Yep, juat read that. Man, what a fuckin' shitshow is SN2 gonna be.
Fuck krafton
Yep, juat read that. Man, what a fuckin' shitshow is SN2 gonna be.
Fuck krafton
Afaik krafton have been insisting for a while that the game is not ready. Founders disagreed and they were ousted. But seeing as the previous two games were in pretty dire state when they released into EA, I wouldn't really trust the founder's word on it. The whole "squirreling out of paying them 250 million" thing seems like speculation, but what do I know.
Besides, the OP is just ragebainting, because we know exactly fuckall about the game's actual state at this point.
Jesus tapdancing christ is the subnautica fanbase rabid. How about we actually wait and see how the game turns out before we crucify everyone?
I do agree that you should definitely not pre-order it and remove it from your wishlist. But you should've done that already.
I can add a few mentions to your list:
Tokyo Xtreme Racer - street racing game set on Tokyo's highway network and featuring a lor of JDM cars. Sim-cadey physics, great progression loop, nice graphics.
Motortown - not a racing game as such, more of a "drive anything" game that also festures some racing, among cargo hauling, buses, vehicle rescuing and others. Still in early acces but amazingly complete for an early access game. Great physics on this one, too. The developer is also very active and open to feedback.
Edit: Ooh almost forgot! Dakar Desert Rally - the single most realistic rally raid sim I've played. Looks and feels great. Just watch out for CTDs, because you'll see plenty.
IANAL but wasn't that text just some "standard" legalese relating to the way they license software and it was basically unenforceable anyway? I know it's cool to pick on ubisoft for being a shit company, but BG3 had a similar requirement in the game's EULA:
Same for GOG iirc, but I'm too lazy to search.
Corporate accounts payable, Nina speaking. JUST a moment! Corporate accounts payable, Nina speaking. JUST a moment! Corporate accounts payable, Nina speaking. JUST a moment!
Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this whole "devs beg community" is probably for the preordering folk.
That said, my money's on "subnautica 2 will disappoint regardless" because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I'm still hoping s2 will at least be extra pretty because goddamn if I didn't love the environments of the first two games.
Lost those 400 million in 3 years no less. I know this seems like good news, but to me this is worse, because it looks like the PC market is shrinking fast in favor of mobile, and mobile is atrocious when it comes to user freedoms.
Weren't polynesians a bunch of warrior tribes that pretty much hunted some pacific birds down to extinction and when they got their hands on gunpowder weapons one tribe pretty much obliterated every other tribe?
Drove a few cars with "lane hold" and it's infuriating to have to suddenly correct the car's trajectory at every curve because it misjudges the road line. Some cars are worse than others but it was literally the first thing I disabled every time. I wonder how truck drivers feel about it. Do modern trucks even have this?
Have they finally had the revelation that the series has been shovelware for the past decade or more?