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[–] [email protected] 7 points 9 months ago (10 children)

As long as your application is statically linked, I don't see any issue with that.

[–] [email protected] 19 points 9 months ago* (last edited 9 months ago) (2 children)

Well, Flatpak installs aliases, so as long as your distribution - or yourself - add the <installation>/exports/bin path to $PATH, then you'll be able to use the application IDs to launch them.

And if you want to have the Flatpak available under a different name than its ID, you can always symlink the exported bin to whatever name you'd personally prefer.
I've got Blender set up that way myself, with the org.blender.Blender bin symlinked to /usr/local/bin/blender, so that some older applications that expect to be able to simply interop with it are able to.

[–] [email protected] 17 points 9 months ago

Ah, I had one of those wireless sticks from Netgear as well, probably a different model but still a royal pain to get it working.
Luckily ndiswrapper has become a thing of the past nowadays.

[–] [email protected] 2 points 10 months ago

You're lucky to not have to deal with some of this hardware then, because it really feels like there are manufacturers who are determined to rediscover as many solved problems as they possibly can.

Got to spend way too much time last year with a certain piece of HPC hardware that can sometimes finish booting, and then sit idle at the login prompt for almost half a minute before the onboard NIC finally decides to appear on the PCI bus.
The most 'amusing' part is that it does have the onboard NIC functional during boot, since it's a netbooted system. It just seems to go into some kind of hard reset when handing over to the OS.

Of course, that's really nothing compared to a couple of multi-socket storage servers we have, which sometime drop half the PCI bus on the floor when under certain kinds of load, requiring them to be unplugged from power entirely before the bus can be used again.

[–] [email protected] 45 points 10 months ago (4 children)

The predictable interface naming has solved a few issues at work, mainly in regards to when we have to work with expensive piece-of-shit (enterprise) systems, since they sometimes explode if your server changes interface names.
Normally wouldn't be an issue, but a bunch of our hardware - multiple vendors and all - initialize the onboard NIC pretty late, which causes them to switch position almost every other boot.

I've personally stopped caring about interface names nowadays though, I just use automation to shove NetworkManager onto the machine and use it to get a properly managed connection instead, so it can deal with all the stupid things that the hardware does.

[–] [email protected] 15 points 10 months ago

It's somewhat amusing how Itanium managed to completely miss the mark, and just how short its heyday was.

It's also somewhat amusing that I'm still today helping host a pair of HPE Itanium blades - and two two-node DEC Alpha servers - for OpenVMS development.

[–] [email protected] 6 points 10 months ago (1 children)

Going to be really amazing to play Factorio again without knowing how to solve everything.

[–] [email protected] 35 points 11 months ago

Go has a heavy focus on simplicity and ease-of-use by hiding away complexity through abstractions, something that makes it an excellent language for getting to the minimum-viable-product point. Which I definitely applaud it for, it can be a true joy to code an initial implementation in it.

The issue with hiding complexity like such is when you reach the limit of the provided abstractions, something that will inevitably happen when your project reaches a certain size. For many languages (like C/C++, Ruby, Python, etc) there's an option to - at that point - skip the abstractions and instead code directly against the underlying layers, but Go doesn't actually have that option.
One result of this is that many enterprise-sized Go projects have had to - in pure desperation - hire the people who designed Go in the first place, just to get the necessary expertice to be able to continue development.

Here's one example in the form of a blog - with some examples of where hidden complexity can cause issues in the longer term; https://fasterthanli.me/articles/i-want-off-mr-golangs-wild-ride

[–] [email protected] 61 points 11 months ago (9 children)

Go really does do well in the zero-to-hero case, that's for certain. Unfortunately it doesn't fare nearly as well in terms of ease when it comes to continued development.

[–] [email protected] 68 points 1 year ago (11 children)

Well, one part of it is that Flatpak pulls data over the network, and sometimes data sent over a network doesn't arrive in the exact same shape as when it left the original system, which results in that same data being sent in multiple copies - until one manages to arrive correctly.

[–] [email protected] 2 points 1 year ago

We're mirroring the images internally, not just because their mirrors suck and would almost double the total install time when using them, but also because they only host the images for the very latest patch version - and they've multiple times made major version changes which have broken the installer between patches in 22.04 alone.

[–] [email protected] 30 points 1 year ago (2 children)

What is truly bloated is their network-install images, starting with a 14MB kernel and 65MB initrd, which then proceeds to pull a 2.5GB image which they unpack into RAM to run the install.

This is especially egregious when running thin VMs for lots of things, since you now require them to have at least 4GB of RAM simply to be able to launch the installer at all.

Compare this to regular Debian, which uses an 8MB kernel and a 40MB initrd for the entire installer.
Or some larger like AlmaLinux, which has a 13MB kernel and a 98MB initrd, and which also pulls a 900MB image for the installer. (Which does mean a 2GB RAM minimum, but is still almost a third of the size of Ubuntu)

 

Ooh, trains.

Yep, definitely going to buy the DLC when it releases, they deserve some more cash for all this.

 
 

Another bunch of really nice quality of life improvements, Factorio 2.0 is looking like it's going to be quite a lot of fun to play.
Not to mention the DLC itself.

 

More interesting ideas being brought in, I love the built-in item void of the lava.
And that big drill looks quite sexy as well.

Also a big fan of molten metal handling, always liked that parts of Angel's Smelting modpacks.

 

You can never go wrong with a whole lot of volcano.

A bit late with this one, but didn't see it posted so here we go.

 

Always love reading about the technical work they do, there's lots of really interesting tech underpinning Factorio in many places.

 
 

Lots of more interesting work with the circuit network, really liking the look of the new decider in particular - and the actual numbers on signals is going to make a lot of things much nicer to work with.

 
 

And the quality of life improvements just keep on coming.

I find it really interesting how they're focusing on space as a completely player-hostile environment, going to be a lot of fun to see how this is going to expand.
And logistics groups sound absolutely amazing as well.

1
Warp NaCLs (lemmy.ananace.dev)
 

I will not be taking any questions.

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