ace

joined 2 years ago
[–] [email protected] 1 points 1 year ago

Completely blanked on early access pricing, so yes, if you bought it before release then it was likely cheaper still.

[–] [email protected] 1 points 1 year ago

That is true, I didn't even think of early access.

[–] [email protected] 4 points 1 year ago (7 children)

It's reasonably easy to guess exactly what you paid for the game, since the only change in price since launch was a $5 bump in January last year. It's never been on sale.

[–] [email protected] 3 points 1 year ago

It releases while I'm on the way back home from a trip to Manchester, might have to bring my Deck so I can play on the flight/train.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Well, Flatpak always builds the aliases, so as long as the <installation>/exports/bin folder is in $PATH there's no need to symlink.

If you're talking specifically about having symlinks with some arbitrary name that you prefer, then that's something you'll have to do yourself, the Flatpak applications only provide their canonical name after all.
You could probably do something like that with inotify and a simple script though, just point it at the exports/bin folders for the installations that you care about, and set up your own mapping between canonical names and whatever names you prefer.

[–] [email protected] 3 points 1 year ago

In regards to sandboxing, it only gets as far in the way as you ask it to. For applications that you're not planning on putting on FlatHub anyway you can be just as open as you want to be, i.e. just adding / - or host as it's called - as read-write to the app. (OpenMW still does that as we had some issues with the data extraction for original Morrowind install media)

If you do want to sandbox though, users are able to poke just as many holes as they want - or add their own restrictions atop whatever sandboxing you set up for the application. Flatpak itself has the flatpak override tool for this, or there's graphical UIs like flatseal and the KDE control center module..

[–] [email protected] 3 points 1 year ago (2 children)

Well, if you have any form of build script, makefile, or CI, then you can easily shove that into a flatpak-builder manifest and push the build repo anywhere you want. The default OSTree repository format can be served from any old webserver or S3 bucket after all.

I've done this for personal projects many times, since it's a ridiculously easy way to get scalable distribution and automatic updates in place.

[–] [email protected] 6 points 1 year ago (1 children)

The majority of AppImages I've seen have been dynamically linked, yes. But it's also used for packaging assets.

[–] [email protected] 7 points 1 year ago (10 children)

As long as your application is statically linked, I don't see any issue with that.

[–] [email protected] 19 points 1 year ago* (last edited 1 year ago) (2 children)

Well, Flatpak installs aliases, so as long as your distribution - or yourself - add the <installation>/exports/bin path to $PATH, then you'll be able to use the application IDs to launch them.

And if you want to have the Flatpak available under a different name than its ID, you can always symlink the exported bin to whatever name you'd personally prefer.
I've got Blender set up that way myself, with the org.blender.Blender bin symlinked to /usr/local/bin/blender, so that some older applications that expect to be able to simply interop with it are able to.

[–] [email protected] 17 points 1 year ago

Ah, I had one of those wireless sticks from Netgear as well, probably a different model but still a royal pain to get it working.
Luckily ndiswrapper has become a thing of the past nowadays.

[–] [email protected] 2 points 1 year ago

You're lucky to not have to deal with some of this hardware then, because it really feels like there are manufacturers who are determined to rediscover as many solved problems as they possibly can.

Got to spend way too much time last year with a certain piece of HPC hardware that can sometimes finish booting, and then sit idle at the login prompt for almost half a minute before the onboard NIC finally decides to appear on the PCI bus.
The most 'amusing' part is that it does have the onboard NIC functional during boot, since it's a netbooted system. It just seems to go into some kind of hard reset when handing over to the OS.

Of course, that's really nothing compared to a couple of multi-socket storage servers we have, which sometime drop half the PCI bus on the floor when under certain kinds of load, requiring them to be unplugged from power entirely before the bus can be used again.

 

Ooh, trains.

Yep, definitely going to buy the DLC when it releases, they deserve some more cash for all this.

 
 

Another bunch of really nice quality of life improvements, Factorio 2.0 is looking like it's going to be quite a lot of fun to play.
Not to mention the DLC itself.

 

More interesting ideas being brought in, I love the built-in item void of the lava.
And that big drill looks quite sexy as well.

Also a big fan of molten metal handling, always liked that parts of Angel's Smelting modpacks.

 

You can never go wrong with a whole lot of volcano.

A bit late with this one, but didn't see it posted so here we go.

 

Always love reading about the technical work they do, there's lots of really interesting tech underpinning Factorio in many places.

 
 

Lots of more interesting work with the circuit network, really liking the look of the new decider in particular - and the actual numbers on signals is going to make a lot of things much nicer to work with.

 
 

And the quality of life improvements just keep on coming.

I find it really interesting how they're focusing on space as a completely player-hostile environment, going to be a lot of fun to see how this is going to expand.
And logistics groups sound absolutely amazing as well.

1
Warp NaCLs (lemmy.ananace.dev)
 

I will not be taking any questions.

view more: ‹ prev next ›