I've heard success stories of downloading the android version of signal to create an account, and then the linux desktop version for daily use, then linking the linux version on the android version. Depends on how good of a waydroid setup you can get working, there also seems to be a translation layer in the works that might be worth looking into
OhYeah
Loops is new and still in beta. The dev has said that he wants to wait to open source it until he feels it's current state is ready to be on other people's servers (once it reaches 1.0). I can't say I agree with the thought process but at least with pixelfed he did the same process and actually followed through on federation and open sourcing
Honestly if they can just make their existing app resize properly for a smartphone layout I think the community would be happy to port it
Pretty sure it's not removed, they just aren't accepting any changes from the developer for the 6.13 cycle
Anyone have any comparisons of this to Ardour?
As a developer writing code who used windows to ssh to linux servers I would disagree. But of course it depends on the company and the nature of the work, just offering my experience
Every place I've been at had developers using windows machines and then ssh into a linux environment
A decentralized marketplace would honestly be pretty sick as long as they can figure out how to ensure people don't't get scammed
Can I ask why you say Mastodon isn't a good twitter alternative and maybe what it could do to improve? Sorry if I missed that part in the article
The idea is for games to be launcher independent/compatible with many launchers. If I wanna play a game I got on gog I could use the official launcher, heroic, mini galaxy, or I could even use no launcher and just download the game installers directly
Yes, you install them through desktop mode then load them into steam as a non steam game. Then they'll show up in game mode. There's also a decky plugin that easily lets you add artwork for the steam entry