[–] [email protected] 6 points 1 month ago (3 children)

It's a good game and it wouldn't have been made if it werent for epic games fronting the cost. Step beyond the silly platform tribalism and just enjoy the game that was made with love and vision while supporting the devs and the choices they made. Or dont, w/e, I'm personally glad I got it there since the devs got a bigger cut than they'd get on steam anyway.

[–] [email protected] 1 points 2 months ago (2 children)

I remember reading that tailscale can't be used for sharing media, was that wrong?

[–] [email protected] 38 points 2 months ago (1 children)

Honestly I love how completely deranged the silksong community has been growing over the years

[–] [email protected] 6 points 2 months ago

Then don't engage with it lol? You are free to wait for proper official announcement or confirmation of the game instead of being here discussing a cake picture

[–] [email protected] 8 points 2 months ago (2 children)

It did? Outer Worlds was just an over-exaggerated parody of capitalism, Starfield at least had some somewhat-believable world building in terms of how the tech progressed, how/why did humans start to live among the stars, conflict between different religions or factions, the xenomorph threat...

Like I'm not saying any of these were done well, but it did have decent worldbuilding and some neat ideas, it was just the execution that sucked. OW might have some better parts than SF, like companion writing (although it was pretty cliched and cheesy there too) so I'm really surprised you use world building as your example lol

[–] [email protected] 3 points 2 months ago

I've heard of it and tried to get into it a few times but I think I just lack the time/patience of my youth to get into something like that anymore, its a steep learning curve and you have to make most of the fun yourself / RP.

[–] [email protected] 9 points 2 months ago

Yep, there are definitely many comparisons between Starbound and Starfield, it is why I was excited about SF in the first place - it looked like a big budget SB made by an experienced veteran team! The joke's on me I guess lol

[–] [email protected] 16 points 2 months ago (5 children)

I too wish for a game like this but apparently it's impossible to do it, either due to lack of vision, budget or expertise (or all of the above). Starfield sounded perfect on paper and it was a good studio to attempt it but in the end it was just a bland, soulless, boring mess of a game.

As for my suggestions, I just got smaller games, not larger ,and in that vein honestly: FTL. It's a 2d sprite roguelike and yet it's the best game at giving me the feeling of being a scrappy starship captain on the run, trying to scrounge together resources in order to complete my trip despite overwhelming odds.

The second closest game is Starbound but your mileage will vary, it feels unfinished and there is no real story to speak off, although the ship you continually improve and build in over time as you explore the universe does start to feel cozy and homely. It is also basically a worse Terraria in space so if you don't like gameplay like that, skip.

If you like Mass Effect you ought to try KOTOR1 and 2, oldies but goldies, but they do have the same weaknesses you already outlined for ME, it's very much a set story.

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