Sounds about right. 41% of game devs got laid off last year, and there have been several more big layoffs since that survey.
Statistically, this is a terrible time to try and join the industry.
Sounds about right. 41% of game devs got laid off last year, and there have been several more big layoffs since that survey.
Statistically, this is a terrible time to try and join the industry.
Or else they’ll say ‘stop’ again, but quieter
This isn’t about you, America.
The billionaires’ various acts of performative space tourism are dumb to be sure, but they’re just a drop in the ocean for this specific issue.
No they didn’t. It was delisted from stores. The game still works if you own it, or even if you go out today and buy a used physical copy. Same goes for all of the delisted FH games.
Delistings are not what SKG is about and I wish people would stop pretending it is.
Why is there a button to unmute this comic strip?
I’m honestly surprised that Slack doesn’t have some kind of steganographic watermarking so that leaked screenshots can be traced back to the original user, given how many big companies use it for all their internal comms.
I don't think we need an article to figure out the answer: Slay the Spire was a megahit and it's a copycat industry.
I don't necessarily mean that in a bad way either; there're always plenty of devs finding interesting new angles on the current hot genre and creating genuinely interesting new games in the process, but also a huge number of devs that end up just chasing the trend and releasing something uninspired/derivative.
Achievement % stats are so comically skewed by various factors that they mean basically nothing. There's an achievement in Minecraft for literally just opening your inventory for the first time but only 60% of Xbox players have it.
Because the loan fraud involved his audio production company and his reputation is now marred?